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I tried it on my ps4 and buttonId is always 2 which means ORBIS_MSG_DIALOG_BUTTON_ID_NO which means if I execute samples I always get else {} condition on YESNO dialogs
The text was updated successfully, but these errors were encountered:
I tried it on my ps4 and buttonId is always 2 which means ORBIS_MSG_DIALOG_BUTTON_ID_NO which means if I execute samples I always get else {} condition on YESNO dialogs
The text was updated successfully, but these errors were encountered: