forked from TomK32/Unstack2
-
Notifications
You must be signed in to change notification settings - Fork 0
/
block.moon
176 lines (154 loc) · 4.24 KB
/
block.moon
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
export class Block
colors: {
graphics.newGradient({200,50,50}, {255, 150,50}),
graphics.newGradient({50,200,50}, {150, 255,50}),
graphics.newGradient({50,50,200}, {50, 150,255}),
}
standardBlocks: {
{{1,1,1}, {1}}, -- L
{{1,1,1}, {false,false,1}}, -- inverse L
{{false, 1,1}, {1, 1, false}}, -- z
{{1,1, false}, {false, 1, 1}}, -- inverse z
{{1,1,1}}, -- long john
{{1,1}}, -- little johnny
{{1,1,1},{1,false,1}, {1,1,1}}, -- circle
{{1,1}, {1,1}}, -- massive block
{{1,1}, {false, 1}},
{{1,1}, {1, false}}
{{1,1}}, -- little johnny
}
new: (shape, colors) =>
@shape = shape
@colors = colors
return @
get: (x, y) =>
if not @shape[y] or not @shape[y][x]
return nil
return @shape[y][x]
set: (x, y, block) =>
if not @shape
@shape = {}
if not @shape[y]
@shape[y] = {}
@shape[y][x] = block
return block
randomStandardShape: ->
shape = Block.standardBlocks[math.ceil(math.random() * #Block.standardBlocks)]
return Block(shape)\rotations()[math.ceil(math.random() * 4)]
random: ->
shape = {}
for y, row in pairs(Block.randomStandardShape())
shape[y] = {}
for x, block in pairs(row)
shape[y][x] = block
return Block(shape)
rotations: =>
if @rotatedShapes
return @rotatedShapes
@rotatedShapes = { @shape }
@rotatedShapes[2] = @.rotate(@rotatedShapes[1])
@rotatedShapes[3] = @.rotate(@rotatedShapes[2])
@rotatedShapes[4] = @.rotate(@rotatedShapes[3])
return @rotatedShapes
-- returns a rotated version
rotate: (shape) ->
rotated = {}
w = 0
h = 0
for y, row in pairs(shape)
if y > h
h = y
for x in pairs(row)
if x > w
w = x
for y=1, h do
for x=1, w do
if not rotated[w - x + 1]
rotated[w - x + 1] = {}
if shape[y]
rotated[w - x + 1][y] = shape[y][x]
return rotated
normalize: =>
-- find area of interest
min_x, min_y = nil, nil
max_x, max_y = nil, nil
for y, row in pairs(@shape)
for x, block in pairs(row)
if block
if not min_x or x < min_x
min_x = x
if not min_y or y < min_y
min_y = y
if not max_x or x > max_x
max_x = x
if not max_y or y > max_y
max_y = y
new_shape = {}
for y=1, max_y - min_y + 1
new_shape[y] = {}
if @shape[min_y + y - 1]
for x=1, max_x - min_x + 1
new_shape[y][x] = @shape[min_y + y - 1][min_x + x - 1] or false
return new_shape
matchShapes: (s1,s2) ->
-- Use usual comparison first.
if s1 == nil or s2 == nil
return false
for y, row in pairs(s1) do
if not s2[y]
return false
for x, b in pairs(row) do
if not (b and s2[y][x]) and not (not b and not s2[y][x])
return false
for y, row in pairs(s2) do
if not s1[y]
return false
for x, b in pairs(row) do
if not (b and s1[y][x]) and not (not b and not s1[y][x])
return false
return true
isLike: (other_block) =>
normalized_shape = @\normalize()
if next(normalized_shape) == nil -- We haven't draw anything yet
return false
for i, rotated_shape in ipairs(other_block\rotations())
if @.matchShapes(normalized_shape, rotated_shape)
return true
return false
height: =>
h = 0
for y, row in pairs(@shape)
if y and y > h
h = y
return h
width: =>
w = 0
for y, row in pairs(@shape)
for x, b in pairs(row)
if x and x > w
w = x
return w
toString: () =>
str = "\n" .. @\height() .. 'x' .. @\width() .. "\n"
for y=1, @\height()
for x=1, @\width()
if @shape[y] and @shape[y][x]
str = str .. '1'
else
str = str .. '.'
str = str .. "\n"
return str
-- number of blocks in the shape
weight: () =>
counter = 0
for y, row in pairs(@shape)
for x, b in pairs(row)
counter += 1
return counter
move: (offset_x, offset_y) =>
new_shape = {}
for y, row in pairs(@shape)
new_shape[y + offset_y] = {}
for x, tile in pairs(row)
new_shape[y + offset_y][x + offset_x] = tile
@shape = new_shape