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[Hero]Shadow Assassin #381

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Wujekklawy opened this issue Feb 12, 2018 · 1 comment
Open

[Hero]Shadow Assassin #381

Wujekklawy opened this issue Feb 12, 2018 · 1 comment

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@Wujekklawy
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Wujekklawy commented Feb 12, 2018

Melee

Q [Shadow Grip/Shadow Dash] Projectile that stuns for ~0.75s not pierce immunity, can be used again to blink to hero stunned by it (blink deal base damage +x%), ground target.

projectile stuns only heroes, it pierce thru creeps dealing damage

W [Air Wall] Wall that block all projectiles, lasts short time (~3s), can be walked thro by allays/enemy/neutral.

block all ranged attacks and projectiles from spells like Hook, Arrow, Sven and Venge first ability etc.

E [Meditation] Incantation, heals x% max hp per second. Grants damage taken reduction (constant for all levels) for whole duration.

R [Dark Moves] Apply bleed on attacks, increase movement speed. Lasts x seconds

bleed slows, deal dps, stacks (slow not stack), reduce armor.

Aghanims upgrade: Dark Moves can be activated again to deal damage to target based on bleed stacks

Tree

  • lvl 10 increase stun duration Shadow Grip / Shadow Dash deal damage to units on blink way

part of damage dealt to main target

  • lvl 15 Every x attack grants double attack / Meditation now have AoE effect

work like echo sabre, but without slow/halfed or quarted heal, grants part of damage reduction

  • lvl 20 Air wall cannot be passed by enemy&neutral / Dark Moves is AoE now

only increase speed of allays in AoE, AoE follows hero, similar to Luna ult

  • lvl 25 Gaining kill while Dark Moves resets duration off it / Bleed have chance to disarm

(i can write Lore and flavored spell description)

@Wujekklawy
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#393

@Wujekklawy Wujekklawy changed the title [Hero]Shadow Assasin [Hero]Shadow Assassin Feb 14, 2018
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