diff --git a/code/datums/jobs/job/shipside.dm b/code/datums/jobs/job/shipside.dm
index d8f6073909e..e0d69b12c09 100644
--- a/code/datums/jobs/job/shipside.dm
+++ b/code/datums/jobs/job/shipside.dm
@@ -514,79 +514,6 @@ You can serve your Division in a variety of roles, so choose carefully."})
shoes = /obj/item/clothing/shoes/marine/full
gloves = /obj/item/clothing/gloves/marine
-//tank/arty driver+gunner
-/datum/job/terragov/command/assault_crewman
- title = ASSAULT_CREWMAN
- req_admin_notify = TRUE
- paygrade = "E3"
- comm_title = "AC"
- total_positions = 0
- skills_type = /datum/skills/assault_crewman
- access = list(ACCESS_MARINE_WO, ACCESS_MARINE_PREP, ACCESS_MARINE_ARMORED, ACCESS_CIVILIAN_PUBLIC)
- minimal_access = list(ACCESS_MARINE_WO, ACCESS_MARINE_PREP, ACCESS_MARINE_ARMORED, ACCESS_CIVILIAN_PUBLIC, ACCESS_MARINE_BRIDGE, ACCESS_MARINE_DROPSHIP, ACCESS_MARINE_LOGISTICS, ACCESS_MARINE_CARGO)
- display_order = JOB_DISPLAY_ORDER_MECH_PILOT
- outfit = /datum/outfit/job/command/assault_crewman
- exp_requirements = XP_REQ_EXPERT
- exp_type = EXP_TYPE_REGULAR_ALL
- job_flags = JOB_FLAG_LATEJOINABLE|JOB_FLAG_ROUNDSTARTJOINABLE|JOB_FLAG_ALLOWS_PREFS_GEAR|JOB_FLAG_PROVIDES_BANK_ACCOUNT|JOB_FLAG_ADDTOMANIFEST|JOB_FLAG_PROVIDES_SQUAD_HUD|JOB_FLAG_CAN_SEE_ORDERS|JOB_FLAG_ALWAYS_VISIBLE_ON_MINIMAP
- job_points_needed = 999 //50
- jobworth = list(
- /datum/job/xenomorph = LARVA_POINTS_REGULAR,
- /datum/job/terragov/squad/smartgunner = SMARTIE_POINTS_REGULAR,
- )
- html_description = {"
- Difficulty:Very Hard
- You answer to the acting Command Staff
- Unlock Requirement: Starting Role
- Gamemode Availability: Nuclear War
- Duty: Provide heavy fire support
- "}
- minimap_icon = "assault_crew"
-
-/datum/job/terragov/command/assault_crewman/add_job_points(amount)
- . = ..()
- if(total_positions % 2)
- add_job_positions(1) //always 2 there are, a master and an apprentice
-
-/datum/job/terragov/command/assault_crewman/radio_help_message(mob/M)
- . = ..()
- to_chat(M, {"You are an Assault Crewman. You operate the TGMC's armored assault vehicles along with your partner, and in some cases a \"willing\" loader. Make sure that you work as a team to advance the front!"})
-
-/datum/job/terragov/command/assault_crewman/after_spawn(mob/living/carbon/new_mob, mob/user, latejoin = FALSE)
- . = ..()
- if(!ishuman(new_mob))
- return
- var/mob/living/carbon/human/new_human = new_mob
- var/playtime_mins = user?.client?.get_exp(title)
- if(!playtime_mins || playtime_mins < 1 )
- return
- switch(playtime_mins)
- if(0 to 1500) // starting
- new_human.wear_id.paygrade = "E3"
- if(1501 to 6000) // 25 hrs
- new_human.wear_id.paygrade = "E4"
- if(6001 to 18000) // 100 hrs
- new_human.wear_id.paygrade = "E5"
- if(18001 to 60000) // 300 hrs
- new_human.wear_id.paygrade = "E6"
- if(60001 to INFINITY) // 1000 hrs
- new_human.wear_id.paygrade = "E9A" //If you play way too much TGMC. 1000 hours.
-
-/datum/outfit/job/command/assault_crewman
- name = ASSAULT_CREWMAN
- jobtype = /datum/job/terragov/command/assault_crewman
-
- id = /obj/item/card/id/dogtag
- belt = /obj/item/storage/belt/utility/full
- glasses = /obj/item/clothing/glasses/welding
- ears = /obj/item/radio/headset/mainship/mcom
- w_uniform = /obj/item/clothing/under/marine/officer/assault_crewman
- wear_suit = /obj/item/clothing/suit/storage/marine/assault_crewman
- head = /obj/item/clothing/head/helmet/marine/assault_crewman
- shoes = /obj/item/clothing/shoes/marine/full
- gloves = /obj/item/clothing/gloves/marine
-
-
//apc/jeep driver
/datum/job/terragov/command/transport_crewman
title = TRANSPORT_CREWMAN
@@ -725,6 +652,7 @@ You can serve your Division in a variety of roles, so choose carefully."})
head = /obj/item/clothing/head/helmet/marine/assault_crewman
shoes = /obj/item/clothing/shoes/marine/full
gloves = /obj/item/clothing/gloves/marine
+ l_store = /obj/item/pamphlet/tank_loader
//apc/jeep driver
/datum/job/terragov/command/transport_crewman