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Hello, first I want to thanks @pchote for the excellent job giving us TD HD GFX to OpenRA.
I was play-testing the playtest-20221224-2 in my MacOS when I noticed that's there's strange bright/gama sprites during harvesters when they are harvesting tiberium, some sprites are more "brighter" than others as you can see in the appended screen video.
Gravacao.de.Tela.2023-01-03.as.5.17.19.PM.mov
The text was updated successfully, but these errors were encountered:
This is a bug in the remastered assets themselves. I plan to fix this eventually by using the new mask feature to draw the harvester claws animating on top of the regular idle body.
Hello, first I want to thanks @pchote for the excellent job giving us TD HD GFX to OpenRA.
I was play-testing the playtest-20221224-2 in my MacOS when I noticed that's there's strange bright/gama sprites during harvesters when they are harvesting tiberium, some sprites are more "brighter" than others as you can see in the appended screen video.
Gravacao.de.Tela.2023-01-03.as.5.17.19.PM.mov
The text was updated successfully, but these errors were encountered: