From 9bbdca278cba08a62766780832340809c813cf7a Mon Sep 17 00:00:00 2001 From: Guy Elsmore-Paddock Date: Sun, 14 Jul 2024 20:12:20 -0400 Subject: [PATCH] [#60] Simplify Logic for Convertering Tag Name to String --- .../Private/CharacterStats/PF2TemlCalculation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/OpenPF2GameFramework/Private/CharacterStats/PF2TemlCalculation.cpp b/Source/OpenPF2GameFramework/Private/CharacterStats/PF2TemlCalculation.cpp index 5df134fa9..526d12220 100644 --- a/Source/OpenPF2GameFramework/Private/CharacterStats/PF2TemlCalculation.cpp +++ b/Source/OpenPF2GameFramework/Private/CharacterStats/PF2TemlCalculation.cpp @@ -39,7 +39,7 @@ FPF2TemlCalculation::FPF2TemlCalculation(const FGameplayTag TagPrefix, // option. if (CharacterTags->HasTag(TagPrefix)) { - const FString TagPrefixString = TagPrefix.GetTagName().GetPlainNameString(); + const FString TagPrefixString = TagPrefix.ToString(); // "When attempting a check that involves something you have some training in, you will also add your // proficiency bonus. This bonus depends on your proficiency rank: untrained, trained, expert, master, or