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TO-DO list #2987

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23 of 24 tasks
DarkoniusXNG opened this issue Sep 29, 2020 · 0 comments
Open
23 of 24 tasks

TO-DO list #2987

DarkoniusXNG opened this issue Sep 29, 2020 · 0 comments

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@DarkoniusXNG
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DarkoniusXNG commented Sep 29, 2020

  • Fix corner camp abuse with small camps.
  • Change Midas Spark
  • Bounty Runes check code if gold reward is correct. Hud message shows 40 gold even after 40 minutes.
  • Fix Alchemist passive not working with Bounty Runes.
  • Add abilities to Wanderer Boss.
  • Make Wanderer Bosses more distinguishable. Bat/Owl/Manta.
  • Dragon Knight ultimate and aghanim scepter upgrade rewrite. Level 4 Black Dragon - magic resistance and flying movement. Level 5 White Dragon - HP regen/Lifesteal/Heal reduction. Aghs - reduces Dragon Form cooldown and improves other Dragon Form passives.
  • Greater Tranquil Boots - add Tree-walking, add sound and particles for the active.
  • Add some new neutral items so the total number of neutral items matches vanilla.
  • Nature's Prophet ultimate rework - No Target ability, damages every visible enemy on the map that is near a tree or a treant. Each tree/treant increases the damage. Exposed kvs: radius, damage per tree. Aghs: spawns treants on kill.
  • Fix bugs with Monkey King ultimate and talents.
  • Pull Staff rework/refactor - fix bugs (infinite particle stacking) and ''features'' related to Chronosphere and Black Hole.
  • Fix Sven boss, Slime boss etc. showing particles in affected areas when their ability finished instead of before.
  • Add new ability to Bear boss - Overpower: AoE Earthshock + bonus 400 attack speed for a few seconds, it shows an indicator above the boss and around the boss when its about to be cast.
  • Precache Slime boss particles to reduce lag.
  • Optimise tier 3 bosses as much as you can, because the code from siltbreaker is mostly bad.
  • Add Magma Boss
  • Change Lucience hp regen aura from heals to actual hp regen.
  • New Item A Sacred Skull
  • Add Final Boss
  • Add new type of creeps
  • Fix Far Sight
  • Wanderer improvements (random spawn place near the losing team's base; random spawn time after 12 min)
  • Periodic Capture Points visible through fog but not by both teams (those that spawn on Radiant side are visible to the Radiant team, those that spawn on Dire side are visible to the Dire team).
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