Glimmer Engine is an experimental DirectX12 rendering platform designed for innovation in computer graphics. Whether you're developing cutting-edge rendering techniques or testing new graphics algorithms, Glimmer provides a solid, flexible foundation to push the boundaries of real-time rendering.
- Comprehensive DirectX12 Encapsulation – Simplifies DirectX12 development with structured, high-level abstractions.
- Efficient Memory Allocation – Includes a well-optimized memory allocator tailored for graphics workloads.
- User-Friendly Rendering Pipeline – Streamlined workflow for easy rendering setup and execution.
- HDR Texture Support – Enables high dynamic range texture loading for stunning visuals.
🚧 Coming Soon: A detailed API reference is in progress! Stay tuned.
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Dynamic Descriptor Heap
An in-depth look at the implementation of a dynamic descriptor heap for efficient resource management in DirectX12. -
Memory Allocator
Exploring the design and optimization of a uniform upload memory allocator tailored for GPU workloads.
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Image-Based Lighting (IBL)
A breakdown of the implementation and optimization techniques for image-based lighting. -
Mathematics Behind IBL
A deep dive into the mathematical foundations of image-based lighting. -
Spherical Harmonics Lighting
A comprehensive survey of spherical harmonics lighting techniques and their applications.
Glimmer Engine is a passion project aimed at advancing real-time rendering. Contributions, discussions, and feedback are welcome! Join us in pushing the limits of graphics technology.