diff --git a/code/game/objects/items/binoculars.dm b/code/game/objects/items/binoculars.dm index 490dec9dbeb..6dfe646ccb9 100644 --- a/code/game/objects/items/binoculars.dm +++ b/code/game/objects/items/binoculars.dm @@ -124,10 +124,15 @@ /obj/item/binoculars/tactical/update_overlays() . = ..() - if(mode) - . += "binoculars_range" - else - . += "binoculars_laser" + switch(mode) + if(MODE_CAS) + . += "binoculars_cas" + if(MODE_RANGE_FINDER) + . += "binoculars_range" + if(MODE_RAILGUN) + . += "binoculars_railgun" + if(MODE_ORBITAL) + . += "binoculars_orbital" /// Proc that when called checks if the selected mortar isnt out of list bounds and if it is, resets to 1 /obj/item/binoculars/tactical/proc/check_mortar_index() diff --git a/code/game/objects/items/firesupport_binoculars.dm b/code/game/objects/items/firesupport_binoculars.dm index d4402f608d3..e25dad0fe29 100644 --- a/code/game/objects/items/firesupport_binoculars.dm +++ b/code/game/objects/items/firesupport_binoculars.dm @@ -89,9 +89,9 @@ /obj/item/binoculars/fire_support/update_overlays() . = ..() if(mode) - . += "binoculars_range" + . += "binoculars_cas" else - . += "binoculars_laser" + . += "binoculars_orbital" ///Selects a firemode /obj/item/binoculars/fire_support/proc/select_radial(mob/user) diff --git a/icons/Marine/marine-navigation.dmi b/icons/Marine/marine-navigation.dmi index 62f2f63a02d..806d4ab07e3 100644 Binary files a/icons/Marine/marine-navigation.dmi and b/icons/Marine/marine-navigation.dmi differ