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This repository has been archived by the owner on Sep 3, 2019. It is now read-only.
If you were to draw the lines from BoxF2D's line enumerator they form a bow-tie and not a box. Perhaps a rearrangement of BoxF2D.Corners? To make it a consistent winding?
If you were to draw the lines from BoxF2D's line enumerator they form a bow-tie and not a box. Perhaps a rearrangement of BoxF2D.Corners? To make it a consistent winding?
Current order:
[1][3]
[0][2]
When BoxF2D's line enumerator looks like this:
You get a bow tie result rather than a box.
Perhaps should be:
[1][2]
[0][3]
Maybe it's by design, but I thought it's worth asking/mentioning.
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