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-- Embedding Lua in C++ Part #1 | ||
-- "Stupid 3D printer, I didn't want a nest..." - javidx9 | ||
-- | ||
-- License (OLC-3) | ||
-- ~~~~~~~~~~~~~~~ | ||
-- | ||
-- Copyright 2018-2019 OneLoneCoder.com | ||
-- | ||
-- Redistribution and use in source and binary forms, with or without | ||
-- modification, are permitted provided that the following conditions | ||
-- are met: | ||
-- | ||
-- 1. Redistributions or derivations of source code must retain the above | ||
-- copyright notice, this list of conditions and the following disclaimer. | ||
-- | ||
-- 2. Redistributions or derivative works in binary form must reproduce | ||
-- the above copyright notice. This list of conditions and the following | ||
-- disclaimer must be reproduced in the documentation and/or other | ||
-- materials provided with the distribution. | ||
-- | ||
-- 3. Neither the name of the copyright holder nor the names of its | ||
-- contributors may be used to endorse or promote products derived | ||
-- from this software without specific prior written permission. | ||
-- | ||
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
-- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
-- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
-- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
-- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
-- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
-- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
-- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
-- | ||
-- Relevant Video: https://youtu.be/4l5HdmPoynw | ||
-- | ||
-- Links | ||
-- ~~~~~ | ||
-- YouTube: https://www.youtube.com/javidx9 | ||
-- https://www.youtube.com/javidx9extra | ||
-- Discord: https://discord.gg/WhwHUMV | ||
-- Twitter: https://www.twitter.com/javidx9 | ||
-- Twitch: https://www.twitch.tv/javidx9 | ||
-- GitHub: https://www.github.com/onelonecoder | ||
-- Patreon: https://www.patreon.com/javidx9 | ||
-- Homepage: https://www.onelonecoder.com | ||
-- | ||
-- Author | ||
-- ~~~~~~ | ||
-- David Barr, aka javidx9, ©OneLoneCoder 2019 | ||
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-- Stage 1: Reading Simple Values | ||
a = 5 | ||
b = 7 | ||
c = a + b | ||
d = "OneLoneCoder.com" | ||
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-- Stage 2: Reading a simple object | ||
player = {Title = "Squire", Name = "Ciaran", Family = "Wirral", Level = 20} | ||
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-- Stage 3: Calling a Lua Function | ||
function CalledFromCPP1(r1, r2, r3) | ||
io.write("[LUA S3] CalledFromCPP1("..r1..", "..r2..", "..r3..")\n") | ||
return r1 * r2 | ||
end | ||
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-- Stage 4: Calling a C++ Function | ||
function CalledFromCPP2(r1, r2) | ||
io.write("[LUA S4] CalledFromCPP2("..r1..", "..r2..")\n") | ||
io.write("[LUA S4] Calling HostFunction("..r1..", "..r2..")\n") | ||
r = HostFunction(r1, r2) | ||
io.write("[LUA S4] HostFunction returned "..r.."\n") | ||
return r * 15 | ||
end | ||
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/* | ||
Embedding Lua in C++ Part #1 | ||
"Stupid 3D printer, I didn't want a nest..." - javidx9 | ||
License (OLC-3) | ||
~~~~~~~~~~~~~~~ | ||
Copyright 2018-2019 OneLoneCoder.com | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions | ||
are met: | ||
1. Redistributions or derivations of source code must retain the above | ||
copyright notice, this list of conditions and the following disclaimer. | ||
2. Redistributions or derivative works in binary form must reproduce | ||
the above copyright notice. This list of conditions and the following | ||
disclaimer must be reproduced in the documentation and/or other | ||
materials provided with the distribution. | ||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived | ||
from this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
Relevant Video: https://youtu.be/4l5HdmPoynw | ||
Links | ||
~~~~~ | ||
YouTube: https://www.youtube.com/javidx9 | ||
https://www.youtube.com/javidx9extra | ||
Discord: https://discord.gg/WhwHUMV | ||
Twitter: https://www.twitter.com/javidx9 | ||
Twitch: https://www.twitch.tv/javidx9 | ||
GitHub: https://www.github.com/onelonecoder | ||
Patreon: https://www.patreon.com/javidx9 | ||
Homepage: https://www.onelonecoder.com | ||
Author | ||
~~~~~~ | ||
David Barr, aka javidx9, ©OneLoneCoder 2019 | ||
*/ | ||
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#include <iostream> | ||
#include <string> | ||
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// include Lua, assumes it is local to this file | ||
extern "C" | ||
{ | ||
#include "lua535/include/lua.h" | ||
#include "lua535/include/lauxlib.h" | ||
#include "lua535/include/lualib.h" | ||
} | ||
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// Link to lua library | ||
#ifdef _WIN32 | ||
#pragma comment(lib, "lua535/liblua53.a") | ||
#endif | ||
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// Little error checking utility function | ||
bool CheckLua(lua_State *L, int r) | ||
{ | ||
if (r != LUA_OK) | ||
{ | ||
std::string errormsg = lua_tostring(L, -1); | ||
std::cout << errormsg << std::endl; | ||
return false; | ||
} | ||
return true; | ||
} | ||
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int lua_HostFunction(lua_State *L) | ||
{ | ||
float a = (float)lua_tonumber(L, 1); | ||
float b = (float)lua_tonumber(L, 2); | ||
std::cout << "[CPP S4] HostFunction(" << a << ", " << b << ") called from Lua" << std::endl; | ||
float c = a * b; | ||
lua_pushnumber(L, c); | ||
return 1; | ||
} | ||
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// NOTE !!! | ||
// YOU WILL NEED THE "EmbeddingLua1.lua" FILE FROM GITHUB REPO | ||
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int main() | ||
{ | ||
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struct Player | ||
{ | ||
std::string title; | ||
std::string name; | ||
std::string family; | ||
int level; | ||
} player; | ||
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// Create Lua State | ||
lua_State *L = luaL_newstate(); | ||
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// Add standard libraries to Lua Virtual Machine | ||
luaL_openlibs(L); | ||
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// Register our C++ Function in the global Lua space | ||
lua_register(L, "HostFunction", lua_HostFunction); | ||
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// Load and parse the Lua File | ||
if(CheckLua(L, luaL_dofile(L, "EmbeddingLua1.lua"))) | ||
{ | ||
// Stage 1: Just read simple variables | ||
std::cout << "[CPP] Stage 1 - Read Simple Variables" << std::endl; | ||
lua_getglobal(L, "a"); | ||
if (lua_isnumber(L, -1)) std::cout << "[CPP S1] a = " << (int)lua_tointeger(L, -1) << std::endl; | ||
lua_getglobal(L, "b"); | ||
if (lua_isnumber(L, -1)) std::cout << "[CPP S1] b = " << (int)lua_tointeger(L, -1) << std::endl; | ||
lua_getglobal(L, "c"); | ||
if (lua_isnumber(L, -1)) std::cout << "[CPP S1] c = " << (int)lua_tointeger(L, -1) << std::endl; | ||
lua_getglobal(L, "d"); | ||
if (lua_isstring(L, -1)) std::cout << "[CPP S1] d = " << lua_tostring(L, -1) << std::endl << std::endl; | ||
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// Stage 2: Read Table Object | ||
std::cout << "[CPP] Stage 2 - Read Table (Key/Value pairs)" << std::endl; | ||
lua_getglobal(L, "player"); | ||
if (lua_istable(L, -1)) | ||
{ | ||
lua_pushstring(L, "Name"); | ||
lua_gettable(L, -2); | ||
player.name = lua_tostring(L, -1); | ||
lua_pop(L, 1); | ||
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lua_pushstring(L, "Family"); | ||
lua_gettable(L, -2); | ||
player.family = lua_tostring(L, -1); | ||
lua_pop(L, 1); | ||
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lua_pushstring(L, "Title"); | ||
lua_gettable(L, -2); | ||
player.title = lua_tostring(L, -1); | ||
lua_pop(L, 1); | ||
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lua_pushstring(L, "Level"); | ||
lua_gettable(L, -2); | ||
player.level = (int)lua_tointeger(L, -1); | ||
lua_pop(L, 1); | ||
} | ||
std::cout << "[CPP S2] " << player.title << " " << player.name << " of " << player.family << " [Lvl: " << player.level << "]" << std::endl << std::endl; | ||
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// Stage 3: Call Lua Function | ||
std::cout << "[CPP] Stage 3 - Call Lua Function" << std::endl; | ||
lua_getglobal(L, "CalledFromCPP1"); | ||
if (lua_isfunction(L, -1)) | ||
{ | ||
lua_pushnumber(L, 5.0f); | ||
lua_pushnumber(L, 6.0f); | ||
lua_pushstring(L, "Bwa ha ha!"); | ||
std::cout << "[CPP S3] Calling 'CalledFromCPP1' in lua script" << std::endl; | ||
if (CheckLua(L, lua_pcall(L, 3, 1, 0))) | ||
{ | ||
std::cout << "[CPP S3] 'CalledFromCPP1' returned " << (float)lua_tonumber(L, -1) << std::endl << std::endl; | ||
} | ||
} | ||
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// Stage 4: Call Lua Function, which calls C++ Function | ||
std::cout << "[CPP] Stage 4 - Call Lua Function, whcih in turn calls C++ Function" << std::endl; | ||
lua_getglobal(L, "CalledFromCPP2"); | ||
if (lua_isfunction(L, -1)) | ||
{ | ||
lua_pushnumber(L, 5.0f); | ||
lua_pushnumber(L, 6.0f); | ||
std::cout << "[CPP S4] Calling 'CalledFromCPP2' in lua script" << std::endl; | ||
if (CheckLua(L, lua_pcall(L, 2, 1, 0))) | ||
{ | ||
std::cout << "[CPP S4] 'CalledFromCPP2' returned " << (float)lua_tonumber(L, -1) << std::endl << std::endl; | ||
} | ||
} | ||
} | ||
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system("pause"); | ||
lua_close(L); | ||
return 0; | ||
} |