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setup.py
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#!/usr/bin/env python3
# Copyright (c) Facebook, Inc. and its affiliates.
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
"""
Adapted from: http://www.benjack.io/2017/06/12/python-cpp-tests.html
"""
import os
import os.path as osp
import re
import sys
import sysconfig
import platform
import subprocess
import socket
import builtins
from distutils.version import LooseVersion
from setuptools import setup, Extension, find_packages
from setuptools.command.build_ext import build_ext
from setuptools.command.install import install
class CMakeExtension(Extension):
def __init__(self, name, sourcedir=""):
Extension.__init__(self, name, sources=[])
self.sourcedir = os.path.abspath(sourcedir)
HEADLESS = False
class CMakeBuild(build_ext):
def run(self):
try:
out = subprocess.check_output(["cmake", "--version"])
except OSError:
raise RuntimeError(
"CMake must be installed to build the following extensions: "
+ ", ".join(e.name for e in self.extensions)
)
for ext in self.extensions:
self.build_extension(ext)
def build_extension(self, ext):
is_in_git = True
try:
subprocess.check_output(["git", "rev-parse", "--is-inside-work-tree"])
except:
is_in_git = False
if is_in_git:
subprocess.check_call(
["git", "submodule", "update", "--init", "--recursive"]
)
extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name)))
cmake_args = [
"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=" + extdir,
"-DPYTHON_EXECUTABLE=" + sys.executable,
]
cfg = "Debug" if self.debug else "RelWithDebInfo"
build_args = ["--config", cfg]
if platform.system() == "Windows":
cmake_args += [
"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}".format(cfg.upper(), extdir)
]
if sys.maxsize > 2 ** 32:
cmake_args += ["-A", "x64"]
build_args += ["--", "/m"]
else:
cmake_args += ["-DCMAKE_BUILD_TYPE=" + cfg]
build_args += ["--", "-j4"]
cmake_args += ["-DBUILD_GUI_VIEWERS={}".format("ON" if not HEADLESS else "OFF")]
env = os.environ.copy()
env["CXXFLAGS"] = '{} -DVERSION_INFO=\\"{}\\"'.format(
env.get("CXXFLAGS", ""), self.distribution.get_version()
)
if not os.path.exists(self.build_temp):
os.makedirs(self.build_temp)
subprocess.check_call(
["cmake", ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env
)
subprocess.check_call(
["cmake", "--build", "."] + build_args, cwd=self.build_temp
)
if not HEADLESS:
link_dst = osp.join(osp.dirname(self.build_temp), "viewer")
if not osp.islink(link_dst):
os.symlink(
osp.abspath(osp.join(self.build_temp, "utils/viewer/viewer")),
link_dst,
)
print() # Add an empty line for cleaner output
class InstallCommand(install):
user_options = install.user_options + [
("headless", None, "Build with headless and multi-gpu support")
]
boolean_options = install.boolean_options + ["headless"]
def initialize_options(self):
install.initialize_options(self)
self.headless = False
def finalize_options(self):
global HEADLESS
install.finalize_options(self)
HEADLESS = self.headless
requirements = ["numpy"]
builtins.__HSIM_SETUP__ = True
import habitat_sim
setup(
name="habitat_sim",
version=habitat_sim.__version__,
author="FAIR A-STAR",
description="A high performance simulator for training embodied agents",
long_description="",
packages=find_packages(),
install_requires=requirements,
# add extension module
ext_modules=[CMakeExtension("habitat_sim._ext.habitat_sim_bindings", "src")],
# add custom build_ext command
cmdclass=dict(build_ext=CMakeBuild, install=InstallCommand),
zip_safe=False,
)