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Entity Emojis
OreCruncher edited this page Dec 24, 2016
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22 revisions
1.10.2-3.1.3.0BETA+
Emojis are particles that orbit an entities head. The emoji that is displayed is based upon what they are thinking (i.e. the AI tasks they are currently executing). Currently defined emojis:
Emoji | Name | Description |
---|---|---|
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Angry | The entity is angry. Typically seen when creepers are exploding. |
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Attack | When an entity has a target and is attacking. |
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Eat | Shown when a mob is eating, such as sheep cropping grass. |
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Farm | When a villager harvests/plants crops. |
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Happy | When a mob is happy, such as being tempted with food, or a child villager is playing. |
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Flee | When an entity runs away, like villagers from zombies or skeletons from wolves. |
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Sad | Currently unused. |
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Sick | The entity is less than half health or has negative potion effects. |
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Trade | Orbits a villagers head when doing a trade. |
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Watch | The entity is looking at something. |
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Work | Currently not used. |
- Emojis will not always show. Simple actions, like moving from point A to B, opening a door, etc. are ignored.
- The basis of emoji determination are the AI tasks that the entity is currently executing. A mod may add custom AI tasks that Dynamic Surroundings will not recognize.