You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
range, uses shotgun (not a shootgun), strengh, high int gain.
after attacking two times have cd for next two attaks. Cleave range attack. 100% damage from cleave, secondary targets also get aplied attack modificators.
Q [Pocket Turet] create turet that attack enemy in range, DoT, if attacking for x seconds stops attacking for y seconds, cant move, can be only one spawned, desapire when hero dies
W [Flash Grenade] AoE stun, deal damage, short stun duration.
E [Drone] create three units that follow target and deal damage to it (units work similar to weawer bugs when they hit enemy) need x attack to destroy.
R [Deploy] spawns grater unit[mech], disabled cannot do anything, to acktivate need short incantation, after it hero "infest" that unit. All items that hero have still have effeckt if in unit and can be used. When noone "infesting" it is always desacktivated, can be used by allays (should not usable for players that we turn of help in options, so disabling troll potenital, some heroes cant do a lot in teamfights after usage of spells so this allow them to fight properly). When died "infesting" unit hero also dies.
"Mech" abilities
Q [Napalm] AoE damage in lane
W [Defencive stance] Acktivate shield that block all magic damage and refleckt it. Have x Hp, short duration.
E [Overdrive] deal AoE Damage around "random" enemy around (have dely)
R [Exit] No need tell what it does
Tree
lvl 10 Q now spawn laser turet*/ W now explode second time.(in same place, after some time)
lvl 15 turet don't need to reloade / autoattack have now knockback (work for evry damaged unit, pierce spell immune)
lvl 20 turet cannot be destroyed (don't count when placeing another one)/ mech abbility (E) now stuns
lvl 25 Mech now lasts until destroy / hero don't need to reloade
Laser turet: attack multiple targets, up to x [minimum 3], damage is reduces to secondary targets, deal pure damage, >attack in chain (similar to dazzle heal or tinker laser with ags,can use it as attack animation) incrise damage over time >if attacking same target
(i can write Lore and flavored spell discription)
The text was updated successfully, but these errors were encountered:
range, uses shotgun (not a shootgun), strengh, high int gain.
after attacking two times have cd for next two attaks. Cleave range attack. 100% damage from cleave, secondary targets also get aplied attack modificators.
Q [Pocket Turet] create turet that attack enemy in range, DoT, if attacking for x seconds stops attacking for y seconds, cant move, can be only one spawned, desapire when hero dies
W [Flash Grenade] AoE stun, deal damage, short stun duration.
E [Drone] create three units that follow target and deal damage to it (units work similar to weawer bugs when they hit enemy) need x attack to destroy.
R [Deploy] spawns grater unit[mech], disabled cannot do anything, to acktivate need short incantation, after it hero "infest" that unit. All items that hero have still have effeckt if in unit and can be used. When noone "infesting" it is always desacktivated, can be used by allays (should not usable for players that we turn of help in options, so disabling troll potenital, some heroes cant do a lot in teamfights after usage of spells so this allow them to fight properly). When died "infesting" unit hero also dies.
Tree
(i can write Lore and flavored spell discription)
The text was updated successfully, but these errors were encountered: