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chatServer.go
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package main
type WsServer struct {
clients map[*Client]bool
register chan *Client
unregister chan *Client
broadcast chan []byte
rooms map[*Room]bool
}
// NewWebsocketServer creates a new WsServer type
func NewWebsocketServer() *WsServer {
return &WsServer{
clients: make(map[*Client]bool),
register: make(chan *Client),
unregister: make(chan *Client),
broadcast: make(chan []byte),
rooms: make(map[*Room]bool),
}
}
// Run our websocket server, accepting various requests
func (server *WsServer) Run() {
for {
select {
case client := <-server.register:
server.registerClient(client)
case client := <-server.unregister:
server.unregisterClient(client)
case message := <-server.broadcast:
server.broadcastToClients(message)
}
}
}
func (server *WsServer) registerClient(client *Client) {
server.notifyClientJoined(client)
server.listOnlineClients(client)
server.clients[client] = true
}
func (server *WsServer) unregisterClient(client *Client) {
if _, ok := server.clients[client]; ok {
delete(server.clients, client)
server.notifyClientLeft(client)
}
}
func (server *WsServer) notifyClientJoined(client *Client) {
message := &Message{
Action: UserJoinedAction,
Sender: client,
}
server.broadcastToClients(message.encode())
}
func (server *WsServer) notifyClientLeft(client *Client) {
message := &Message{
Action: UserLeftAction,
Sender: client,
}
server.broadcastToClients(message.encode())
}
func (server *WsServer) listOnlineClients(client *Client) {
for existingClient := range server.clients {
message := &Message{
Action: UserJoinedAction,
Sender: existingClient,
}
client.send <- message.encode()
}
}
func (server *WsServer) broadcastToClients(message []byte) {
for client := range server.clients {
client.send <- message
}
}
func (server *WsServer) findRoomByName(name string) *Room {
var foundRoom *Room
for room := range server.rooms {
if room.GetName() == name {
foundRoom = room
break
}
}
return foundRoom
}
func (server *WsServer) findRoomByID(ID string) *Room {
var foundRoom *Room
for room := range server.rooms {
if room.GetId() == ID {
foundRoom = room
break
}
}
return foundRoom
}
func (server *WsServer) createRoom(name string, private bool) *Room {
room := NewRoom(name, private)
go room.RunRoom()
server.rooms[room] = true
return room
}
func (server *WsServer) findClientByID(ID string) *Client {
var foundClient *Client
for client := range server.clients {
if client.ID.String() == ID {
foundClient = client
break
}
}
return foundClient
}