From 1145834d2cafd4dd0acd9ca2401b20af6ca4038c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Hern=C3=A1n=20De=20Angelis?= Date: Sat, 30 Nov 2024 16:52:18 +0100 Subject: [PATCH] docs: v.to.3d.html minor edits --- vector/v.to.3d/v.to.3d.html | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/vector/v.to.3d/v.to.3d.html b/vector/v.to.3d/v.to.3d.html index 6053b746a88..1c02859e7b6 100644 --- a/vector/v.to.3d/v.to.3d.html +++ b/vector/v.to.3d/v.to.3d.html @@ -6,17 +6,19 @@

DESCRIPTION

parameter.

-Flag -r enables to perform reverse transformation, i.e., -transform 3D vector to 2D by omitting z-coordinate. Height of input 3D +The flag -r enables to perform reverse transformation, i.e., +transform 3D vector to 2D by omitting z-coordinate. The height of input 3D features can be optionally stored in column.

NOTES

+

When transforming 2D vector features to 3D based on attribute, all NULL values are silently converted to height 0.0. +

-Reverse transformation is possible for points and lines. -In case of lines, the reverse transformation should be used +The reverse transformation, 2D to 3D, is possible for points and lines. +In the case of lines, the reverse transformation should be used only when all vertices of a line have the same z-coordinate (for example contours).