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BackgroundThread.cs
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#region Copyright
//
// Copyright (c) Phoenix Contact GmbH & Co. KG. All rights reserved.
// Licensed under the MIT. See LICENSE file in the project root for full license information.
//
#endregion Copyright
using Iec61131.Engineering.Prototypes.Common;
using Iec61131.Engineering.Prototypes.Methods;
using Iec61131.Engineering.Prototypes.Types;
using Iec61131.Engineering.Prototypes.Variables;
using System;
using System.Threading;
using System.Iec61131Lib;
namespace ExampleLib
{
[FunctionBlock]
public class BackgroundThread
{
[InOut]
public bool startThread;
[Input]
public short setPrio;
[Output]
public bool done;
public Thread StaticCaller;
private bool m_startThread;
[Initialization]
public void __Init()
{
// Create the thread object, passing in the
// serverObject.ThreadBody method using a
// ThreadStart delegate.
ThreadStart threadStarter = new ThreadStart(BackgroundServerThread.ThreadBody);
StaticCaller = new Thread(threadStarter)
{
Priority = ThreadPriority.Lowest,
Name = "backgroundThread"
};
StaticCaller.Start();
}
~BackgroundThread()
{
BackgroundServerThread.TerminateBackgroundThread = true;
}
[Execution]
public void __Process()
{
if (BackgroundHelper.IsRisingEdge(startThread, ref m_startThread))
{
done = false;
BackgroundServerThread.doSomething = true;
}
done = BackgroundServerThread.done;
if (BackgroundHelper.IsFallingEdge(startThread, ref m_startThread))
{
BackgroundServerThread.doSomething = false;
done = false;
startThread = false;
}
}
}
public class BackgroundServerThread
{
public static bool doSomething;
public static bool done;
public static bool TerminateBackgroundThread;
public static void ThreadBody()
{
while (true) // run so long as initiator exists.
{
if(TerminateBackgroundThread == true)
{
break; // terminates this thread if initiator is removed
}
done = false;
if (BackgroundHelper.IsRisingEdge(doSomething, ref doSomething))
{
int a = 0;
int b = 1;
int n = 300000;
// If something is to do we do this.
// Example: In N steps compute Fibonacci sequence iteratively .
for (int i = 0; i < n; i++)
{
int temp = a;
a = b;
b = temp + b;
}
done = true; // Initiator of this thread looks on this bit to detect the job has been done.
}
else
{
// Pause for a moment to provide a delay to make
// threads more apparent.
Thread.Sleep(100);
}
}
}
}
public static class BackgroundHelper
{
public static bool IsRisingEdge(bool value, ref bool _value)
{
if (value && !_value)
{
_value = value;
return true;
}
return false;
}
public static bool IsFallingEdge(bool value, ref bool _value)
{
if (!value && _value)
{
_value = value;
return true;
}
return false;
}
}
}