diff --git a/code/datums/jobs/job/shipside.dm b/code/datums/jobs/job/shipside.dm index d8f6073909e..e0d69b12c09 100644 --- a/code/datums/jobs/job/shipside.dm +++ b/code/datums/jobs/job/shipside.dm @@ -514,79 +514,6 @@ You can serve your Division in a variety of roles, so choose carefully."}) shoes = /obj/item/clothing/shoes/marine/full gloves = /obj/item/clothing/gloves/marine -//tank/arty driver+gunner -/datum/job/terragov/command/assault_crewman - title = ASSAULT_CREWMAN - req_admin_notify = TRUE - paygrade = "E3" - comm_title = "AC" - total_positions = 0 - skills_type = /datum/skills/assault_crewman - access = list(ACCESS_MARINE_WO, ACCESS_MARINE_PREP, ACCESS_MARINE_ARMORED, ACCESS_CIVILIAN_PUBLIC) - minimal_access = list(ACCESS_MARINE_WO, ACCESS_MARINE_PREP, ACCESS_MARINE_ARMORED, ACCESS_CIVILIAN_PUBLIC, ACCESS_MARINE_BRIDGE, ACCESS_MARINE_DROPSHIP, ACCESS_MARINE_LOGISTICS, ACCESS_MARINE_CARGO) - display_order = JOB_DISPLAY_ORDER_MECH_PILOT - outfit = /datum/outfit/job/command/assault_crewman - exp_requirements = XP_REQ_EXPERT - exp_type = EXP_TYPE_REGULAR_ALL - job_flags = JOB_FLAG_LATEJOINABLE|JOB_FLAG_ROUNDSTARTJOINABLE|JOB_FLAG_ALLOWS_PREFS_GEAR|JOB_FLAG_PROVIDES_BANK_ACCOUNT|JOB_FLAG_ADDTOMANIFEST|JOB_FLAG_PROVIDES_SQUAD_HUD|JOB_FLAG_CAN_SEE_ORDERS|JOB_FLAG_ALWAYS_VISIBLE_ON_MINIMAP - job_points_needed = 999 //50 - jobworth = list( - /datum/job/xenomorph = LARVA_POINTS_REGULAR, - /datum/job/terragov/squad/smartgunner = SMARTIE_POINTS_REGULAR, - ) - html_description = {" - Difficulty:Very Hard

- You answer to the acting Command Staff

- Unlock Requirement: Starting Role

- Gamemode Availability: Nuclear War


- Duty: Provide heavy fire support - "} - minimap_icon = "assault_crew" - -/datum/job/terragov/command/assault_crewman/add_job_points(amount) - . = ..() - if(total_positions % 2) - add_job_positions(1) //always 2 there are, a master and an apprentice - -/datum/job/terragov/command/assault_crewman/radio_help_message(mob/M) - . = ..() - to_chat(M, {"You are an Assault Crewman. You operate the TGMC's armored assault vehicles along with your partner, and in some cases a \"willing\" loader. Make sure that you work as a team to advance the front!"}) - -/datum/job/terragov/command/assault_crewman/after_spawn(mob/living/carbon/new_mob, mob/user, latejoin = FALSE) - . = ..() - if(!ishuman(new_mob)) - return - var/mob/living/carbon/human/new_human = new_mob - var/playtime_mins = user?.client?.get_exp(title) - if(!playtime_mins || playtime_mins < 1 ) - return - switch(playtime_mins) - if(0 to 1500) // starting - new_human.wear_id.paygrade = "E3" - if(1501 to 6000) // 25 hrs - new_human.wear_id.paygrade = "E4" - if(6001 to 18000) // 100 hrs - new_human.wear_id.paygrade = "E5" - if(18001 to 60000) // 300 hrs - new_human.wear_id.paygrade = "E6" - if(60001 to INFINITY) // 1000 hrs - new_human.wear_id.paygrade = "E9A" //If you play way too much TGMC. 1000 hours. - -/datum/outfit/job/command/assault_crewman - name = ASSAULT_CREWMAN - jobtype = /datum/job/terragov/command/assault_crewman - - id = /obj/item/card/id/dogtag - belt = /obj/item/storage/belt/utility/full - glasses = /obj/item/clothing/glasses/welding - ears = /obj/item/radio/headset/mainship/mcom - w_uniform = /obj/item/clothing/under/marine/officer/assault_crewman - wear_suit = /obj/item/clothing/suit/storage/marine/assault_crewman - head = /obj/item/clothing/head/helmet/marine/assault_crewman - shoes = /obj/item/clothing/shoes/marine/full - gloves = /obj/item/clothing/gloves/marine - - //apc/jeep driver /datum/job/terragov/command/transport_crewman title = TRANSPORT_CREWMAN @@ -725,6 +652,7 @@ You can serve your Division in a variety of roles, so choose carefully."}) head = /obj/item/clothing/head/helmet/marine/assault_crewman shoes = /obj/item/clothing/shoes/marine/full gloves = /obj/item/clothing/gloves/marine + l_store = /obj/item/pamphlet/tank_loader //apc/jeep driver /datum/job/terragov/command/transport_crewman