diff --git a/code/modules/projectiles/ammo_datums/bullet/rifle.dm b/code/modules/projectiles/ammo_datums/bullet/rifle.dm index 72f4323e9c8..084e43752e8 100644 --- a/code/modules/projectiles/ammo_datums/bullet/rifle.dm +++ b/code/modules/projectiles/ammo_datums/bullet/rifle.dm @@ -52,6 +52,7 @@ name = "heavy rifle bullet" hud_state = "rifle_heavy" damage = 30 + damage_falloff = 2 penetration = 10 additional_xeno_penetration = 15 @@ -149,6 +150,7 @@ hud_state = "rifle_crude" flags_ammo_behavior = AMMO_BALLISTIC damage = 30 + damage_falloff = 3 penetration = 15 additional_xeno_penetration = 12.5 @@ -164,7 +166,7 @@ name = "crude heavy rifle bullet" hud_state = "rifle_crude" flags_ammo_behavior = AMMO_BALLISTIC - damage = 50 + damage = 60 penetration = 0 additional_xeno_penetration = -10 diff --git a/code/modules/projectiles/ammo_datums/bullet/submachinegun.dm b/code/modules/projectiles/ammo_datums/bullet/submachinegun.dm index 2784415903a..ae17a0c3326 100644 --- a/code/modules/projectiles/ammo_datums/bullet/submachinegun.dm +++ b/code/modules/projectiles/ammo_datums/bullet/submachinegun.dm @@ -27,7 +27,7 @@ accuracy_var_high = 7 damage = 20 accurate_range = 4 - damage_falloff = 1 + damage_falloff = 3 penetration = 0 additional_xeno_penetration = 10 shrapnel_chance = 25 @@ -40,8 +40,8 @@ /datum/ammo/bullet/smg/acp/ap name = "armor-piercing submachinegun ACP bullet" - damage = 15 - penetration = 20 + damage = 20 + penetration = 15 additional_xeno_penetration = 20 /datum/ammo/bullet/smg/acp/incendiary