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Q [Home Run] Throws projectile that bounce between non allays up to x times. To bounce non allay needs to be in x units from last hit unit. Can hit one target only once in one throw. Deals damage and stuns for short time.
W [Bash the Ground] [Not Targetable] Cone AoE in front of hero. Deal damage and slows.
Throws affected units in air for ~0,3s, in that time they are invincible and immune for any damage.
E [Predator] [Passive] Spells, Attacks and Items deal additional damage based on all attributes to units that are stunned, slowed or rooted. Each enchanted attack reduce cooldowns.
R [Second Wind] After activation grants bonus attributes and movement speed. When active cooldowns are shorter, have x% chance to slow and fear on attack.
D [Weak Spot] [No mana cost] [Short Coodlown] When ultimate is active you can blink to any stunned unit.
Tree
lvl 10 +Hp Regeneration / +Attack speed
lvl 15 Additional Stats from Items / Items have more chance to trigger
lvl 20 +Spell Range / Can leap with W
.../ leap work similarly to slark one, selftarget will do previous one [Alt+W cuz spell is still not targetable]. leap around 300 units or until get to enemy. Enemy hit with leap will be stunned instead of slowed
lvl 25 Increase all stuns triggered around Earth Fist / Remove max hit cap from Q
Every non allay unit that got stunned in AoE around hero (~1250) have increased duration of it / Q now have no max bounce cap and can hit one target more than once, can't hit unit that hit last. (to remove bug when if used on one unit it will be permastuned and take infinite damage)
(i can write Lore and flavored spell description)
The text was updated successfully, but these errors were encountered:
Melee, Int, high starting strength.
Q [Home Run] Throws projectile that bounce between non allays up to x times. To bounce non allay needs to be in x units from last hit unit. Can hit one target only once in one throw. Deals damage and stuns for short time.
W [Bash the Ground] [Not Targetable] Cone AoE in front of hero. Deal damage and slows.
E [Predator] [Passive] Spells, Attacks and Items deal additional damage based on all attributes to units that are stunned, slowed or rooted. Each enchanted attack reduce cooldowns.
R [Second Wind] After activation grants bonus attributes and movement speed. When active cooldowns are shorter, have x% chance to slow and fear on attack.
D [Weak Spot] [No mana cost] [Short Coodlown] When ultimate is active you can blink to any stunned unit.
Tree
(i can write Lore and flavored spell description)
The text was updated successfully, but these errors were encountered: