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CMakeSettings.json
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CMakeSettings.json
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{
"environments": [
{
"BuildPath": "${projectDir}\\out\\build\\${name}",
"InstallPath": "${projectDir}\\out\\install\\${name}"
},
{
"name": "clang_ext",
"namespace": "cl",
"inheritEnvironments": [ "clang_cl_x64" ],
"cc": "clang",
"cxx": "clang++"
}
],
"configurations": [
{
"name": "x64-Release",
"generator": "Ninja",
"configurationType": "RelWithDebInfo",
"inheritEnvironments": [
"msvc_x64_x64"
],
"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v",
"ctestCommandArgs": ""
},
{
"name": "PS4 OpenOrbis",
"generator": "Ninja",
"configurationType": "RelWithDebInfo",
"buildRoot": "${env.BuildPath}",
"installRoot": "${env.InstallPath}",
"cmakeToolchain": "${projectDir}\\cmake\\oosdk.cmake",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_ext" ],
"variables": []
},
{
//"variables": [ { "TOOLCHAIN_FILE": "ps4sdk.cmake" } ], // This doesn't seem to override toolchain.generic:: [env.]TOOLCHAIN_FILE , or pass to the cmake cache
"name": "PS4 (SCEI) SDK",
"generator": "Ninja",
"description": "TemplateDescription_Localize_PS4SDK",
"configurationType": "RelWithDebInfo",
"inheritEnvironments": [ "toolchain.generic" ],
"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
"installRoot": "D:\\dev\\orbis_sdk_500\\portlibs\\SDL",
"cmakeToolchain": "${projectDir}\\cmake\\ps4sdk.cmake",
"cmakeCommandArgs": "", // ${projectDir}/cmake/${env.TOOLCHAIN_FILE}
"buildCommandArgs": "-v",
"ctestCommandArgs": ""
}
]
}