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OpenGL Renderer: use shaders cross-compiler #258
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@Xottab-DUTY I don't think that the DXVK bytecode compiler supports SM 3.0. Also, DXBC is the name of HLSL bytecode. I believe stands for DirectX ByteCode. |
Oh, that was a typo..
I just removed this text then, since HLSLcc is bytecode compiler too. |
2 additional, but i haven't work with them, just found accidentally: |
Source code compilers:
Bytecode compilers are not suitable, we need to compile from sources.
However, here's the list of some bytecode compilers:
Other useful links:
Decompilers:
Other projects:
Playground, testing, live coding:
Other suggestions?
This issue is a sub-task of #280
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