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script.js
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console.log("Welcome to Tic Tac Toe");
let music = new Audio("music.mp3");
let audioTurn = new Audio("ting.mp3");
let gameover = new Audio("gameover.mp3");
let player1 = "X"; // Default name for player X
let player2 = "O"; // Default name for player O
let turn = "X";
let isgameover = false;
let moveStack = []; // Stack to keep track of moves
// Function to change the turn
const changeTurn = () => {
return turn === "X" ? "0" : "X";
};
// Function to check for a win
const checkWin = () => {
let boxtext = document.getElementsByClassName('boxtext');
let wins = [
[0, 1, 2, 5, 5, 0],
[3, 4, 5, 5, 15, 0],
[6, 7, 8, 5, 25, 0],
[0, 3, 6, -5, 15, 90],
[1, 4, 7, 5, 15, 90],
[2, 5, 8, 15, 15, 90],
[0, 4, 8, 5, 15, 45],
[2, 4, 6, 5, 15, 135],
];
wins.forEach(e => {
if ((boxtext[e[0]].innerText === boxtext[e[1]].innerText) &&
(boxtext[e[2]].innerText === boxtext[e[1]].innerText) &&
(boxtext[e[0]].innerText !== "")) {
let winner = boxtext[e[0]].innerText === "X" ? player1 : player2;
document.querySelector('.info').innerText = winner + " Won";
isgameover = true;
document.querySelector('.imgbox').getElementsByTagName('img')[0].style.width = "200px";
document.querySelector(".line").style.transform = `translate(${e[3]}vw, ${e[4]}vw) rotate(${e[5]}deg)`;
document.querySelector(".line").style.width = "20vw";
gameover.play();
}
});
};
// Function to check for draw
const checkDraw = () => {
let isDraw = true;
let boxtexts = document.querySelectorAll('.boxtext');
boxtexts.forEach(box => {
if (box.innerText === '') {
isDraw = false;
}
});
if (isDraw && !isgameover) {
document.querySelector('.info').innerText = "It's a Draw!";
gameover.play();
isgameover = true;
}
};
// Start Game Logic (Submit Names)
document.getElementById("startGame").addEventListener("click", () => {
// Get player names from input fields
player1 = document.getElementById("player1").value || "Player X";
player2 = document.getElementById("player2").value || "Player O";
// Update the initial turn info
document.getElementsByClassName("info")[0].innerText = "Turn for " + player1;
// Hide the 'Turn for Player one' message and input section
document.getElementById("infoBeforeSubmit").style.display = "none";
document.querySelector(".inputSection").style.display = "none";
});
// Game Logic
// music.play()
let boxes = document.getElementsByClassName("box");
Array.from(boxes).forEach(element => {
let boxtext = element.querySelector('.boxtext');
element.addEventListener('click', () => {
if (boxtext.innerText === '' && !isgameover) {
boxtext.innerText = turn;
moveStack.push({ element: boxtext, player: turn });
turn = changeTurn();
audioTurn.play();
checkWin();
checkDraw();
if (!isgameover) {
document.getElementsByClassName("info")[0].innerText = "Turn for " + (turn === "X" ? player1 : player2);
}
}
});
});
// Undo Button Logic
document.getElementById("undo").addEventListener('click', () => {
if (moveStack.length > 0 && !isgameover) {
let lastMove = moveStack.pop();
lastMove.element.innerText = '';
turn = lastMove.player;
document.getElementsByClassName("info")[0].innerText = "Turn for " + (turn === "X" ? player1 : player2);
}
});
// Reset Button Logic
reset.addEventListener('click', () => {
let boxtexts = document.querySelectorAll('.boxtext');
Array.from(boxtexts).forEach(element => {
element.innerText = "";
});
turn = "X";
isgameover = false;
moveStack = [];
document.querySelector(".line").style.width = "0vw";
document.getElementsByClassName("info")[0].innerText = "Turn for " + player1;
document.querySelector('.imgbox').getElementsByTagName('img')[0].style.width = "0px";
});