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Swiper: Boss - Particles | 25€ Bounty #2125
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Claimed. |
Progress on Swiper: Thrust: https://streamable.com/gln1g Sword model is a placeholder (Sven default sword with material override). Sword model goes beyond target rectangle's endpoint due to sword model's origin not placed at the front end of the model (easily fixable; a custom model should have no issue with positioning as long as it's origin is placed at the front end. This may or may mean 2 versions of the sword are required: 1 for the boss to be held, one for the particle for proper placement). System has the following CPs:
(1) The higher the input, the faster Note: For rectangle growth and sword travel time to match visually, you will need to do the following: Ideally you want CP2 to also have the same input as CP4 for better visual fade-in, but it's up to you! |
Progress on Swiper: Backswipe/Frontswipe (both work identically): https://streamable.com/g0blj Both systems have the following CPs:
Play around with CP2 and CP3 inputs. They work well without having to match! |
sick |
Updated Backswipe/Frontswipe so that orientation of the system is done separately in CP1, in relation to CP0. CP1's position determines position of the target of the attack, rotating the effect located at CP0 so that the arc faces the target properly. See first webm in previous post for an example of how the effect now works. |
Progress on Swiper: Rush (Charge): https://streamable.com/wirgw
(See notes on Thrust for getting the rectangles and the sword to match) Rush (Circle target): https://streamable.com/vdkvi
Note: Both the charge and circle systems are separate effects. The circle's position should be placed at the end-point of the charge. |
Toyoka needs to be paid @l34Um1 |
I've now been paid! This can be closed. |
Boss Swiper
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Swiper: Boss - Model/Animations/Icons #2124
Swiper: Boss - Sound #2126
Swiper: Boss - Code #2123
Bug Bounty Guideline
Particles
Please take a look at the Model/Animations/Icons issue. Since the abilities are often have combined animations and particles we would like the people working on those to work together on these.
Additionally, the Ability animation should emit a copy of his sword as a large, poking, sword particle.
Additionally, the Ability animation should emit a trailing particle similar to juggernaut spin.
Additionally, the Ability animation should emit a trailing particle similar to juggernaut spin.
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