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Projectile weapons gaining extreme penetration after killing/hitting a "dodging" entity. #787

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Acryonic opened this issue Dec 14, 2021 · 2 comments
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@Acryonic
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Description of issue

Extreme Overpen with Svalinn Plasma pistol projectile (and potentially other guns) when shooting roaches/entities that could potentially "dodge" the projectile.

Difference between expected and actual behavior

Expected behaviour would be the roach or entity "dodging" the projectile, and the projectile continuing to travel until it hits a wall or another entity.

What it actually does is Apply hit to dodging entity, then continue travelling, punching through walls, windows and doors as it sees fit until it decides to stop.

Steps to reproduce

Pick up a Projectile weapon and go roach hunting, have harm intent on so you can shoot stuff that close into melee because why wouldn't you do that, Shoot and have a blast until projectile suddenly decides to go flying, If you hear a ton of impact noises, congratulations, you have also been affected by the silly overpen Glitch.

Specific information for locating

MEK PP "Svalinn", Any Roach or entity that could feasibly try to dodge projectiles.

Length of time in which bug has been known to occur

Seen this happen quite abit the Past two weeks, expected the bullet to stop in the first wall it hit, decided to double check that and found it did not stop in the first wall it hit, or second or third for that matter.

Client version, Server revision & Game ID

Client 514.1571, Server revision: master - 2021-12-12
a38f57fd5d2c8fd399734dd1a52c4fbcc5407d34

Issue bingo

Please check whatever applies. More checkboxes checked increase your chances of the issue being looked at sooner.

  • Issue could be reproduced at least once
  • Issue could be reproduced by different players
  • Issue could be reproduced in multiple rounds
  • Issue happened in a recent (less than 7 days ago) round
  • Couldn't find an existing issue about this
@Acryonic
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Svalinnoverpen

Stood in red circle, Shot the Kraftwerk on blue arrow and the svalinn bolt kept going along the red line, piercing all walls on the path and continuing into the church area past.

@RadiantFlash7
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This is a confirmed issue I've reported in the coding chat. Any projectile will 'miss' a mob that 'dodges' it, despite it hitting them. Jamini thinks it's an eris feature, but I'm leaning more on the bug side, and I'm intending to hound toriate to fix it >:c

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