diff --git a/code/game/objects/items/implants/implant_cloak.dm b/code/game/objects/items/implants/implant_cloak.dm index d4eeddf5553..1e5e9a051bd 100644 --- a/code/game/objects/items/implants/implant_cloak.dm +++ b/code/game/objects/items/implants/implant_cloak.dm @@ -1,4 +1,4 @@ -#define CLOAK_IMPLANT_ALPHA 38 +#define CLOAK_IMPLANT_ALPHA 26 #define CLOAK_IMPLANT_COOLDOWN_TIME 50 SECONDS /obj/item/implant/cloak diff --git a/code/game/objects/items/implants/implant_items.dm b/code/game/objects/items/implants/implant_items.dm index 81e3217d5ec..33639d84526 100644 --- a/code/game/objects/items/implants/implant_items.dm +++ b/code/game/objects/items/implants/implant_items.dm @@ -67,15 +67,15 @@ desc = "A wicked-looking folding blade capable of being concealed within a human's arm." icon_state = "armblade" item_state = "armblade" - force = 75 - attack_speed = 8 + force = 80 + attack_speed = 5 flags_atom = CONDUCT flags_equip_slot = NONE w_class = WEIGHT_CLASS_BULKY //not needed but just in case why not sharp = IS_SHARP_ITEM_BIG hitsound = 'sound/weapons/slash.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - + /obj/item/weapon/mantisblade/equipped(mob/user, slot) . = ..() toggle_item_bump_attack(user, TRUE) diff --git a/code/game/objects/machinery/research.dm b/code/game/objects/machinery/research.dm index aeb04e245fc..7f858caeda6 100644 --- a/code/game/objects/machinery/research.dm +++ b/code/game/objects/machinery/research.dm @@ -65,11 +65,11 @@ RES_TIER_UNCOMMON = list( /obj/item/research_product/money/uncommon, /obj/item/implanter/chem/blood, + /obj/item/implanter/cloak, /obj/item/attachable/shoulder_mount, ), RES_TIER_RARE = list( /obj/item/research_product/money/rare, - /obj/item/implanter/cloak, ), ), )