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Q [Blinding Fog] AoE, work similar to rikkimaru's smoke, every unit standing in it have reduced damage up to 60%
W [Moon Blessing](Wolfs need no armor ;} ) self heal, heals wolf queen and wolfs. If number of wolfs is lesser than max number of them possible force x of them to be spawned
E [Pack] passive, spawns up to x [min 3 on lvl 1] white wolfs [spawns 1 per x seconds]. [wolfs should be also teleported to duel]. Wolfs don't have timer. After respawn wolfs that are still alive are treated like neutrals and Wolf Queen start with 0 wolfs after respawn.
R [Ambush] spawns two white wolfs on target. all wolfs gain +x damage for x seconds. [around 100 at lvl 1] wolfs guaranteed by ultimate don't disappear or despawn wolfs guaranteed from E. If they not died before next ult disappear to spawn new ones.
Wolfs cannot be controlled, they are controlled by bot. They follows Wolf Queen.
White Wolfs suggested stats for lvl 1:
HP: 250
Damage: 20
Armor: 1
Att. Speed: 287
Agro ladder: #1 target that Wolf Queen attacks. #2 targets that attacking Wolf Queen #3**closest enemy.[excluding neutrals]
if Wolf Queen is dead they seek for enemy and attack it. Only enemy targets, don't engage neutrals, only attacking neutrals if they was fighting them when Wolf Queen died. Once get aggro don't change it until Wolf Queen get ~1000 units away from aggro target.
**when Wolf Queen dies
Aghanim Scepter upgrade Transforms Wolf Queen in to Wolverine "permanently"[for all time is under aghanim scepter effect]. Changes Attack type from ranged to melee. Increase Hp, Give x additional damage[~120], increase hp regeneration, grants +x% magic resistance [~25%].
Tree
lvl 10 White wolfs +x dmg and y hp / Wolf Queen +2x damage and 2y hp [around twice as much what wolfs gain] (for ppl that will want play more like a support)
lvl 15 White wolfs gain critical chance / Moon Blessing now work on allays [around 600 AoE around Wolf Queen]
lvl 20 White wolfs gain x damage per attack on same target [work like troll's fervor] / Increase radius of Blinding Fog
lvl 25 White wolfs gain invisibility [don't brake when attacking] / Blinding Fog reduce 100% damage
(i can write Lore and flavored spell description)
The text was updated successfully, but these errors were encountered:
ranged, intelligence, support/core.
Q [Blinding Fog] AoE, work similar to rikkimaru's smoke, every unit standing in it have reduced damage up to 60%
W [Moon Blessing](Wolfs need no armor ;} ) self heal, heals wolf queen and wolfs. If number of wolfs is lesser than max number of them possible force x of them to be spawned
E [Pack] passive, spawns up to x [min 3 on lvl 1] white wolfs [spawns 1 per x seconds]. [wolfs should be also teleported to duel]. Wolfs don't have timer. After respawn wolfs that are still alive are treated like neutrals and Wolf Queen start with 0 wolfs after respawn.
R [Ambush] spawns two white wolfs on target. all wolfs gain +x damage for x seconds. [around 100 at lvl 1] wolfs guaranteed by ultimate don't disappear or despawn wolfs guaranteed from E. If they not died before next ult disappear to spawn new ones.
Aghanim Scepter upgrade Transforms Wolf Queen in to Wolverine "permanently"[for all time is under aghanim scepter effect]. Changes Attack type from ranged to melee. Increase Hp, Give x additional damage[~120], increase hp regeneration, grants +x% magic resistance [~25%].
Tree
(i can write Lore and flavored spell description)
The text was updated successfully, but these errors were encountered: