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Client_Messages.cs
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using System;
namespace ClientSimulator
{
public partial class Client
{
private void SendCryptKeyRequest()
{
#if DEBUG
Console.WriteLine($"{nameof(SendCryptKeyRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xF4);
buffer[pos++] = 0x80 + 6;
buffer[pos++] = 0x01; // major
buffer[pos++] = 0x01; // minor
buffer[pos++] = 24; // patch
buffer[pos++] = 61; // rev?
buffer[pos++] = 0x00;
buffer[pos++] = 0x00;
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
private void SendLoginRequest(string username, string password)
{
#if DEBUG
Console.WriteLine($"{nameof(SendLoginRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xA7);
WriteUShort(buffer, ref pos, 36); // Client Type
buffer[pos++] = 0x01; // Major
buffer[pos++] = 0x02; // Minor
buffer[pos++] = 0x03; // Build
buffer[pos++] = 0;
buffer[pos++] = 0;
WriteLowEndianShortPascalString(buffer, ref pos, username);
WriteLowEndianShortPascalString(buffer, ref pos, password);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
private void SendPingReply()
{
#if DEBUG
Console.WriteLine($"{nameof(SendPingReply)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xA3);
WriteIntLowEndian(buffer, ref pos, 0); // Unknown
WriteInt(buffer, ref pos, (int)DateTime.Now.Ticks);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
private void SendCharacterSelectRequest()
{
#if DEBUG
Console.WriteLine($"{nameof(SendCharacterSelectRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0x10);
WriteIntLowEndian(buffer, ref pos, 0);
buffer[pos++] = 0;
WriteFixedWidthString(buffer, ref pos, _charName, 28);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
CharacterSelected = true;
}
private void SendGameOpenRequest()
{
#if DEBUG
Console.WriteLine($"{nameof(SendGameOpenRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xBF);
buffer[pos++] = 0; // Always 0? (1.127)
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
private void SendOverviewRequest()
{
#if DEBUG
Console.WriteLine($"{nameof(SendOverviewRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xFC);
buffer[pos++] = 0x01;
WriteFixedWidthString(buffer, ref pos, $"{_userName}-S", 24);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
OverviewRequested = true;
}
private void SendWorldInitRequest()
{
#if DEBUG
Console.WriteLine($"{nameof(SendWorldInitRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xD4);
WriteIntLowEndian(buffer, ref pos, 0);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
private void SendPlayerInitRequest()
{
#if DEBUG
Console.WriteLine($"{nameof(SendPlayerInitRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xE8);
WriteIntLowEndian(buffer, ref pos, 0); // Unknown
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
PlayerInitSent = true;
}
public void SendUseSkill(ushort speedData, byte spellIndex, byte spellType)
{
#if DEBUG
Console.WriteLine($"{nameof(SendUseSkill)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xBB);
WriteFloat32LowEndian(buffer, ref pos, ZoneX);
WriteFloat32LowEndian(buffer, ref pos, ZoneY);
WriteFloat32LowEndian(buffer, ref pos, ZoneZ);
WriteFloat32LowEndian(buffer, ref pos, PositionSpeed);
WriteUShort(buffer, ref pos, 0);
WriteUShort(buffer, ref pos, 0);
buffer[pos++] = spellIndex;
buffer[pos++] = spellType;
WriteUShort(buffer, ref pos, 0);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
public void SendUseSpell(ushort speedData, byte spellLevel, byte spellLineIndex)
{
#if DEBUG
Console.WriteLine($"{nameof(SendUseSpell)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0x7D);
WriteFloat32LowEndian(buffer, ref pos, ZoneX);
WriteFloat32LowEndian(buffer, ref pos, ZoneY);
WriteFloat32LowEndian(buffer, ref pos, ZoneZ);
WriteFloat32LowEndian(buffer, ref pos, PositionSpeed);
WriteUShort(buffer, ref pos, 0);
WriteUShort(buffer, ref pos, 0);
buffer[pos++] = spellLevel;
buffer[pos++] = spellLineIndex;
WriteUShort(buffer, ref pos, 0);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
public void SendLosCheck(ushort player, ushort targetOID)
{
#if DEBUG
Console.WriteLine($"{nameof(SendLosCheck)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xD0);
WriteUShort(buffer, ref pos, player);
WriteUShort(buffer, ref pos, targetOID);
WriteUShort(buffer, ref pos, 0);
WriteUShort(buffer, ref pos, 0);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
private void SendPositionUpdate()
{
#if DEBUG
Console.WriteLine($"{nameof(SendPositionUpdate)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xA9);
WriteFloat32LowEndian(buffer, ref pos, ZoneX);
WriteFloat32LowEndian(buffer, ref pos, ZoneY);
WriteFloat32LowEndian(buffer, ref pos, ZoneZ);
WriteFloat32LowEndian(buffer, ref pos, PositionSpeed);
WriteFloat32LowEndian(buffer, ref pos, 0); // zero z-speed
WriteUShort(buffer, ref pos, SessionId);
WriteUShort(buffer, ref pos, ZoneId);
WriteUShort(buffer, ref pos, PositionStatus); // Status
WriteUShort(buffer, ref pos, 0); // fly flag
WriteUShort(buffer, ref pos, PositionHeading); // Heading
buffer[pos++] = 0x80; // flags
buffer[pos++] = 0; // unknown
buffer[pos++] = 0; // unknown
buffer[pos++] = 100; // health %
buffer[pos++] = 100; // mana %
buffer[pos++] = 100; // endu %
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendTcp(buffer, pos);
}
private void SendUdpInitRequest()
{
#if DEBUG
Console.WriteLine($"{nameof(SendUdpInitRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0x14);
WriteFixedWidthString(buffer, ref pos, string.Empty, 20);
WriteUShort(buffer, ref pos, 0);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendUdp(buffer, pos);
}
private void SendUdpPingRequest()
{
#if DEBUG
Console.WriteLine($"{nameof(SendUdpPingRequest)} >>");
#endif
byte[] buffer = System.Buffers.ArrayPool<byte>.Shared.Rent(WRITTER_BUFFER_SIZE);
int pos = WriteHeader(buffer, 0xF2);
WriteLength(buffer, pos);
pos = AppendChecksum(buffer, 0, pos);
SendUdp(buffer, pos);
}
}
}