From 986a4fd91f0c74c714943019517131384425d94a Mon Sep 17 00:00:00 2001 From: Olivier Wervers Date: Wed, 29 Nov 2023 12:55:18 +0000 Subject: [PATCH] Update README.md --- README.md | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 8393ac3..e72db35 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,20 @@ **OpenGraphics** is a project established to replace the base graphics of Rollercoaster Tycoon 2. The aim is to create a set of freely-useable graphics that can be used with [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2). This will help OpenRCT2 to be more accessible, as well as make it easier to add new features and content to the game. +## Progress + +Our current focus is on the following object categories: +- Small scenery (non-vegetation) +- Large scenery +- Walls +- Food/Drink/Merchandise stalls + +Current blockers +- Peep Model, any object/sprites that involve the peep model (e.g. ride vehicles) requires that we close out the ongoing [peep discussion](https://github.com/OpenRCT2/OpenGraphics/issues/17). +- Track Sprites, the only way to render track sprites is using X7s track renderer, the accessibility of this tool is currently limited. Support for track rendering in the Blender RCT Graphics add-on would be ideal for consistency. +- GFX Asset Packs, whilst tested in 2022, the GFX asset pack implementation wasn't merged, and was limited to overwriting graphics from object files only. +- Flat Rides, each flat ride type has unique rendering code and thus needs its sprite to be cut up in unique ways. The Blender RCT Graphics add-on currently does not support this. + ## Getting Started For most object types the most accurate and quickest way to create sprites is using the [RCT Graphics Helper add-on for Blender 2.79](https://github.com/oli414/Blender-RCT-Graphics) @@ -14,22 +28,18 @@ Scenery objects and stalls are currently the most accessible object type to crea ## Requirements - Only use [public domain textures](https://www.cgbookcase.com/textures). -- Save textures as JPG, no larger then 1k in size. +- Save textures as JPG, and limit its size (1k should be plenty in most cases). - Refrain from using premade models. - Do not copy real life products (including rides). Look at how other games parody real life for inspiration, Planet Coaster is a good example of what is accepted. - Objects need to maintain the same size and features as the RCT2 variants. -## Chat +## Community You can get in touch with us via the OpenRCT2 Discord server. There is a dedicated OpenGraphics channel that can be used to discuss this sub-project. - Invitation link: https://discord.gg/uNzSmAj - [![](https://img.shields.io/discord/264137540670324737?label=OpenRCT2%2Fgraphics)](https://discordapp.com/channels/264137540670324737/691752238057783356), -## Progress - -Replacing every single sprite from RCT2 is a huge project. There are hundreds of thousands of sprites that need to be replaced, and this project is only just starting. Several contributors have experimented with different approaches and we're currently discussing how we can combine our efforts to create an efficient and faithful pipeline. - ## License **OpenGraphics** is licensed under the GNU General Public License version 3.