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An Idea I got in response to #2788. The basis of this idea is to allocate different difficulty bosses to set Locations.
Basic Idea
The 4 Safe Boss pits on each teams Highground are easy Bosses
The 4 Corner Boss Pits Are medium Difficulty Bosses
The 2 Middle Boss Pits in the Centre Are Hard Bosses.
Additional Idea*
From Tier 3 bosses and above the top middle boss is an ultra boss. Ultra bosses give double points (Tier 5 gives 4 points). Additionally upon death they drop an item granting a buff to the hero who consumes the item. Lasting 5 minutes. (Not sure what the buff should be, Preferably its good on all heroes. )
What does this do
Allows for more strategic play, as you can predict what boss will be in X pit.
May help reduce early snowball, as currently the best play is to secure mid boss, then go take an aggro boss. If the middle boss takes longer this gives the opposing team more time to secure a medium/safe boss if they are behind.
The text was updated successfully, but these errors were encountered:
An Idea I got in response to #2788. The basis of this idea is to allocate different difficulty bosses to set Locations.
Basic Idea
Additional Idea*
What does this do
The text was updated successfully, but these errors were encountered: