diff --git a/_maps/_basemap.dm b/_maps/_basemap.dm
index e53232f3b17..e70d82ab9a4 100644
--- a/_maps/_basemap.dm
+++ b/_maps/_basemap.dm
@@ -8,6 +8,7 @@
#include "map_files\Ice_Colony_v2\Ice_Colony_v2.dmm"
#include "map_files\LV624\LV624.dmm"
#include "map_files\Prison_Station_FOP\Prison_Station_FOP.dmm"
+ #include "map_files\LV759\LV759.dmm"
#include "map_files\Vapor_Processing\Vapor_Processing.dmm"
#include "map_files\icy_caves\icy_caves.dmm"
#include "map_files\Research_Outpost\Research_Outpost.dmm"
diff --git a/_maps/lv759.json b/_maps/lv759.json
new file mode 100644
index 00000000000..de1ad932aab
--- /dev/null
+++ b/_maps/lv759.json
@@ -0,0 +1,14 @@
+{
+ "map_name": "LV759",
+ "map_path": "map_files/LV759",
+ "map_file": "LV759.dmm",
+ "disk_sets": {
+ "basic": 1
+ },
+ "quickbuilds": 2700,
+ "armor": "urban",
+ "announce_text": "A routine check of nearby second-generation colonies has identified an anomaly on designation Zeta-Echo-7b, otherwise known as LV759. The colony beacon has been transmitting a constant, unchanging signal for 7 weeks. Attempts to establish communication via standard protocols have been unsuccessful. TGMC, gear up and get ready to respond!",
+ "traits":[{
+ "weather_rain": true
+ }]
+}
diff --git a/_maps/map_files/BigRed_v2/BigRed_v2.dmm b/_maps/map_files/BigRed_v2/BigRed_v2.dmm
index 37883616458..b615ae15c61 100644
--- a/_maps/map_files/BigRed_v2/BigRed_v2.dmm
+++ b/_maps/map_files/BigRed_v2/BigRed_v2.dmm
@@ -17722,6 +17722,7 @@
/turf/open/space/basic,
/area/space)
+
(1,1,1) = {"
aaa
aaa
diff --git a/_maps/map_files/LV759/LV759.dmm b/_maps/map_files/LV759/LV759.dmm
new file mode 100644
index 00000000000..573a47fd0e3
--- /dev/null
+++ b/_maps/map_files/LV759/LV759.dmm
@@ -0,0 +1,190099 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aam" = (
+/obj/machinery/disposal,
+/turf/open/floor/prison/darkyellow,
+/area/lv759/indoors/nt_research_complex/hallwaynorth)
+"aan" = (
+/obj/effect/mapping_helpers/airlock_autoname,
+/obj/machinery/door/airlock/urban/generic{
+ dir = 1
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab"
+ },
+/turf/open/floor/officetiles,
+/area/lv759/indoors/nt_office/floor)
+"aax" = (
+/obj/effect/ai_node,
+/obj/effect/landmark/weed_node,
+/turf/open/floor/urban/tile/tilewhitecheckered,
+/area/lv759/indoors/hospital/medical_storage)
+"aay" = (
+/obj/effect/urban/decal/dirt,
+/obj/effect/turf_decal/warning_stripes/thin{
+ pixel_y = -1
+ },
+/obj/effect/ai_node,
+/obj/structure/cable,
+/turf/open/floor/kutjevo/grey,
+/area/lv759/indoors/garage_workshop)
+"aaM" = (
+/obj/structure/window/reinforced{
+ dir = 4;
+ pixel_y = 4
+ },
+/obj/structure/prop/urban/xenobiology/small/offempty,
+/obj/machinery/light,
+/obj/effect/landmark/weed_node,
+/turf/open/floor/podhatch/floor,
+/area/lv759/indoors/nt_research_complex/xenobiology)
+"aaS" = (
+/obj/structure/sign/poster,
+/obj/structure/sign/poster{
+ pixel_x = 4;
+ pixel_y = 4
+ },
+/turf/closed/wall/r_wall/urban,
+/area/lv759/indoors/power_plant/south_hallway)
+"aaU" = (
+/turf/open/floor/prison/yellow{
+ dir = 6
+ },
+/area/lv759/indoors/tcomms_northwest)
+"aaV" = (
+/obj/structure/reagent_dispensers/water_cooler/nondense{
+ pixel_y = 17
+ },
+/obj/item/reagent_containers/food/drinks/sillycup{
+ pixel_x = -5;
+ pixel_y = 10
+ },
+/turf/open/floor/urban/metal/greenmetal1{
+ dir = 1
+ },
+/area/lv759/indoors/colonial_marshals/prisoners_recreation_area)
+"aaX" = (
+/turf/closed/wall/r_wall/urban,
+/area/lv759/indoors/nt_research_complex/securitycommand)
+"aaZ" = (
+/obj/item/radio/intercom{
+ freerange = 1;
+ frequency = 1469;
+ name = "General Listening Channel";
+ pixel_y = 30
+ },
+/obj/machinery/light/spot{
+ dir = 1;
+ pixel_y = 24
+ },
+/turf/open/floor/prison/whitegreen{
+ dir = 1
+ },
+/area/lv759/indoors/hospital/reception)
+"abh" = (
+/obj/structure/bed/roller,
+/obj/effect/decal/cleanable/vomit,
+/obj/effect/urban/decal/road/lines2,
+/turf/open/urban/street/asphalt,
+/area/lv759/outdoors/colony_streets/north_street)
+"abm" = (
+/obj/structure/sign/poster,
+/turf/closed/wall/urban,
+/area/lv759/indoors/hospital/central_hallway)
+"abp" = (
+/obj/structure/bed/urban/chairs/brown{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer1{
+ color = "#a6aeab";
+ dir = 8
+ },
+/turf/open/floor/kutjevo/colors/orange,
+/area/lv759/indoors/spaceport/docking_bay_1)
+"abu" = (
+/obj/effect/urban/decal/dirt,
+/obj/effect/urban/decal/trash/sixteen,
+/turf/open/floor/prison{
+ dir = 4
+ },
+/area/lv759/outdoors/colony_streets/central_streets)
+"abw" = (
+/obj/structure/bed/urban/hospital/hospitaldivider,
+/obj/effect/turf_decal/medical_decals/triage/edge,
+/turf/open/floor/prison/whitegreen/full,
+/area/lv759/indoors/hospital/emergency_room)
+"abx" = (
+/obj/effect/ai_node,
+/turf/open/ground/sandrock,
+/area/lv759/indoors/caves/central_caves)
+"abD" = (
+/obj/machinery/door/airlock/mainship/generic{
+ dir = 2
+ },
+/obj/machinery/power/apc/drained{
+ dir = 4
+ },
+/obj/structure/cable,
+/turf/open/floor/plating/kutjevo,
+/area/lv759/indoors/colonial_marshals/restroom)
+"abJ" = (
+/obj/machinery/landinglight/lz2,
+/obj/structure/barricade/handrail/strata{
+ dir = 8
+ },
+/turf/open/floor/plating/plating_catwalk{
+ color = "#dfcfc0"
+ },
+/area/lv759/outdoors/landing_zone_1)
+"abL" = (
+/obj/effect/landmark/lv624/fog_blocker/xeno_spawn,
+/turf/closed/shuttle/dropship_white/top_corner{
+ dir = 1
+ },
+/area/lv759/indoors/nt_research_complex/hangarbayshuttle)
+"abN" = (
+/obj/machinery/door/airlock/mainship/security/glass{
+ dir = 1;
+ name = "autoname"
+ },
+/turf/open/floor/officetiles,
+/area/lv759/indoors/colonial_marshals/armory)
+"abW" = (
+/obj/effect/ai_node,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab";
+ dir = 4
+ },
+/turf/open/floor/urban/tile/tilebeige,
+/area/lv759/indoors/apartment/eastbedrooms)
+"aca" = (
+/obj/effect/urban/decal/dirt,
+/obj/structure/bed/urban/hospital/hospitaldivider{
+ dir = 1
+ },
+/turf/open/floor/prison/whitegreen{
+ dir = 9
+ },
+/area/lv759/indoors/hospital/cryo_room)
+"acc" = (
+/obj/structure/prop/urban/lattice_prop/lattice_4{
+ pixel_y = 16
+ },
+/turf/closed/wall/urban/colony,
+/area/lv759/indoors/apartment/eastentrance)
+"ace" = (
+/obj/effect/urban/decal/dirt,
+/turf/open/floor/prison,
+/area/lv759/indoors/meridian/meridian_foyer)
+"acf" = (
+/obj/effect/landmark/weed_node,
+/turf/open/floor/prison/blue{
+ dir = 6
+ },
+/area/lv759/indoors/hospital/outgoing)
+"acj" = (
+/obj/effect/urban/decal/road/road_edge/three,
+/obj/effect/urban/decal/road/lines3,
+/obj/effect/urban/decal/doubleroad/lines2{
+ pixel_y = 4
+ },
+/obj/effect/ai_node,
+/turf/open/urban/street/asphalt,
+/area/lv759/outdoors/colony_streets/south_east_street)
+"acl" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab";
+ dir = 4
+ },
+/turf/open/floor/urban/metal/bluemetal1,
+/area/lv759/indoors/spaceport/communications_office)
+"acp" = (
+/obj/structure/sign/safety/hazard,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab";
+ dir = 4
+ },
+/turf/open/floor/prison{
+ dir = 4
+ },
+/area/lv759/indoors/nt_research_complex/vehicledeploymentbay)
+"acu" = (
+/obj/structure/morgue{
+ dir = 8
+ },
+/obj/effect/urban/decal/dirt,
+/obj/structure/cable,
+/turf/open/floor/urban/tile/darkgrey_bigtile,
+/area/lv759/indoors/hospital/morgue)
+"acx" = (
+/obj/effect/turf_decal/warning_stripes/thin{
+ dir = 1;
+ pixel_y = 2
+ },
+/obj/structure/prop/urban/xenobiology/small/offempty,
+/turf/open/floor/podhatch/floor,
+/area/lv759/indoors/nt_research_complex/mainlabs)
+"acD" = (
+/obj/machinery/light/small/blue{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab"
+ },
+/turf/open/floor/mainship/sterile/plain,
+/area/lv759/indoors/nt_research_complex/xenoarcheology)
+"acH" = (
+/obj/structure/sign/poster,
+/turf/closed/wall/r_wall/urban,
+/area/lv759/indoors/nt_research_complex/changingroom)
+"acI" = (
+/obj/structure/extinguisher_cabinet,
+/turf/closed/wall/r_wall/bunker,
+/area/lv759/indoors/NTmart)
+"acJ" = (
+/obj/item/tool/kitchen/utensil/pfork,
+/obj/structure/table/mainship{
+ color = "#848484"
+ },
+/obj/effect/landmark/weed_node,
+/turf/open/floor/squares,
+/area/lv759/indoors/nt_research_complex/cafeteria)
+"acK" = (
+/obj/effect/turf_decal/warning_stripes/thin{
+ dir = 4;
+ layer = 3.33
+ },
+/obj/effect/turf_decal/warning_stripes/thin{
+ dir = 8
+ },
+/obj/structure/barricade/handrail/kutjevo,
+/turf/open/floor/officetiles,
+/area/lv759/indoors/nt_research_complex/xenobiology)
+"acL" = (
+/obj/item/trash/cigbutt{
+ pixel_x = 1;
+ pixel_y = 8
+ },
+/obj/effect/urban/decal/trash/eleven{
+ dir = 1
+ },
+/obj/machinery/power/apc/drained{
+ dir = 8
+ },
+/obj/structure/cable,
+/turf/open/floor/urban/tile/tilewhite,
+/area/lv759/indoors/southwest_public_restroom)
+"acR" = (
+/obj/machinery/door/airlock/mainship/security/glass{
+ name = "autoname"
+ },
+/obj/structure/cable,
+/turf/open/floor/officetiles,
+/area/lv759/indoors/colonial_marshals/prisoners_foyer)
+"acS" = (
+/obj/effect/urban/decal/dirt,
+/obj/effect/decal/cleanable/liquid_fuel,
+/obj/structure/table/mainship,
+/obj/effect/spawner/random/engineering/toolbox{
+ layer = 4
+ },
+/turf/open/floor/prison,
+/area/lv759/indoors/hospital/maintenance)
+"ade" = (
+/obj/effect/landmark/xeno_resin_door,
+/turf/open/ground/sandrock,
+/area/lv759/indoors/caves/west_caves)
+"adf" = (
+/obj/structure/prop/urban/misc/fake/pipes/pipe1,
+/obj/item/stack/sheet/cardboard{
+ layer = 1;
+ pixel_x = 12
+ },
+/turf/open/floor/prison/ramptop,
+/area/lv759/outdoors/colony_streets/central_streets)
+"adk" = (
+/obj/effect/mapping_helpers/airlock_autoname,
+/obj/machinery/door/airlock/urban/personal{
+ dir = 1
+ },
+/obj/effect/ai_node,
+/obj/structure/cable,
+/turf/open/floor/prison/cellstripe{
+ dir = 1
+ },
+/area/lv759/indoors/nt_security/checkpoint_northwest)
+"adq" = (
+/obj/item/radio/intercom{
+ freerange = 1;
+ frequency = 1469;
+ name = "General Listening Channel";
+ pixel_y = 30
+ },
+/obj/structure/cable,
+/turf/open/floor/orange_icorner{
+ dir = 1
+ },
+/area/lv759/indoors/spaceport/docking_bay_1)
+"adw" = (
+/obj/effect/decal/cleanable/liquid_fuel,
+/obj/structure/reagent_dispensers/fueltank,
+/obj/effect/decal/cleanable/liquid_fuel,
+/turf/open/floor/bluethree{
+ dir = 4
+ },
+/area/lv759/indoors/spaceport/docking_bay_2)
+"adx" = (
+/obj/structure/bed/roller/hospital_empty/bigrollerempty3{
+ dir = 1
+ },
+/obj/structure/bed/urban/hospital/hospitaldivider{
+ pixel_y = -8
+ },
+/turf/open/floor/prison/blue{
+ dir = 8
+ },
+/area/lv759/indoors/hospital/outgoing)
+"adz" = (
+/obj/effect/turf_decal/warning_stripes/thin{
+ dir = 1;
+ pixel_y = 2
+ },
+/obj/item/shard,
+/turf/open/floor/urban/tile/tilewhite,
+/area/lv759/indoors/nt_research_complex/mainlabs)
+"adB" = (
+/obj/structure/prop/urban/cavedecor/stalagmite5,
+/turf/open/urbanshale/layer1,
+/area/lv759/indoors/caves/east_caves)
+"adE" = (
+/obj/structure/foamedmetal,
+/turf/closed/wall/urban/colony,
+/area/lv759/indoors/pizzaria)
+"adG" = (
+/obj/structure/barricade/wooden{
+ desc = "This barricade is heavily reinforced. Nothing short of blasting it open seems like it'll do the trick, that or melting the breams supporting it...";
+ dir = 8
+ },
+/obj/effect/urban/decal/dirt,
+/turf/open/floor/prison,
+/area/lv759/indoors/bar/entertainment)
+"adL" = (
+/obj/structure/platform_decoration/urban/engineer_corner,
+/turf/open/engineership/engineer_floor1,
+/area/lv759/indoors/derelict_ship)
+"adM" = (
+/obj/effect/landmark/weed_node,
+/turf/open/floor/urban_plating,
+/area/lv759/indoors/power_plant/equipment_east)
+"adQ" = (
+/obj/effect/landmark/excavation_site_spawner,
+/turf/open/urbanshale/layer0_plate,
+/area/lv759/indoors/caves/south_west_caves)
+"adW" = (
+/obj/effect/landmark/weed_node,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab"
+ },
+/turf/open/floor/urban/tile/tilebeigecheckered,
+/area/lv759/indoors/colonial_marshals/north_office)
+"adX" = (
+/obj/structure/sink{
+ dir = 4;
+ pixel_x = 11
+ },
+/obj/effect/urban/decal/dirt_2,
+/obj/effect/decal/cleanable/dirt/grime4{
+ dir = 8
+ },
+/obj/item/trash/cigbutt{
+ pixel_x = -10;
+ pixel_y = 7
+ },
+/turf/open/floor/urban/tile/tilewhite,
+/area/lv759/indoors/south_public_restroom)
+"aed" = (
+/obj/effect/urban/decal/dirt,
+/obj/effect/urban/decal/dirt,
+/obj/structure/rack{
+ color = "#8B7B5B"
+ },
+/obj/effect/spawner/random/weaponry/explosive/grenade,
+/turf/open/floor/urban/carpet/carpetgreendeco,
+/area/lv759/indoors/jacks_surplus)
+"aej" = (
+/obj/structure/platform_decoration{
+ dir = 8
+ },
+/obj/structure/largecrate/random/barrel/black,
+/turf/open/floor/kutjevo/colors/orange,
+/area/lv759/indoors/spaceport/docking_bay_1)
+"aek" = (
+/obj/structure/cable,
+/turf/open/floor/prison/ramptop,
+/area/lv759/indoors/spaceport/docking_bay_1)
+"aen" = (
+/obj/structure/table/reinforced/prison,
+/obj/item/tool/weldpack,
+/obj/item/clothing/head/hardhat{
+ pixel_x = 4;
+ pixel_y = 7
+ },
+/obj/item/tool/weldingtool{
+ pixel_x = -7;
+ pixel_y = 3
+ },
+/obj/structure/cable,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab"
+ },
+/turf/open/floor/prison{
+ dir = 4
+ },
+/area/lv759/indoors/recycling_plant/synthetic_storage)
+"aep" = (
+/obj/effect/ai_node,
+/turf/open/floor/plating/plating_catwalk{
+ color = "#dfcfc0"
+ },
+/area/lv759/indoors/nt_research_complex/vehicledeploymentbay)
+"aer" = (
+/obj/structure/sink{
+ dir = 8;
+ pixel_x = -11
+ },
+/turf/open/floor/mainship/research/containment/floor2{
+ dir = 10
+ },
+/area/lv759/indoors/nt_research_complex/mainlabs)
+"aeB" = (
+/turf/open/floor/plating,
+/area/lv759/indoors/power_plant/south_hallway)
+"aeE" = (
+/obj/structure/bed/stool,
+/obj/effect/ai_node,
+/obj/structure/cable,
+/turf/open/floor/urban/tile/tileblackcheckered,
+/area/lv759/indoors/casino)
+"aeH" = (
+/obj/effect/urban/decal/dirt,
+/turf/open/floor/urban/tile/tilebeige,
+/area/lv759/indoors/colonial_marshals/hallway_central)
+"aeM" = (
+/obj/structure/bed/chair/comfy{
+ dir = 8
+ },
+/turf/open/floor/urban/metal/bluemetal1{
+ dir = 8
+ },
+/area/lv759/indoors/nt_office/hallway)
+"aeO" = (
+/obj/structure/platform_decoration{
+ dir = 8
+ },
+/obj/effect/urban/decal/dirt,
+/obj/effect/turf_decal/warning_stripes/thin{
+ dir = 4;
+ pixel_x = 1
+ },
+/obj/structure/largecrate/random/barrel/brown,
+/turf/open/floor/officetiles,
+/area/lv759/indoors/nt_research_complex/vehicledeploymentbay)
+"aeS" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/effect/ai_node,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab"
+ },
+/turf/open/floor/prison/cellstripe,
+/area/lv759/indoors/electical_systems/substation1)
+"aeU" = (
+/obj/structure/barricade/handrail/strata{
+ dir = 8;
+ layer = 4
+ },
+/turf/open/floor/plating/plating_catwalk/prison,
+/area/lv759/outdoors/colony_streets/central_streets)
+"afg" = (
+/obj/structure/prop/urban/lattice_prop/lattice_4{
+ pixel_y = 16
+ },
+/turf/closed/wall/urban,
+/area/lv759/indoors/nt_office)
+"afi" = (
+/obj/effect/turf_decal/warning_stripes/thin,
+/obj/effect/ai_node,
+/obj/structure/cable,
+/turf/open/floor/urban/metal/grated{
+ dir = 4
+ },
+/area/lv759/outdoors/landing_zone_2)
+"afj" = (
+/obj/machinery/vending/nanomed,
+/turf/closed/wall/urban/colony/engineering,
+/area/lv759/indoors/power_plant/gas_generators)
+"afq" = (
+/obj/structure/monorail,
+/obj/structure/prop/urban/misc/fake/heavydutywire/heavy4{
+ dir = 8
+ },
+/turf/open/shuttle/escapepod/plain,
+/area/lv759/indoors/power_plant/fusion_generators)
+"afr" = (
+/obj/effect/ai_node,
+/turf/open/floor/urban/carpet/carpetblue,
+/area/lv759/indoors/apartment/westentertainment)
+"aft" = (
+/obj/effect/urban/decal/dirt,
+/obj/effect/decal/cleanable/liquid_fuel,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1{
+ color = "#a6aeab";
+ dir = 4
+ },
+/turf/open/floor/urban_plating,
+/area/lv759/indoors/spaceport/maintenance_east)
+"afw" = (
+/obj/structure/bed/chair,
+/obj/effect/urban/decal/dirt,
+/obj/effect/ai_node,
+/obj/structure/cable,
+/turf/open/floor/urban/tile/beige_bigtile,
+/area/lv759/indoors/power_plant/workers_canteen)
+"afx" = (
+/obj/structure/prop/urban/factory/conveyor_belt{
+ layer = 2
+ },
+/turf/open/floor/plate,
+/area/lv759/indoors/meridian/meridian_factory)
+"afz" = (
+/obj/structure/prop/urban/lattice_prop/lattice_6{
+ pixel_y = 16
+ },
+/obj/effect/urban/decal/road/lines1,
+/obj/effect/urban/decal/road/road_edge,
+/obj/effect/urban/decal/doubleroad/lines4{
+ pixel_x = 4
+ },
+/turf/open/urban/street/asphalt,
+/area/lv759/outdoors/colony_streets/east_central_street)
+"afA" = (
+/obj/structure/prop/urban/lattice_prop/lattice_6{
+ pixel_y = 16
+ },
+/obj/effect/urban/decal/road/road_edge/ten,
+/obj/effect/urban/decal/road/lines2,
+/obj/effect/urban/decal/road/lines4,
+/turf/open/urban/street/asphalt,
+/area/lv759/outdoors/colony_streets/north_street)
+"afC" = (
+/turf/closed/shuttle/dropship4/right_engine,
+/area/lv759/indoors/spaceport/horizon_runner)
+"afD" = (
+/obj/item/clothing/head/warning_cone{
+ pixel_x = -4;
+ pixel_y = 5
+ },
+/obj/structure/lattice/autosmooth,
+/turf/open/floor/mainship/plate,
+/area/lv759/indoors/landing_zone_2/kmcc_hub_cargo)
+"afE" = (
+/obj/structure/prop/urban/fakeplatforms/rockplatform{
+ dir = 4
+ },
+/obj/structure/prop/urban/fakeplatforms/rockplatform,
+/mob/living/simple_animal/mouse/gray,
+/mob/living/simple_animal/mouse/brown,
+/turf/open/urbanshale/layer1,
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+ dir = 8
+ },
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+ },
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diff --git a/code/__DEFINES/__game.dm b/code/__DEFINES/__game.dm
index 00b60eb7e6c..f9033e8fdf8 100644
--- a/code/__DEFINES/__game.dm
+++ b/code/__DEFINES/__game.dm
@@ -7,6 +7,7 @@
#define MAP_ICE_COLONY "Ice Colony"
#define MAP_ICY_CAVES "Icy Caves"
#define MAP_LV_624 "LV624"
+#define MAP_LV_759 "LV759"
#define MAP_PRISON_STATION "Prison Station"
#define MAP_RESEARCH_OUTPOST "Research Outpost"
#define MAP_BARRENQUILLA_MINING "Barrenquilla Mining Facility"
diff --git a/code/__DEFINES/area.dm b/code/__DEFINES/area.dm
index 7bfd6ce6308..6bd476c8a3a 100644
--- a/code/__DEFINES/area.dm
+++ b/code/__DEFINES/area.dm
@@ -18,3 +18,6 @@
#define MARINE_BASE (1<<4)
///radio works even underground
#define ALWAYS_RADIO (1<<5)
+
+#define AREA_FLAVOR_NONE "area_regular"
+#define AREA_FLAVOR_URBAN "area_urban"
diff --git a/code/__DEFINES/icon_smoothing.dm b/code/__DEFINES/icon_smoothing.dm
index 3a53bcb459d..5a89adff339 100644
--- a/code/__DEFINES/icon_smoothing.dm
+++ b/code/__DEFINES/icon_smoothing.dm
@@ -105,6 +105,7 @@
#define SMOOTH_GROUP_LATTICE S_OBJ(30)
#define SMOOTH_GROUP_FENCE S_OBJ(31)
#define SMOOTH_GROUP_GIRDER S_OBJ(32)
+#define SMOOTH_GROUP_LATTICE_ABOVE S_OBJ(33)
#define SMOOTH_GROUP_AIRLOCK S_OBJ(40) ///obj/structure/lattice
#define SMOOTH_GROUP_GRILLE S_OBJ(41)
diff --git a/code/__DEFINES/minimap.dm b/code/__DEFINES/minimap.dm
index bcb00d6d0cf..b2a31d1e206 100644
--- a/code/__DEFINES/minimap.dm
+++ b/code/__DEFINES/minimap.dm
@@ -33,6 +33,7 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))
#define MINIMAP_FENCE "#8c2294ee"
#define MINIMAP_LAVA "#db4206d0"
#define MINIMAP_DIRT "#9c906dd0"
+#define MINIMAP_SHALE "#706955d0"
#define MINIMAP_SNOW "#c4e3e9d0"
#define MINIMAP_MARS_DIRT "#aa5f44d0"
#define MINIMAP_ICE "#93cae0d0"
@@ -57,6 +58,7 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))
#define MINIMAP_AREA_REQ_CAVE "#503914d0"
#define MINIMAP_AREA_PREP "#5b92e5d0"
#define MINIMAP_AREA_ESCAPE "#446791d0"
+#define MINIMAP_AREA_ESCAPE_CAVE "#2a3f58d0"
#define MINIMAP_AREA_LIVING "#2a9201d0"
#define MINIMAP_AREA_LIVING_CAVE "#195700d0"
diff --git a/code/datums/weather/weather_types/acid_rain.dm b/code/datums/weather/weather_types/acid_rain.dm
index 8291d75182a..19065441fcd 100644
--- a/code/datums/weather/weather_types/acid_rain.dm
+++ b/code/datums/weather/weather_types/acid_rain.dm
@@ -73,6 +73,9 @@
telegraph_overlay = "rain_med"
telegraph_sound = null
+ weather_duration_lower = 2000
+ weather_duration_upper = 2500
+
weather_message = span_danger("Rain pours down around you!")
weather_overlay = "rain_high"
diff --git a/code/game/area/area.dm b/code/game/area/area.dm
index 08cd6abb3f9..72b182b61c1 100644
--- a/code/game/area/area.dm
+++ b/code/game/area/area.dm
@@ -61,6 +61,9 @@
///Boolean to limit the areas (subtypes included) that atoms in this area can smooth with. Used for shuttles.
var/area_limited_icon_smoothing = FALSE
+ ///string used to determine specific icon variants when structures are used in an area
+ var/area_flavor = AREA_FLAVOR_NONE
+
/area/New()
// This interacts with the map loader, so it needs to be set immediately
// rather than waiting for atoms to initialize.
diff --git a/code/game/area/general.dm b/code/game/area/general.dm
index 469ba5a1772..8f1cb9ab1d9 100644
--- a/code/game/area/general.dm
+++ b/code/game/area/general.dm
@@ -8,6 +8,8 @@
power_equip = 0
power_environ = 0
ambience = list('sound/ambience/ambispace.ogg')
+ max_ambience_cooldown = 180 SECONDS
+ min_ambience_cooldown = 180 SECONDS
temperature = TCMB
flags_area = NO_DROPPOD
///What type of debuff do we apply when someone enters this area?
diff --git a/code/game/area/lv759.dm b/code/game/area/lv759.dm
new file mode 100644
index 00000000000..f8d29303e92
--- /dev/null
+++ b/code/game/area/lv759.dm
@@ -0,0 +1,1003 @@
+#define AMBIENT_LV759_OUTDOORS list('sound/effects/urban/outdoors/wind4.ogg','sound/effects/urban/outdoors/wind5.ogg','sound/effects/urban/outdoors/wind6.ogg','sound/effects/urban/outdoors/wind7.ogg','sound/effects/urban/outdoors/wind8.ogg','sound/effects/urban/outdoors/wind9.ogg','sound/effects/urban/outdoors/wind10.ogg','sound/effects/urban/outdoors/wind11.ogg','sound/effects/urban/outdoors/wind12.ogg','sound/effects/urban/outdoors/wind13.ogg','sound/effects/urban/outdoors/wind14.ogg','sound/effects/urban/outdoors/wind15.ogg','sound/effects/urban/outdoors/wind16.ogg','sound/effects/urban/outdoors/wind17.ogg','sound/effects/urban/outdoors/wind18.ogg','sound/effects/urban/outdoors/wind19.ogg','sound/effects/urban/outdoors/wind20.ogg','sound/effects/urban/outdoors/wind21.ogg','sound/effects/urban/outdoors/wind22.ogg','sound/effects/urban/outdoors/wind23.ogg','sound/effects/urban/outdoors/wind24.ogg','sound/effects/urban/outdoors/wind25.ogg','sound/effects/urban/outdoors/wind26.ogg','sound/effects/urban/outdoors/wind27.ogg','sound/effects/urban/outdoors/wind28.ogg',)
+#define AMBIENT_LV759_INDOORS list('sound/effects/urban/indoors/indoor_wind.ogg','sound/effects/urban/indoors/indoor_wind2.ogg','sound/effects/urban/indoors/vent_1.ogg','sound/effects/urban/indoors/vent_2.ogg','sound/effects/urban/indoors/vent_3.ogg','sound/effects/urban/indoors/vent_4.ogg','sound/effects/urban/indoors/vent_5.ogg','sound/effects/urban/indoors/vent_6.ogg','sound/effects/urban/indoors/vent_7.ogg','sound/effects/urban/indoors/vent_6.ogg','sound/effects/urban/indoors/distant_sounds_1.ogg','sound/effects/urban/indoors/distant_sounds_2.ogg','sound/effects/urban/indoors/distant_sounds_3.ogg','sound/effects/urban/indoors/distant_sounds_4.ogg','sound/effects/urban/indoors/distant_sounds_5.ogg','sound/effects/urban/indoors/distant_sounds_6.ogg','sound/effects/urban/indoors/distant_sounds_7.ogg','sound/effects/urban/indoors/distant_sounds_8.ogg','sound/effects/urban/indoors/distant_sounds_9.ogg','sound/effects/urban/indoors/distant_sounds_10.ogg','sound/effects/engamb1.ogg','sound/effects/engamb2.ogg','sound/effects/engamb3.ogg','sound/effects/engamb4.ogg','sound/effects/engamb5.ogg','sound/effects/engamb6.ogg','sound/effects/engamb7.ogg',)
+#define AMBIENT_LV759_DERELICTSHIP list('sound/effects/urban/indoors/derelict1.ogg','sound/effects/urban/indoors/derelict_ambience.ogg','sound/effects/urban/indoors/urban_interior.ogg','sound/effects/urban/indoors/derelict2.ogg','sound/effects/urban/indoors/derelict3.ogg','sound/effects/urban/indoors/derelict4.ogg','sound/effects/urban/indoors/derelict5.ogg','sound/effects/urban/indoors/derelict6.ogg','sound/effects/urban/indoors/derelict7.ogg','sound/effects/urban/indoors/derelict8.ogg')
+
+//lv759 AREAS--------------------------------------//
+
+/area/lv759
+ name = "LV-759 Hybrisa Prospera"
+ icon = 'icons/turf/hybrisareas.dmi'
+ icon_state = "hybrisa"
+
+//parent types
+
+/area/lv759/indoors
+ name = "Hybrisa - Indoors"
+ icon_state = "cliff_blocked"//because this is a PARENT TYPE and you should not be using it and should also be changing the icon!!!
+ ceiling = CEILING_METAL
+ outside = FALSE
+ always_unpowered = FALSE
+ minimap_color = MINIMAP_AREA_LIVING
+ ambience = AMBIENT_LV759_INDOORS
+
+/area/lv759/outdoors
+ name = "Hybrisa - Outdoors"
+ icon_state = "cliff_blocked"//because this is a PARENT TYPE and you should not be using it and should also be changing the icon!!!
+ ceiling = CEILING_NONE
+ always_unpowered = TRUE
+ ambience = AMBIENT_LV759_OUTDOORS
+
+/area/lv759/oob
+ name = "Out Of Bounds"
+ icon_state = "oob"
+ ceiling = CEILING_DEEP_UNDERGROUND
+ outside = FALSE
+ always_unpowered = TRUE
+
+// Landing Zone 1
+/area/lv759/outdoors/landing_zone_1
+ name = "Nova Medica Hospital Complex - Emergency Response Landing Zone One"
+ icon_state = "medical_lz1"
+ minimap_color = MINIMAP_AREA_LZ
+ ceiling = CEILING_NONE
+ always_unpowered = FALSE
+
+/area/lv759/indoors/landing_zone_1/flight_control_room
+ name = "Nova Medica Hospital Complex - Emergency Response Landing Zone One - Flight Control Room"
+ icon_state = "hybrisa"
+ ceiling = CEILING_METAL
+
+/area/lv759/indoors/landing_zone_1/lz1_console
+ name = "Nova Medica Hospital Complex - Emergency Response Landing Zone One - Dropship Alamo Console"
+ icon_state = "hybrisa"
+ requires_power = FALSE
+ ceiling = CEILING_METAL
+
+// Landing Zone 2
+/area/lv759/outdoors/landing_zone_2
+ name = "KMCC Interstellar Freight Hub - Landing Zone Two"
+ icon_state = "mining_lz2"
+ minimap_color = MINIMAP_AREA_LZ
+ ceiling = CEILING_NONE
+ area_flavor = AREA_FLAVOR_URBAN
+
+/area/lv759/indoors/landing_zone_2
+ icon_state = "hybrisa"
+ minimap_color = MINIMAP_AREA_ESCAPE
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_flight_control_room
+ name = "KMCC Interstellar Freight Hub - Flight Control Room"
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_security
+ name = "KMCC Interstellar Freight Hub - Security Checkpoint Office"
+ icon_state = "security_checkpoint"
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_lounge_north
+ name = "KMCC Interstellar Freight Hub - Passenger Departures - Lounge North"
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_fuel
+ name = "KMCC Interstellar Freight Hub - Fuel Storage & Maintenance - North"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_lounge_south
+ name = "KMCC Interstellar Freight Hub - Passenger Departures - Lounge South"
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_lounge_hallway
+ name = "KMCC Interstellar Freight Hub - Passenger Departures - Hallway"
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_south_office
+ name = "KMCC Interstellar Freight Hub - Passenger Departures - South Office"
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_maintenance
+ name = "KMCC Interstellar Freight Hub - Passenger Departures - Maintenance"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub/lz2_console
+ name = "KMCC Interstellar Freight Hub - Dropship Normandy Console"
+ requires_power = FALSE
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_cargo
+ name = "KMCC Interstellar Freight Hub - Cargo Processing Center"
+ icon_state = "mining_cargo"
+ minimap_color = MINIMAP_AREA_REQ
+
+/area/lv759/indoors/landing_zone_2/kmcc_hub_maintenance_north
+ name = "KMCC Interstellar Freight Hub - Cargo Processing Center - Maintenance"
+ icon_state = "mining"
+ minimap_color = MINIMAP_AREA_ENGI
+
+// Derelict Ship
+/area/lv759/indoors/derelict_ship
+ name = "Derelict Ship"
+ icon_state = "derelictship"
+ ceiling = CEILING_DEEP_UNDERGROUND
+ minimap_color = MINIMAP_AREA_SEC_CAVE
+ ambience = AMBIENT_LV759_DERELICTSHIP
+
+// Caves
+/area/lv759/indoors/nt_research_complex_entrance
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - North Main Entrance"
+ ceiling = CEILING_UNDERGROUND
+ minimap_color = MINIMAP_AREA_CAVES
+
+/area/lv759/indoors/caves
+ name = "LV759 - Caverns"
+ icon_state = "caves_west"
+ always_unpowered = TRUE
+ ceiling = CEILING_DEEP_UNDERGROUND
+ minimap_color = MINIMAP_AREA_CAVES
+ ambience = list('sound/effects/urban/outdoors/windy_caverns_1.ogg',
+ 'sound/effects/urban/outdoors/windy_caverns_2.ogg',
+ 'sound/effects/urban/outdoors/windy_caverns_3.ogg',
+ 'sound/effects/urban/outdoors/deepcave1.ogg',
+ 'sound/effects/urban/outdoors/deepcave2.ogg',
+ )
+
+/area/lv759/indoors/caves/west_caves
+ name = "Caverns - West"
+
+/area/lv759/indoors/caves/west_caves_alarm
+ name = "Caverns - West"
+ icon_state = "caves_west"
+
+/area/lv759/indoors/caves/east_caves
+ name = "Caverns - East"
+ icon_state = "caves_east"
+
+/area/lv759/indoors/caves/south_caves
+ name = "Caverns - South"
+ icon_state = "caves_south"
+
+/area/lv759/indoors/caves/south_east_caves
+ name = "Caverns - Southeast"
+ icon_state = "caves_southeast"
+
+/area/lv759/indoors/caves/south_west_caves
+ name = "Caverns - Southwest"
+ icon_state = "caves_southwest"
+
+/area/lv759/indoors/caves/south_west_caves_alarm
+ name = "Caverns - Southwest"
+ icon_state = "caves_southwest"
+
+/area/lv759/indoors/caves/north_west_caves
+ name = "Caverns - Northwest"
+ icon_state = "caves_northwest"
+ ceiling = CEILING_UNDERGROUND
+ always_unpowered = FALSE
+
+/area/lv759/outdoors/north_west_caves_outdoors
+ name = "Caverns - Northwest"
+ icon_state = "caves_northwest"
+ ceiling = CEILING_UNDERGROUND
+
+/area/lv759/indoors/caves/north_east_caves
+ name = "Caverns - Northeast"
+ icon_state = "caves_northeast"
+ ceiling = CEILING_UNDERGROUND
+ always_unpowered = FALSE
+
+/area/lv759/indoors/caves/north_caves
+ name = "Caverns - North"
+ icon_state = "caves_north"
+ always_unpowered = TRUE
+ ceiling = CEILING_UNDERGROUND
+
+/area/lv759/indoors/caves/central_caves
+ name = "Caverns - Central"
+ icon_state = "caves_central"
+
+// Caves Central Plateau
+/area/lv759/outdoors/caveplateau
+ name = "Caverns - Plateau"
+ icon_state = "caves_plateau"
+ ceiling = CEILING_DEEP_UNDERGROUND
+ outside = FALSE
+ minimap_color = MINIMAP_AREA_CAVES
+ ambience = list('sound/effects/urban/outdoors/derelict_plateau_1.ogg',
+ 'sound/effects/urban/outdoors/derelict_plateau_2.ogg',
+ )
+
+// Colony Streets
+/area/lv759/outdoors/colony_streets
+ name = "Colony Streets"
+ icon_state = "colonystreets_north"
+ ceiling = CEILING_NONE
+ always_unpowered = FALSE
+ area_flavor = AREA_FLAVOR_URBAN
+ minimap_color = MINIMAP_AREA_COLONY
+
+/area/lv759/outdoors/colony_streets/central_streets
+ name = "Central Street - West"
+ icon_state = "colonystreets_west"
+
+/area/lv759/outdoors/colony_streets/east_central_street
+ name = "Central Street - East"
+ icon_state = "colonystreets_east"
+
+/area/lv759/outdoors/colony_streets/south_street
+ name = "Colony Streets - South"
+ icon_state = "colonystreets_south"
+
+/area/lv759/outdoors/colony_streets/south_east_street
+ name = "Colony Streets - Southeast"
+ icon_state = "colonystreets_southeast"
+
+/area/lv759/outdoors/colony_streets/south_west_street
+ name = "Colony Streets - Southwest - NT Checkpoint Passthrough"
+ icon_state = "colonystreets_southwest"
+ ceiling = CEILING_UNDERGROUND
+
+/area/lv759/outdoors/colony_streets/north_west_street
+ name = "Colony Streets - Northwest"
+ icon_state = "colonystreets_northwest"
+
+/area/lv759/outdoors/colony_streets/north_east_street
+ name = "Colony Streets - Northeast"
+ icon_state = "colonystreets_northeast"
+
+/area/lv759/outdoors/colony_streets/north_street
+ name = "Colony Streets - North"
+ icon_state = "colonystreets_north"
+
+//Spaceport Indoors
+/area/lv759/indoors/spaceport
+ minimap_color = MINIMAP_AREA_ESCAPE
+
+/area/lv759/indoors/spaceport/hallway_northeast
+ name = "Nanotrasen Celestia Gateway Space-Port - Hallway - Northeast"
+ icon_state = "WYSpaceport"
+ minimap_color = MINIMAP_AREA_COLONY
+
+/area/lv759/indoors/spaceport/hallway_north
+ name = "Nanotrasen Celestia Gateway Space-Port - Hallway - North"
+ icon_state = "WYSpaceport"
+ minimap_color = MINIMAP_AREA_COLONY
+
+/area/lv759/indoors/spaceport/hallway_northwest
+ name = "Nanotrasen Celestia Gateway Space-Port - Hallway - Northwest"
+ icon_state = "WYSpaceport"
+ minimap_color = MINIMAP_AREA_COLONY
+
+/area/lv759/indoors/spaceport/hallway_east
+ name = "Nanotrasen Celestia Gateway Space-Port - Hallway - East"
+ icon_state = "WYSpaceport"
+ minimap_color = MINIMAP_AREA_COLONY
+
+/area/lv759/indoors/spaceport/heavyequip
+ name = "Nanotrasen Celestia Gateway Space-Port - Heavy Equipment Storage"
+ icon_state = "WYSpaceport"
+
+/area/lv759/indoors/spaceport/engineering
+ name = "Nanotrasen Celestia Gateway Space-Port - Fuel Storage & Processing"
+ icon_state = "WYSpaceport"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/spaceport/janitor
+ name = "Nanotrasen Celestia Gateway Space-Port - Janitorial Storage Room"
+ icon_state = "WYSpaceport"
+ minimap_color = MINIMAP_AREA_COLONY
+
+/area/lv759/indoors/spaceport/maintenance_east
+ name = "Nanotrasen Celestia Gateway Space-Port - Maintenance - East"
+ icon_state = "WYSpaceport"
+ minimap_color = MINIMAP_AREA_COLONY
+
+/area/lv759/indoors/spaceport/communications_office
+ name = "Nanotrasen Celestia Gateway Space-Port - Communications & Administration Office"
+ icon_state = "WYSpaceportadmin"
+ minimap_color = MINIMAP_AREA_COMMAND
+
+/area/lv759/indoors/spaceport/flight_control_room
+ name = "Nanotrasen Celestia Gateway Space-Port - Flight Control Room"
+ icon_state = "WYSpaceportadmin"
+ minimap_color = MINIMAP_AREA_COMMAND
+
+/area/lv759/indoors/spaceport/security
+ name = "Nanotrasen Celestia Gateway Space-Port - Security- Observation & Office"
+ icon_state = "security_checkpoint"
+ minimap_color = MINIMAP_AREA_SEC
+
+/area/lv759/indoors/spaceport/security_office
+ name = "Nanotrasen Celestia Gateway Space-Port - Office"
+ icon_state = "security_checkpoint"
+ minimap_color = MINIMAP_AREA_SEC
+
+/area/lv759/indoors/spaceport/cargo
+ name = "Nanotrasen Celestia Gateway Space-Port - Cargo"
+ icon_state = "WYSpaceportcargo"
+ minimap_color = MINIMAP_AREA_REQ
+
+/area/lv759/indoors/spaceport/cargo_maintenance
+ name = "Nanotrasen Celestia Gateway Space-Port - Cargo - Maintenance"
+ icon_state = "WYSpaceportcargo"
+ minimap_color = MINIMAP_AREA_REQ
+
+/area/lv759/indoors/spaceport/baggagehandling
+ name = "Nanotrasen Celestia Gateway Space-Port - Baggage Storage & Handling"
+ icon_state = "WYSpaceportbaggage"
+
+/area/lv759/indoors/spaceport/cuppajoes
+ name = "Nanotrasen Celestia Gateway Space-Port - Cuppa Joe's"
+ icon_state = "cuppajoes"
+ minimap_color = MINIMAP_AREA_LIVING
+
+/area/lv759/indoors/spaceport/kitchen
+ name = "Nanotrasen Celestia Gateway Space-Port - Kitchen"
+ icon_state = "WYSpaceportblue"
+ minimap_color = MINIMAP_AREA_LIVING
+
+/area/lv759/indoors/spaceport/docking_bay_2
+ name = "Nanotrasen Celestia Gateway Space-Port - Docking Bay: 2 - Refueling and Maintenance"
+ icon_state = "WYSpaceportblue"
+
+/area/lv759/indoors/spaceport/docking_bay_1
+ name = "Nanotrasen Celestia Gateway Space-Port - Docking Bay: 1"
+ icon_state = "WYSpaceport"
+
+/area/lv759/indoors/spaceport/starglider
+ name = "NT-LWI StarGlider SG-200"
+ icon_state = "wydropship"
+ requires_power = FALSE
+
+/area/lv759/indoors/spaceport/horizon_runner
+ name = "NT-LWI Horizon Runner HR-150"
+ icon_state = "wydropship"
+ requires_power = FALSE
+
+// Garage
+
+/area/lv759/indoors/garage_reception
+ name = "Garage - Reception"
+ icon_state = "garage"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/garage_restroom
+ name = "Garage - Restroom"
+ icon_state = "garage"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/garage_workshop
+ name = "Garage - Workshop"
+ icon_state = "garage"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/garage_workshop_storage
+ name = "Garage - Workshop - Storage Room"
+ icon_state = "garage"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/garage_managersoffice
+ name = "Garage - Managers Office"
+ icon_state = "garage"
+ minimap_color = MINIMAP_AREA_ENGI
+
+// Meridian Offices & Factory Floor
+/area/lv759/indoors/meridian
+ icon_state = "meridian"
+ minimap_color = MINIMAP_AREA_REQ
+
+/area/lv759/indoors/meridian/meridian_foyer
+ name = "Meridian - Foyer"
+
+/area/lv759/indoors/meridian/meridian_showroom
+ name = "Meridian - Showroom"
+
+/area/lv759/indoors/meridian/meridian_office
+ name = "Meridian - Office"
+
+/area/lv759/indoors/meridian/meridian_managersoffice
+ name = "Meridian - Manager's Office"
+
+/area/lv759/indoors/meridian/meridian_factory
+ name = "Meridian - Factory Floor"
+ icon_state = "meridian_factory"
+
+/area/lv759/indoors/meridian/meridian_restroom
+ name = "Meridian - Restroom"
+
+/area/lv759/indoors/meridian/meridian_maintenance_south
+ name = "Meridian - Maintenance South"
+
+/area/lv759/indoors/meridian/meridian_maintenance_east
+ name = "Meridian - Factory Floor - Maintenance"
+
+// Apartments (Dorms)
+/area/lv759/indoors/apartment
+ minimap_color = MINIMAP_AREA_LIVING
+
+/area/lv759/indoors/apartment/westfoyer
+ name = "Westhaven Apartment Complex - West - Foyer"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/westhallway
+ name = "Westhaven Apartment Complex - West - Hallway"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/westbedrooms
+ name = "Westhaven Apartment Complex - West - Bedrooms"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/westshowers
+ name = "Westhaven Apartment Complex - West - Showers"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/westrestroom
+ name = "Westhaven Apartment Complex - West - Restrooms"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/westentertainment
+ name = "Westhaven Apartment Complex - West - Recreation Hub"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/eastentrance
+ name = "Westhaven Apartment Complex - East - Entrance Room"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/eastfoyer
+ name = "Westhaven Apartment Complex - East - Foyer"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/eastrestroomsshower
+ name = "Westhaven Apartment Complex - East - Restrooms & Showers"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/eastbedrooms
+ name = "Westhaven Apartment Complex - East - Bedrooms"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/eastbedroomsstorage
+ name = "Westhaven Apartment Complex - East - Bedrooms - Storage Room"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/northfoyer
+ name = "Westhaven Apartment Complex - North - Foyer"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/northhallway
+ name = "Westhaven Apartment Complex - North - Hallway"
+ icon_state = "apartments"
+
+/area/lv759/indoors/apartment/northapartments
+ name = "Westhaven Apartment Complex - North - Luxury Apartments"
+ icon_state = "apartments"
+
+// Nanotrasen Offices
+/area/lv759/indoors/nt_office
+ name = "Nanotrasen Offices - Reception Hallway"
+ icon_state = "wyoffice"
+ minimap_color = MINIMAP_AREA_COMMAND
+
+/area/lv759/indoors/nt_office/hallway
+ name = "Nanotrasen Offices - West Foyer"
+ icon_state = "wyoffice"
+
+/area/lv759/indoors/nt_office/floor
+ name = "Nanotrasen Offices - Main Office Floor"
+
+/area/lv759/indoors/nt_office/breakroom
+ name = "Nanotrasen Offices - Breakroom"
+
+/area/lv759/indoors/nt_office/vip
+ name = "Nanotrasen Offices - Conference Room"
+
+/area/lv759/indoors/nt_office/pressroom
+ name = "Nanotrasen Offices - Assembly Hall"
+
+/area/lv759/indoors/nt_office/supervisor
+ name = "Nanotrasen Offices - Colony Supervisors Office"
+
+// Bar & Entertainment Complex
+/area/lv759/indoors/bar
+ name = "Bar"
+ icon_state = "bar"
+
+/area/lv759/indoors/bar/entertainment
+ name = "Bar - Entertainment Subsection"
+
+/area/lv759/indoors/bar/bathroom
+ name = "Bar - Restrooms"
+
+/area/lv759/indoors/bar/maintenance
+ name = "Bar - Maintenance"
+
+/area/lv759/indoors/bar/kitchen
+ name = "Bar - Kitchen"
+
+//Botany
+
+/area/lv759/indoors/botany
+ minimap_color = MINIMAP_AREA_LIVING_CAVE
+
+/area/lv759/indoors/botany/botany_greenhouse
+ name = "Botany - Greenhouse"
+ icon_state = "botany"
+
+/area/lv759/indoors/botany/botany_hallway
+ name = "Botany - Hallway"
+ icon_state = "botany"
+
+/area/lv759/indoors/botany/botany_maintenance
+ name = "Botany - Maintenance"
+ icon_state = "botany"
+
+/area/lv759/indoors/botany/botany_mainroom
+ name = "Botany - Main Room"
+ icon_state = "botany"
+
+// Hosptial
+/area/lv759/indoors/hospital
+ icon_state = "medical"
+ minimap_color = MINIMAP_AREA_MEDBAY
+
+/area/lv759/indoors/hospital/paramedics_garage
+ name = "Nova Medica Hospital Complex - Paramedic's Garage"
+
+/area/lv759/indoors/hospital/cryo_room
+ name = "Nova Medica Hospital Complex - Cryo Ward"
+
+/area/lv759/indoors/hospital/emergency_room
+ name = "Nova Medica Hospital Complex - Emergency Room"
+
+/area/lv759/indoors/hospital/reception
+ name = "Nova Medica Hospital Complex - Reception"
+
+/area/lv759/indoors/hospital/cmo_office
+ name = "Nova Medica Hospital Complex - Chief Medical Officer's Office"
+
+/area/lv759/indoors/hospital/maintenance
+ name = "Nova Medica Hospital Complex - Subspace Communications & Electrical Systems"
+
+/area/lv759/indoors/hospital/pharmacy
+ name = "Nova Medica Hospital Complex - Pharmacy & Outgoing Foyer"
+
+/area/lv759/indoors/hospital/outgoing
+ name = "Nova Medica Hospital Complex - Outgoing Ward"
+
+/area/lv759/indoors/hospital/central_hallway
+ name = "Nova Medica Hospital Complex - Central Hallway"
+
+/area/lv759/indoors/hospital/east_hallway
+ name = "Nova Medica Hospital Complex - East Hallway"
+
+/area/lv759/indoors/hospital/medical_storage
+ name = "Nova Medica Hospital Complex - Medical Storage"
+
+/area/lv759/indoors/hospital/operation
+ name = "Nova Medica Hospital Complex - Operation Theatres & Observation"
+
+/area/lv759/indoors/hospital/patient_ward
+ name = "Nova Medica Hospital Complex - Patient Ward"
+
+/area/lv759/indoors/hospital/virology
+ name = "Nova Medica Hospital Complex - Virology"
+
+/area/lv759/indoors/hospital/morgue
+ name = "Nova Medica Hospital Complex - Morgue"
+
+/area/lv759/indoors/hospital/icu
+ name = "Nova Medica Hospital Complex - Intensive Care Ward"
+
+/area/lv759/indoors/hospital/storage
+ name = "Nova Medica Hospital Complex - Storage Room"
+
+/area/lv759/indoors/hospital/maintenance_north
+ name = "Nova Medica Hospital Complex - Maintenance North"
+
+/area/lv759/indoors/hospital/maintenance_south
+ name = "Nova Medica Hospital Complex - Maintenance South"
+
+/area/lv759/indoors/hospital/janitor
+ name = "Nova Medica Hospital Complex - Janitors Closet"
+
+// Mining
+
+/area/lv759/indoors/mining_outpost
+ icon_state = "mining"
+ minimap_color = MINIMAP_AREA_REQ
+
+/area/lv759/indoors/mining_outpost/north
+ name = "KMCC - Mining Outpost - North"
+
+/area/lv759/indoors/mining_outpost/north_maint
+ name = "KMCC - Mining Outpost - North - Maintenance"
+
+/area/lv759/indoors/mining_outpost/northeast
+ name = "KMCC - Mining Outpost - Northeast"
+
+/area/lv759/indoors/mining_outpost/south
+ name = "KMCC - Mining Outpost - South"
+
+/area/lv759/indoors/mining_outpost/vehicledeployment
+ name = "KMCC - Mining Vehicle Deployment South"
+
+/area/lv759/indoors/mining_outpost/processing
+ name = "KMCC - Mining Processing & Storage"
+
+/area/lv759/indoors/mining_outpost/east
+ name = "KMCC - Mining Outpost - East"
+
+/area/lv759/indoors/mining_outpost/east_dorms
+ name = "KMCC - Mining Outpost - East Dorms"
+
+/area/lv759/indoors/mining_outpost/east_deploymentbay
+ name = "KMCC - Mining Outpost - East - Deployment Bay"
+
+/area/lv759/indoors/mining_outpost/east_command
+ name = "KMCC - Mining Outpost - East - Command Center"
+
+/area/lv759/indoors/mining_outpost/cargo_maint
+ name = "KMCC - Mining Outpost - East - Maintenance"
+
+// Electrical Substations
+/area/lv759/indoors/electical_systems
+ icon_state = "power0"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/electical_systems/substation1
+ name = "Electrical Systems - Substation One - Control Room"
+
+/area/lv759/indoors/electical_systems/substation2
+ name = "Electrical Systems - Substation Two"
+
+/area/lv759/indoors/electical_systems/substation3
+ name = "Electrical Systems - Substation Three"
+
+// Power-Plant (Engineering)
+/area/lv759/indoors/power_plant
+ name = "Nanotrasen DynaGrid Nexus - Central Hallway"
+ icon_state = "power0"
+ minimap_color = MINIMAP_AREA_ENGI
+
+/area/lv759/indoors/power_plant/south_hallway
+ name = "Nanotrasen DynaGrid Nexus - South Hallway"
+
+/area/lv759/indoors/power_plant/geothermal_generators
+ name = "Nanotrasen DynaGrid Nexus - Geothermal Generators Room"
+
+/area/lv759/indoors/power_plant/power_storage
+ name = "Nanotrasen DynaGrid Nexus - Power Storage Room"
+
+/area/lv759/indoors/power_plant/transformers_north
+ name = "Nanotrasen DynaGrid Nexus - Transformers - North"
+
+/area/lv759/indoors/power_plant/transformers_south
+ name = "Nanotrasen DynaGrid Nexus - Transformers - South"
+
+/area/lv759/indoors/power_plant/gas_generators
+ name = "Nanotrasen DynaGrid Nexus - Gas Mixing & Storage "
+
+/area/lv759/indoors/power_plant/fusion_generators
+ name = "Nanotrasen DynaGrid Nexus - Control Center"
+
+/area/lv759/indoors/power_plant/telecomms
+ icon_state = "comms_1"
+ name = "Nanotrasen DynaGrid Nexus - Telecommunications"
+
+/area/lv759/indoors/power_plant/workers_canteen
+ name = "Nanotrasen DynaGrid Nexus - Worker's Canteen"
+
+/area/lv759/indoors/power_plant/workers_canteen_kitchen
+ name = "Nanotrasen DynaGrid Nexus - Worker's Canteen - Kitchen"
+
+/area/lv759/indoors/power_plant/equipment_east
+ name = "Nanotrasen DynaGrid Nexus - Equipment Storage Room - East"
+
+/area/lv759/indoors/power_plant/equipment_west
+ name = "Nanotrasen DynaGrid Nexus - Equipment Storage Room - West"
+
+// Marshalls
+/area/lv759/indoors/colonial_marshals
+ name = "CMB - Sentinel Outpost"
+ icon_state = "security_hub"
+ minimap_color = MINIMAP_AREA_SEC
+
+/area/lv759/indoors/colonial_marshals/prisoners_cells
+ name = "CMB - Sentinel Outpost - Maximum Security Ward - Cells"
+
+/area/lv759/indoors/colonial_marshals/prisoners_foyer
+ name = "CMB - Sentinel Outpost - Maximum Security Ward - Foyer"
+
+/area/lv759/indoors/colonial_marshals/prisoners_recreation_area
+ name = "CMB - Sentinel Outpost - Maximum Security Ward - Recreation Area & Shower Room"
+
+/area/lv759/indoors/colonial_marshals/garage
+ name = "CMB - Sentinel Outpost - Vehicle Deployment & Maintenace"
+
+/area/lv759/indoors/colonial_marshals/armory_foyer
+ name = "CMB - Sentinel Outpost - Armory Foyer"
+
+/area/lv759/indoors/colonial_marshals/armory
+ name = "CMB - Sentinel Outpost - Armory"
+
+/area/lv759/indoors/colonial_marshals/armory_firingrange
+ name = "CMB - Sentinel Outpost - Firing Range"
+
+/area/lv759/indoors/colonial_marshals/armory_evidenceroom
+ name = "CMB - Sentinel Outpost - Evidence Room"
+
+/area/lv759/indoors/colonial_marshals/office
+ name = "CMB - Sentinel Outpost - Office"
+
+/area/lv759/indoors/colonial_marshals/reception
+ name = "CMB - Sentinel Outpost - Reception Office"
+
+/area/lv759/indoors/colonial_marshals/hallway_central
+ name = "CMB - Sentinel Outpost - Central Hallway"
+
+/area/lv759/indoors/colonial_marshals/hallway_south
+ name = "CMB - Sentinel Outpost - South Hallway"
+
+/area/lv759/indoors/colonial_marshals/hallway_reception
+ name = "CMB - Sentinel Outpost - Reception Hallway"
+
+/area/lv759/indoors/colonial_marshals/hallway_north
+ name = "CMB - Sentinel Outpost - North Hallway"
+
+/area/lv759/indoors/colonial_marshals/hallway_north_locker
+ name = "CMB - Sentinel Outpost - North Hallway - Locker Room"
+
+/area/lv759/indoors/colonial_marshals/holding_cells
+ name = "CMB - Sentinel Outpost - Holding Cells"
+
+/area/lv759/indoors/colonial_marshals/head_office
+ name = "CMB - Sentinel Outpost - Forensics Office"
+
+/area/lv759/indoors/colonial_marshals/north_office
+ name = "CMB - Sentinel Outpost - North Office"
+
+/area/lv759/indoors/colonial_marshals/wardens_office
+ name = "CMB - Sentinel Outpost - Wardens Office"
+
+/area/lv759/indoors/colonial_marshals/interrogation
+ name = "CMB - Sentinel Outpost - Interrogation"
+
+/area/lv759/indoors/colonial_marshals/press_room
+ name = "CMB - Sentinel Outpost - Court Room"
+
+/area/lv759/indoors/colonial_marshals/changing_room
+ name = "CMB - Sentinel Outpost - Changing Room"
+
+/area/lv759/indoors/colonial_marshals/restroom
+ name = "CMB - Sentinel Outpost - Restroom & Showers"
+
+/area/lv759/indoors/colonial_marshals/south_maintenance
+ name = "CMB - Sentinel Outpost - Maintenance - South"
+
+/area/lv759/indoors/colonial_marshals/north_maintenance
+ name = "CMB - Sentinel Outpost - Maintenance - North"
+
+/area/lv759/indoors/colonial_marshals/southwest_maintenance
+ name = "CMB - Sentinel Outpost - Maintenance - Southwest"
+
+
+// Jack's Surplus
+/area/lv759/indoors/jacks_surplus
+ name = "Jack's Military Surplus"
+ icon_state = "jacks"
+
+//Nanotrasen - Resource Recovery Facility
+/area/lv759/indoors/recycling_plant
+ name = "Nanotrasen - Resource Recovery Facility"
+ icon_state = "recycling"
+
+/area/lv759/indoors/recycling_plant/garage
+ name = "Nanotrasen - Resource Recovery Facility - Garage"
+/area/lv759/indoors/recycling_plant/synthetic_storage
+ name = "Synthetic Storage"
+ icon_state = "synthetic"
+
+/area/lv759/indoors/recycling_plant_office
+ name = "Nanotrasen - Resource Recovery Facility - Office"
+ icon_state = "recycling"
+
+/area/lv759/indoors/recycling_plant_waste_disposal_incinerator
+ name = "Nanotrasen - Resource Recovery Facility - Waste Disposal Incinerating Room"
+ icon_state = "recycling"
+
+// Restrooms
+/area/lv759/indoors/south_public_restroom
+ name = "Public Restroom - South"
+ icon_state = "restroom"
+
+/area/lv759/indoors/southwest_public_restroom
+ name = "Public Restroom - Southwest"
+ icon_state = "restroom"
+
+//Nightgold Casino
+/area/lv759/indoors/casino
+ name = "Night Gold Casino"
+ icon_state = "nightgold"
+ minimap_color = MINIMAP_AREA_LIVING
+
+/area/lv759/indoors/casino/casino_office
+ name = "Night Gold Casino - Managers Office"
+ icon_state = "nightgold"
+
+/area/lv759/indoors/casino/casino_restroom
+ name = "Night Gold Casino - Restroom"
+ icon_state = "nightgold"
+
+/area/lv759/indoors/casino/casino_vault
+ name = "Night Gold Casino - Vault"
+ icon_state = "nightgold"
+
+// Pizza
+/area/lv759/indoors/pizzaria
+ name = "Pizza Galaxy - Outpost Zeta"
+ icon_state = "pizza"
+ minimap_color = MINIMAP_AREA_CELL_MED
+
+//T-comms
+/area/lv759/indoors/tcomms_northwest
+ name = "Telecommunications Substation - Northwest"
+ icon_state = "comms_1"
+ minimap_color = MINIMAP_AREA_ENGI
+
+// NTmart
+/area/lv759/indoors/NTmart
+ name = "NTmart"
+ icon_state = "NTmart"
+ minimap_color = MINIMAP_AREA_CELL_MED
+ ambience = list('sound/effects/urban/indoors/weymart1.ogg',
+ 'sound/effects/urban/indoors/weymart2.ogg',
+ 'sound/effects/urban/indoors/weymart3.ogg',
+ 'sound/effects/urban/indoors/weymart4.ogg'
+ )
+
+/area/lv759/indoors/NTmart/backrooms
+ name = "NTmart - Backrooms"
+ icon_state = "NTmartbackrooms"
+
+/area/lv759/indoors/NTmart/maintenance
+ name = "NTmart - Maintenance"
+ icon_state = "NTmartbackrooms"
+
+// NT Security Checkpoints
+/area/lv759/indoors/nt_security
+ minimap_color = MINIMAP_AREA_SEC
+
+/area/lv759/indoors/nt_security/checkpoint_northeast
+ name = "Nanotrasen Security Checkpoint - North East"
+ icon_state = "security_checkpoint_northeast"
+
+/area/lv759/indoors/nt_security/checkpoint_east
+ name = "Nanotrasen Security Checkpoint - East"
+ icon_state = "security_checkpoint_east"
+
+/area/lv759/indoors/nt_security/checkpoint_central
+ name = "Nanotrasen Security Checkpoint - Central"
+ icon_state = "security_checkpoint_central"
+
+/area/lv759/indoors/nt_security/checkpoint_west
+ name = "Nanotrasen Security Checkpoint - West"
+ icon_state = "security_checkpoint_west"
+
+/area/lv759/indoors/nt_security/checkpoint_northwest
+ name = "Nanotrasen Security Checkpoint - North West"
+ icon_state = "security_checkpoint_northwest"
+
+// Misc
+/area/lv759/indoors/hobosecret
+ name = "Hidden Hobo Haven"
+ icon_state = "hobo"
+ ceiling = CEILING_METAL
+ always_unpowered = TRUE
+
+// Nanotrasen Advanced Bio-Genomic Research Complex
+
+/area/lv759/indoors/nt_research_complex
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex"
+ icon_state = "wylab"
+ minimap_color = MINIMAP_AREA_CAVES
+ ceiling = CEILING_DEEP_UNDERGROUND_METAL
+ ambience = list('sound/effects/urban/indoors/lab_ambience.ogg')
+
+/area/lv759/indoors/nt_research_complex/medical_annex
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Medical Annex Building"
+ minimap_color = MINIMAP_AREA_MEDBAY_CAVE
+
+/area/lv759/indoors/nt_research_complex/reception
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Reception & Administration"
+
+/area/lv759/indoors/nt_research_complex/cargo
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Requisitions & Cargo"
+ minimap_color = MINIMAP_AREA_REQ_CAVE
+
+/area/lv759/indoors/nt_research_complex/researchanddevelopment
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Technology Research & Development Lab"
+ minimap_color = MINIMAP_AREA_RESEARCH_CAVE
+
+/area/lv759/indoors/nt_research_complex/mainlabs
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Advanced Chemical Testing & Research Lab"
+ minimap_color = MINIMAP_AREA_RESEARCH_CAVE
+
+/area/lv759/indoors/nt_research_complex/xenobiology
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Advanced Xenobiology Lab"
+ minimap_color = MINIMAP_AREA_RESEARCH_CAVE
+ ambience = list('sound/effects/urban/indoors/lab_ambience_2.ogg')
+
+/area/lv759/indoors/nt_research_complex/weaponresearchlab
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Advanced Weapon Research Lab"
+ minimap_color = MINIMAP_AREA_RESEARCH_CAVE
+
+/area/lv759/indoors/nt_research_complex/weaponresearchlabtesting
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Advanced Weapon Research Lab - Weapons Testing Range"
+ minimap_color = MINIMAP_AREA_RESEARCH_CAVE
+
+/area/lv759/indoors/nt_research_complex/xenoarcheology
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Xenoarcheology Research Lab"
+ minimap_color = MINIMAP_AREA_RESEARCH_CAVE
+
+/area/lv759/indoors/nt_research_complex/vehicledeploymentbay
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Vehicle Deployment & Maintenance Bay"
+ minimap_color = MINIMAP_AREA_REQ_CAVE
+
+/area/lv759/indoors/nt_research_complex/janitor
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Janitorial Supplies Storage"
+ minimap_color = MINIMAP_AREA_LIVING_CAVE
+
+/area/lv759/indoors/nt_research_complex/cafeteria
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Cafeteria"
+ minimap_color = MINIMAP_AREA_LIVING_CAVE
+
+/area/lv759/indoors/nt_research_complex/cafeteriakitchen
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Cafeteria - Kitchen"
+ minimap_color = MINIMAP_AREA_LIVING_CAVE
+
+/area/lv759/indoors/nt_research_complex/dormsfoyer
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Dorms Foyer"
+ minimap_color = MINIMAP_AREA_LIVING_CAVE
+
+/area/lv759/indoors/nt_research_complex/dormsbedroom
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Dorms"
+ minimap_color = MINIMAP_AREA_LIVING_CAVE
+
+/area/lv759/indoors/nt_research_complex/securitycommand
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Security Command Center & Deployment"
+ minimap_color = MINIMAP_AREA_SEC_CAVE
+
+/area/lv759/indoors/nt_research_complex/securityarmory
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Armory"
+ minimap_color = MINIMAP_AREA_SEC_CAVE
+
+/area/lv759/indoors/nt_research_complex/hangarbay
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Hangar Bay"
+ minimap_color = MINIMAP_AREA_ESCAPE_CAVE
+ ambience = list('sound/effects/urban/indoors/lab_ambience_hallway.ogg')
+
+/area/lv759/indoors/nt_research_complex/hangarbayshuttle
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Hangar Bay - Nanotrasen PMC ERT Shuttle"
+ minimap_color = MINIMAP_AREA_ESCAPE_CAVE
+ ambience = list('sound/effects/urban/indoors/lab_ambience_hallway.ogg')
+
+/area/lv759/indoors/nt_research_complex/hallwaynorth
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Technology Research & Development Lab"
+ ambience = list('sound/effects/urban/indoors/lab_ambience_hallway.ogg')
+
+/area/lv759/indoors/nt_research_complex/hallwaynorthexit
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - North Hallway - Personnel Exit East"
+ ambience = list('sound/effects/urban/indoors/lab_ambience_hallway.ogg')
+
+/area/lv759/indoors/nt_research_complex/hallwayeast
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Hallway East"
+ ambience = list('sound/effects/urban/indoors/lab_ambience_hallway.ogg')
+
+/area/lv759/indoors/nt_research_complex/hallwaycentral
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Central Hallway"
+ ambience = list('sound/effects/urban/indoors/lab_ambience_hallway.ogg')
+
+/area/lv759/indoors/nt_research_complex/hallwaysouthwest
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - South West Hallway"
+ ambience = list('sound/effects/urban/indoors/lab_ambience_hallway.ogg')
+
+/area/lv759/indoors/nt_research_complex/hallwaysoutheast
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - South East Hallway"
+ ambience = list('sound/effects/urban/indoors/lab_ambience_hallway.ogg')
+
+/area/lv759/indoors/nt_research_complex/southeastexit
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - South East Maintenace & Emergency Exit"
+
+/area/lv759/indoors/nt_research_complex/changingroom
+ name = "Nanotrasen - Advanced Bio-Genomic Research Complex - Locker Room"
+ minimap_color = MINIMAP_AREA_LIVING_CAVE
diff --git a/code/game/area/slumbridge.dm b/code/game/area/slumbridge.dm
index f0b9884935b..963784770c9 100644
--- a/code/game/area/slumbridge.dm
+++ b/code/game/area/slumbridge.dm
@@ -82,6 +82,8 @@
name = "\improper Southwest Snowlands"
icon_state = "away1"
minimap_color = MINIMAP_AREA_PREP
+ max_ambience_cooldown = 180 SECONDS
+ min_ambience_cooldown = 180 SECONDS
ambience = list('sound/ambience/ambispace.ogg')
temperature = ICE_COLONY_TEMPERATURE
diff --git a/code/game/objects/effects/decals/Cleanable/misc.dm b/code/game/objects/effects/decals/Cleanable/misc.dm
index 71f65595d8f..d1660656a56 100644
--- a/code/game/objects/effects/decals/Cleanable/misc.dm
+++ b/code/game/objects/effects/decals/Cleanable/misc.dm
@@ -36,6 +36,18 @@
icon_state = "dirt"
mouse_opacity = 0
+/obj/effect/decal/cleanable/dirt/grime1
+ icon_state = "grime1"
+
+/obj/effect/decal/cleanable/dirt/grime2
+ icon_state = "grime2"
+
+/obj/effect/decal/cleanable/dirt/grime3
+ icon_state = "grime3"
+
+/obj/effect/decal/cleanable/dirt/grime4
+ icon_state = "grime4"
+
/obj/effect/decal/cleanable/glass
name = "broken glass"
desc = "This looks hazardous to anyone not wearing shoes."
diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm
index 7e83d8f29c8..b5661be74e1 100644
--- a/code/game/objects/effects/decals/contraband.dm
+++ b/code/game/objects/effects/decals/contraband.dm
@@ -36,6 +36,8 @@
/obj/structure/sign/poster/Initialize(mapload)
. = ..()
+ if(autoplace)
+ return
switch(dir)
if(NORTH)
pixel_y = 30
diff --git a/code/game/objects/effects/decals/hybrisa_decals.dm b/code/game/objects/effects/decals/hybrisa_decals.dm
new file mode 100644
index 00000000000..35fc13246bc
--- /dev/null
+++ b/code/game/objects/effects/decals/hybrisa_decals.dm
@@ -0,0 +1,349 @@
+/// Urban Decals
+
+/obj/effect/urban
+ icon = 'icons/effects/64x64hybrisa_decals.dmi'
+ icon_state = "weylandyutanilogo1"
+ layer = TURF_LAYER
+ plane = FLOOR_PLANE
+
+//Roadlines
+
+/obj/effect/urban/decal/road
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_W1"
+/obj/effect/urban/decal/road/lines1
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_W1"
+/obj/effect/urban/decal/road/lines2
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_N2"
+/obj/effect/urban/decal/road/lines3
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_S3"
+/obj/effect/urban/decal/road/lines4
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_E4"
+/obj/effect/urban/decal/road/lines5
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_M1"
+/obj/effect/urban/decal/road/lines6
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_M2"
+/obj/effect/urban/decal/road/corner
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_corner"
+/obj/effect/urban/decal/road/roadmiddle
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "roadlinesmiddle"
+
+
+// Dam Roadlines smaller
+/obj/effect/urban/decal/road/road_edge
+ name = "road"
+ icon_state = "thin_road_edge_decal1"
+
+/obj/effect/urban/decal/road/road_edge/two
+ name = "road"
+ icon_state = "thin_road_edge_decal2"
+
+/obj/effect/urban/decal/road/road_edge/three
+ name = "road"
+ icon_state = "thin_road_edge_decal3"
+
+/obj/effect/urban/decal/road/road_edge/four
+ name = "road"
+ icon_state = "thin_road_edge_decal4"
+
+/obj/effect/urban/decal/road/road_edge/five
+ name = "road"
+ icon_state = "thin_road_edge_decal5"
+
+/obj/effect/urban/decal/road/road_edge/six
+ name = "road"
+ icon_state = "thin_road_edge_decal6"
+
+/obj/effect/urban/decal/road/road_edge/seven
+ name = "road"
+ icon_state = "thin_road_edge_decal7"
+
+/obj/effect/urban/decal/road/road_edge/eight
+ name = "road"
+ icon_state = "thin_road_edge_decal8"
+
+/obj/effect/urban/decal/road/road_edge/nine
+ name = "road"
+ icon_state = "thin_road_edge_decal9"
+
+/obj/effect/urban/decal/road/road_edge/ten
+ name = "road"
+ icon_state = "thin_road_edge_decal10"
+
+/obj/effect/urban/decal/road/road_edge/eleven
+ name = "road"
+ icon_state = "thin_road_edge_decal11"
+
+/obj/effect/urban/decal/road/road_edge/twelve
+ name = "road"
+ icon_state = "thin_road_edge_decal12"
+
+/obj/effect/urban/decal/road/road_stop
+ name = "road"
+ icon_state = "thin_road_stop_decal"
+
+/obj/effect/urban/decal/road/road_stop/one
+ name = "road"
+ icon_state = "thin_road_stop_decal1"
+
+/obj/effect/urban/decal/road/road_stop/two
+ name = "road"
+ icon_state = "thin_road_stop_decal2"
+
+/obj/effect/urban/decal/road/road_stop/three
+ name = "road"
+ icon_state = "thin_road_stop_decal3"
+
+/obj/effect/urban/decal/road/road_stop/five
+ name = "road"
+ icon_state = "thin_stop_decal5"
+
+/////
+
+/obj/effect/urban/decal/road/road_edge/regular
+ name = "road"
+ icon_state = "road_edge_decal1"
+
+/obj/effect/urban/decal/road/road_edge/regular/two
+ name = "road"
+ icon_state = "road_edge_decal2"
+
+/obj/effect/urban/decal/road/road_edge/regular/three
+ name = "road"
+ icon_state = "road_edge_decal3"
+
+/obj/effect/urban/decal/road/road_edge/regular/four
+ name = "road"
+ icon_state = "road_edge_decal4"
+
+/obj/effect/urban/decal/road/road_edge/regular/five
+ name = "road"
+ icon_state = "road_edge_decal5"
+
+/obj/effect/urban/decal/road/road_edge/regular/six
+ name = "road"
+ icon_state = "road_edge_decal6"
+
+/obj/effect/urban/decal/road/road_edge/regular/seven
+ name = "road"
+ icon_state = "road_edge_decal7"
+
+/obj/effect/urban/decal/road/road_edge/regular/eight
+ name = "road"
+ icon_state = "road_edge_decal8"
+
+/obj/effect/urban/decal/road/road_edge/regular/nine
+ name = "road"
+ icon_state = "road_edge_decal9"
+
+/obj/effect/urban/decal/road/road_edge/regular/ten
+ name = "road"
+ icon_state = "road_edge_decal10"
+
+/obj/effect/urban/decal/road/road_edge/regular/eleven
+ name = "road"
+ icon_state = "road_edge_decal11"
+
+/obj/effect/urban/decal/road/road_edge/regular/twelve
+ name = "road"
+ icon_state = "road_edge_decal12"
+
+/obj/effect/urban/decal/road/road_stop/regular/five
+ name = "road"
+ icon_state = "thin_stop_decal5"
+
+// Double Roadlines
+/obj/effect/urban/decal/doubleroad
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "ZD_W1"
+
+/obj/effect/urban/decal/doubleroad/lines1
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "ZD_W1"
+
+/obj/effect/urban/decal/doubleroad/lines2
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "ZD_N2"
+
+/obj/effect/urban/decal/doubleroad/lines3
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "ZD_S3"
+
+/obj/effect/urban/decal/doubleroad/lines4
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "ZD_E4"
+
+/obj/effect/urban/decal/doubleroad/lines5
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "ZD_M1"
+
+/obj/effect/urban/decal/doubleroad/lines6
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "ZD_M2"
+
+//Gold lines
+/obj/effect/urban/decal/gold
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_S"
+/obj/effect/urban/decal/gold/line1
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_S"
+/obj/effect/urban/decal/gold/line2
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_E"
+/obj/effect/urban/decal/gold/line3
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_N"
+/obj/effect/urban/decal/gold/line4
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "Z_W"
+
+// Red & White Warning Stripes
+
+/obj/effect/urban/decal/warning/redandwhite_SEcorner
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "red_SE-out"
+/obj/effect/urban/decal/warning/redandwhite_S
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "red_S"
+/obj/effect/urban/decal/warning/redandwhite_SWcorner
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "red_SW-out"
+/obj/effect/urban/decal/warning/redandwhite_E
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "red_E"
+/obj/effect/urban/decal/warning/redandwhite_W
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "red_W"
+/obj/effect/urban/decal/warning/redandwhite_NEcorner
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "red_NE-out"
+/obj/effect/urban/decal/warning/redandwhite_N
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "red_N"
+/obj/effect/urban/decal/warning/redandwhite_NWcorner
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "red_NW-out"
+
+// Angled Warning-Stripes
+/obj/effect/urban/decal/warningstripes_angled
+ name = "warning stripes"
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "warningstripes_angled"
+/obj/effect/urban/decal/warningstripes_angled_corner
+ name = "warning stripes"
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "warningstripes_angled_corner"
+
+// Grate
+
+/obj/effect/urban/decal/grate
+ name = "solid metal grate"
+ desc = "A metal grate."
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "zhalfgrate1"
+
+// 64x64 Decals
+
+/obj/effect/urban/decal/roadcross
+ icon = 'icons/effects/64x64hybrisa_decals.dmi'
+ icon_state = "roadcross"
+
+/obj/effect/urban/decal/checkpoint_decal
+ icon = 'icons/effects/64x64hybrisa_decals.dmi'
+ icon_state = "checkpoint_decal"
+
+/obj/effect/urban/decal/workers_decal
+ icon = 'icons/effects/64x64hybrisa_decals.dmi'
+ icon_state = "workers_decal"
+
+/// Dirt & Grime
+
+/obj/effect/urban/decal/dirt
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "dirt"
+
+/obj/effect/urban/decal/dirt_2
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "dirt_2"
+
+/obj/effect/urban/decal/bloodtrail
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "bloodtrail"
+
+/obj/effect/urban/decal/tiretrack
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "tiremarks"
+
+/obj/effect/urban/decal/trash //curse you zenith for never defining any of your 16 trash additions
+ name = "garbage"
+ desc = "Some trash plastered to the ground."
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "trash_1"
+ mouse_opacity = MOUSE_OPACITY_TRANSPARENT
+
+/obj/effect/urban/decal/trash/two
+ icon_state = "trash_2"
+
+/obj/effect/urban/decal/trash/three
+ icon_state = "trash_3"
+
+/obj/effect/urban/decal/trash/four
+ icon_state = "trash_4"
+
+/obj/effect/urban/decal/trash/five
+ icon_state = "trash_5"
+
+/obj/effect/urban/decal/trash/six
+ icon_state = "trash_6"
+
+/obj/effect/urban/decal/trash/seven
+ icon_state = "trash_7"
+
+/obj/effect/urban/decal/trash/eight
+ icon_state = "trash_8"
+
+/obj/effect/urban/decal/trash/nine
+ icon_state = "trash_9"
+
+/obj/effect/urban/decal/trash/ten
+ icon_state = "trash_10"
+
+/obj/effect/urban/decal/trash/eleven
+ icon_state = "trash_11"
+
+/obj/effect/urban/decal/trash/twelve
+ icon_state = "trash_12"
+
+/obj/effect/urban/decal/trash/thirteen
+ icon_state = "trash_13"
+
+/obj/effect/urban/decal/trash/fourteen
+ icon_state = "trash_14"
+
+/obj/effect/urban/decal/trash/fifteen
+ icon_state = "trash_15"
+
+/obj/effect/urban/decal/trash/sixteen
+ icon_state = "trash_16"
+
+/obj/effect/urban/decal/trash/seventeen
+ icon_state = "trash_17"
+
+/// Engineer_ship
+/obj/effect/urban/decal/engineership_corners
+ icon = 'icons/turf/desertdam_map.dmi'
+ icon_state = "engPlatform_corners"
+
+/obj/effect/urban/decal/egg_base
+ name = "strange goop"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "egg_base"
diff --git a/code/game/objects/effects/decals/turfdecals/markings.dm b/code/game/objects/effects/decals/turfdecals/markings.dm
index 671c2c5241a..5379875deef 100644
--- a/code/game/objects/effects/decals/turfdecals/markings.dm
+++ b/code/game/objects/effects/decals/turfdecals/markings.dm
@@ -265,3 +265,52 @@
/obj/effect/turf_decal/symbol/large_rune
icon = 'icons/effects/96x96.dmi'
icon_state = "rune_large_colored"
+
+
+/obj/effect/turf_decal/strata_decals
+ layer = TURF_LAYER
+
+/obj/effect/turf_decal/strata_decals/catwalk/prison //For finding and replacing prison catwalk objects since they nasty
+ icon_state = "catwalk"
+ name = "catwalk"
+ layer = CATWALK_LAYER
+ desc = "These things have no depth to them, are they just, painted on?"
+
+//////////////////OUTDOOR STUFF/////////////////
+
+/obj/effect/turf_decal/strata_decals/rocks
+ icon_state = ""
+ name = "some rocks"
+ desc = "A collection of sad little rocks."
+
+/obj/effect/turf_decal/strata_decals/rocks/ice
+ icon_state = ""
+ name = "some ice rocks"
+ desc = "A smattering of ice and rock littered about haphazardly."
+
+/obj/effect/turf_decal/strata_decals/rocks/ice/ice1
+ icon_state = "icerock"
+
+/obj/effect/turf_decal/strata_decals/grasses
+ icon_state = "tufts"
+ name = "some foliage"
+ desc = "A few brave tufts of snow grass."
+
+////////////////INDOORS STUFF////////////////////
+
+/obj/effect/turf_decal/strata_decals/grime
+ icon_state = ""
+ name = "a stain"
+ desc = "A nasty looking brown stain, could be coffee, soot, water damage. Who knows."
+
+/obj/effect/turf_decal/strata_decals/grime/grime1
+ icon_state = "grime1"
+
+/obj/effect/turf_decal/strata_decals/grime/grime2
+ icon_state = "grime2"
+
+/obj/effect/turf_decal/strata_decals/grime/grime3
+ icon_state = "grime3"
+
+/obj/effect/turf_decal/strata_decals/grime/grime4
+ icon_state = "grime4"
diff --git a/code/game/objects/effects/spawners/random/misc_structure.dm b/code/game/objects/effects/spawners/random/misc_structure.dm
index 406fff421e9..c91badb84ca 100644
--- a/code/game/objects/effects/spawners/random/misc_structure.dm
+++ b/code/game/objects/effects/spawners/random/misc_structure.dm
@@ -636,3 +636,285 @@
/obj/structure/window/reinforced/west = 35,
/obj/effect/spawner/random/misc/shard = 1,
)
+
+
+/obj/effect/spawner/random/misc/structure/large
+ name = "base large structure spawner"
+ icon_state = null
+
+/obj/effect/spawner/random/misc/structure/large/car
+ name = "random car spawner"
+ icon_state = "carone"
+ icon = 'icons/effects/random/64x64.dmi'
+ spawn_with_original_direction = TRUE
+ spawn_loot_chance = 35
+ loot = list(
+ /obj/effect/spawner/random/misc/structure/large/car/red,
+ /obj/effect/spawner/random/misc/structure/large/car/black,
+ /obj/effect/spawner/random/misc/structure/large/car/purple,
+ /obj/effect/spawner/random/misc/structure/large/car/pink,
+ /obj/effect/spawner/random/misc/structure/large/car/blue,
+ /obj/effect/spawner/random/misc/structure/large/car/taxi,
+ /obj/effect/spawner/random/misc/structure/large/car/cop,
+ /obj/effect/spawner/random/misc/structure/large/car/light_blue,
+ /obj/effect/spawner/random/misc/structure/large/car/desat_blue,
+ /obj/effect/spawner/random/misc/structure/large/car/turquoise,
+ /obj/effect/spawner/random/misc/structure/large/car/brown,
+ /obj/effect/spawner/random/misc/structure/large/car/generic,
+ /obj/effect/spawner/random/misc/structure/large/car/orange,
+ /obj/effect/spawner/random/misc/structure/large/car/green,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/carone
+ name = "random car spawner damage one"
+ icon_state = "carone"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/red/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/black/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damageone,
+ /obj/structure/prop/urban/vehicles/meridian/green/damageone,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/cartwo
+ name = "random car spawner damage two"
+ icon_state = "cartwo"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/red/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/black/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damagetwo,
+ /obj/structure/prop/urban/vehicles/meridian/green/damagetwo,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/carthree
+ name = "random car spawner damage three"
+ icon_state = "carthree"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/red/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/black/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damagethree,
+ /obj/structure/prop/urban/vehicles/meridian/green/damagethree,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/carfour
+ name = "random car spawner damage four"
+ icon_state = "carfour"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/red/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/black/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damagefour,
+ /obj/structure/prop/urban/vehicles/meridian/green/damagefour,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/carfive
+ name = "random car spawner damage five"
+ icon_state = "carfive"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/red/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/black/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damagefive,
+ /obj/structure/prop/urban/vehicles/meridian/green/damagefive,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/red
+ name = "random car spawner red"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/red = 75,
+ /obj/structure/prop/urban/vehicles/meridian/red/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/red/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/red/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/red/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/red/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/blue
+ name = "random car spawner blue"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/blue = 75,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/blue/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/green
+ name = "random car spawner green"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/green = 75,
+ /obj/structure/prop/urban/vehicles/meridian/green/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/green/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/green/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/green/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/green/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/black
+ name = "random car spawner black"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/black = 75,
+ /obj/structure/prop/urban/vehicles/meridian/black/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/black/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/black/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/black/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/black/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/brown
+ name = "random car spawner brown"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/brown = 75,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/brown/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/cop
+ name = "random car spawner cop"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/cop = 75,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/cop/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/desat_blue
+ name = "random car spawner desat blue"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue = 75,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/desat_blue/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/light_blue
+ name = "random car spawner light blue"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/light_blue = 75,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/light_blue/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/pink
+ name = "random car spawner pink"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/pink = 75,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/pink/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/purple
+ name = "random car spawner purple"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/purple = 75,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/purple/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/turquoise
+ name = "random car spawner turquoise"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/turquoise = 75,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/turquoise/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/orange
+ name = "random car spawner orange"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/orange = 75,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/orange/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/generic
+ name = "random car spawner generic"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/generic = 75,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/generic/damagefive = 10,
+ )
+
+/obj/effect/spawner/random/misc/structure/large/car/taxi
+ name = "random car spawner taxi"
+ loot = list(
+ /obj/structure/prop/urban/vehicles/meridian/taxi = 75,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damageone = 35,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damagetwo = 35,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damagethree = 20,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damagefour = 10,
+ /obj/structure/prop/urban/vehicles/meridian/taxi/damagefive = 10,
+ )
diff --git a/code/game/objects/items/flashlight.dm b/code/game/objects/items/flashlight.dm
index c0127edae84..4c5dce5b137 100644
--- a/code/game/objects/items/flashlight.dm
+++ b/code/game/objects/items/flashlight.dm
@@ -162,6 +162,16 @@
item_state = "lampgreen"
light_range = 5
+/obj/item/device/flashlight/lamp/tripod
+ name = "tripod lamp"
+ desc = "An emergency light tube mounted onto a tripod. It seemingly lasts forever."
+ icon = 'icons/obj/lighting.dmi'
+ icon_state = "tripod_lamp"
+ light_range = 6//pretty good
+
+/obj/item/device/flashlight/lamp/tripod/grey
+ icon_state = "tripod_lamp_grey"
+
/obj/item/flashlight/lamp/verb/toggle_light()
set name = "Toggle light"
set category = "Object"
diff --git a/code/game/objects/items/trash.dm b/code/game/objects/items/trash.dm
index 9d6c8722ff6..25fe12a4515 100644
--- a/code/game/objects/items/trash.dm
+++ b/code/game/objects/items/trash.dm
@@ -168,3 +168,200 @@
name = "\improper crumbled SOM MFR"
desc = "It has done its part for the SOM. Have you?"
icon_state = "som_mealpackempty"
+
+
+/obj/item/trash/nt_chips
+ name = "\improper Nanotrasen Pepper Chips"
+ icon_state = "nt_chips_pepper"
+ desc = "An oily empty bag that once held Nanotrasen Chips."
+
+/obj/item/trash/nt_chips/pepper
+ name = "\improper Nanotrasen Pepper Chips"
+ icon_state = "nt_chips_pepper"
+ desc = "An oily empty bag that once held Nanotrasen Pepper Chips."
+
+/obj/item/trash/crushed_cup
+ name = "crushed cup"
+ desc = "A sad crushed and destroyed cup. It's now useless trash. What a waste."
+ icon_state = "crushed_solocup"
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
+ attack_verb = list("bludgeoned", "whacked", "slapped")
+
+/obj/item/trash/trashbag
+ name = "trash bag"
+ desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
+ icon_state = "ztrashbag"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
+
+/obj/item/trash/crushed_wbottle
+ name = "crushed waterbottle"
+ desc = "Overpriced 'Spring' water. Bottled by the Nanotrasen Corporation."
+ icon_state = "waterbottle_crushed"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
+
+/obj/item/trash/crushed_bottle
+ name = "crushed bottle"
+ desc = "A crushed bottle, it's hard to see the label."
+ icon_state = "blank_can_crushed"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
+
+/obj/item/trash/crushed_bottle/beer
+ icon_state = "beer_crushed"
+
+/obj/item/trash/crushed_bottle/ale
+ icon_state = "ale_crushed"
+
+/obj/item/trash/crushed_bottle/fruitbeer
+ icon_state = "fruit_beer_crushed"
+
+/obj/item/trash/crushed_bottle/sodawater
+ icon_state = "soda_water_crushed"
+
+/obj/item/trash/crushed_bottle/tonic
+ icon_state = "tonic_crushed"
+
+/obj/item/trash/crushed_bottle/purple_can
+ icon_state = "purple_can_crushed"
+
+/obj/item/trash/crushed_bottle/cola
+ icon_state = "cola_crushed"
+
+/obj/item/trash/crushed_bottle/grapesoda
+ icon_state = "grapesoda_crushed"
+
+/obj/item/trash/crushed_bottle/icetea
+ icon_state = "ice_tea_can_crushed"
+
+/obj/item/trash/crushed_bottle/thirteenloko
+ icon_state = "thirteen_loko_crushed"
+
+/obj/item/trash/crushed_bottle/spacemount
+ icon_state = "space_mountain_wind_crushed"
+
+/obj/item/trash/crushed_bottle/drgibb
+ icon_state = "dr_gibb_crushed"
+
+/obj/item/trash/crushed_bottle/starkist
+ icon_state = "starkist_crushed"
+
+/obj/item/trash/crushed_bottle/spaceup
+ icon_state = "space-up_crushed"
+
+/obj/item/trash/crushed_bottle/lemonlime
+ icon_state = "lemon-lime_crushed"
+
+/obj/item/trash/crushed_bottle/boda
+ icon_state = "boda_crushed"
+
+/obj/item/trash/crushed_bottle/energydrink
+ icon_state = "energy_drink_crushed"
+
+/obj/item/trash/crushed_bottle/sixpackcrushed_1
+ icon_state = "6_pack_1_crushed"
+
+/obj/item/trash/crushed_bottle/soutoclassic
+ icon_state = "souto_classic_crushed"
+
+/obj/item/trash/crushed_bottle/soutocherry
+ icon_state = "souto_cherry_crushed"
+
+/obj/item/trash/crushed_bottle/soutolime
+ icon_state = "souto_lime_crushed"
+
+/obj/item/trash/crushed_bottle/soutogrape
+ icon_state = "souto_grape_crushed"
+
+/obj/item/trash/crushed_bottle/soutoblueraspberry
+ icon_state = "souto_blueraspberry_crushed"
+
+/obj/item/trash/crushed_bottle/soutopeach
+ icon_state = "souto_peach_crushed"
+
+/obj/item/trash/crushed_bottle/soutocranberry
+ icon_state = "souto_cranberry_crushed"
+
+/obj/item/trash/crushed_bottle/soutovanilla
+ icon_state = "souto_vanilla_crushed"
+
+/obj/item/trash/crushed_bottle/soutopineapple
+ icon_state = "souto_pineapple_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietclassic
+ icon_state = "souto_diet_classic_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietcherry
+ icon_state = "souto_diet_cherry_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietlime
+ icon_state = "souto_diet_lime_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietgrape
+ icon_state = "souto_diet_grape_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietblueraspberry
+ icon_state = "souto_diet_blueraspberry_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietpeach
+ icon_state = "souto_diet_peach_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietcranberry
+ icon_state = "souto_diet_cranberry_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietvanilla
+ icon_state = "souto_diet_vanilla_crushed"
+
+/obj/item/trash/crushed_bottle/soutodietpineapple
+ icon_state = "souto_diet_pineapple_crushed"
+
+// Cuppa Joe's Trash
+/obj/item/trash/cuppa_joes/lid
+ name = "Cuppa Joe's coffee cup lid"
+ desc = "Have you got the CuppaJoe Smile? Stay perky! Freeze-dried CuppaJoe's Coffee."
+ icon_state = "coffeecuppajoelid"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
+
+/obj/item/trash/cuppa_joes/empty_cup
+ name = "Empty Cuppa Joe's coffee cup"
+ desc = "Have you got the CuppaJoe Smile? Stay perky! Freeze-dried CuppaJoe's Coffee."
+ icon_state = "coffeecuppajoenolid"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
+
+/obj/item/trash/cuppa_joes/Initialize()
+ . = ..()
+ pixel_x = rand(-10,10)
+ pixel_y = rand(-10,10)
+
+// Cuppa Joes no random axis
+/obj/item/trash/cuppa_joes_static/lid
+ name = "Cuppa Joe's coffee cup lid"
+ desc = "Have you got the CuppaJoe Smile? Stay perky! Freeze-dried CuppaJoe's Coffee."
+ icon_state = "coffeecuppajoelid"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
+
+/obj/item/trash/cuppa_joes_static/empty_cup
+ name = "Empty Cuppa Joe's coffee cup"
+ desc = "Have you got the CuppaJoe Smile? Stay perky! Freeze-dried CuppaJoe's Coffee."
+ icon_state = "coffeecuppajoenolid"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
+
+/obj/item/trash/cuppa_joes_static/empty_cup_stack
+ name = "Empty Cuppa Joe's coffee cup stack"
+ desc = "Have you got the CuppaJoe Smile? Stay perky! Freeze-dried CuppaJoe's Coffee."
+ icon_state = "coffeecuppajoestacknolid"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
+
+/obj/item/trash/cuppa_joes_static/lid_stack
+ name = "Cuppa Joe's coffee cup lid stack"
+ desc = "Have you got the CuppaJoe Smile? Stay perky! Freeze-dried CuppaJoe's Coffee."
+ icon_state = "coffeecuppajoelidstack"
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 1
diff --git a/code/game/objects/machinery/doors/airlock_types.dm b/code/game/objects/machinery/doors/airlock_types.dm
index c8087bf74ec..17cfe690d6c 100644
--- a/code/game/objects/machinery/doors/airlock_types.dm
+++ b/code/game/objects/machinery/doors/airlock_types.dm
@@ -391,6 +391,9 @@
name = "\improper Engineering Glass Airlock"
icon = 'icons/obj/doors/mainship/engidoor_glass.dmi'
+/obj/machinery/door/airlock/mainship/engineering/glass/free_access
+ req_one_access = null
+
/obj/machinery/door/airlock/mainship/engineering/free_access
req_one_access = null
@@ -884,3 +887,55 @@
name = "\improper Research Dome"
icon_state = "door_locked"
locked = TRUE
+
+
+// urban doors
+
+/obj/machinery/door/airlock/urban
+ openspeed = 4
+ icon_state = "door_closed"
+ req_access = null
+
+/obj/machinery/door/airlock/urban/generic
+ name = "\improper Airlock"
+ icon = 'icons/obj/doors/hybrisa/hybrisa_generic_glass.dmi'
+ opacity = FALSE
+ glass = TRUE
+
+/obj/machinery/door/airlock/urban/generic_solid
+ name = "\improper Airlock"
+ icon = 'icons/obj/doors/hybrisa/hybrisa_generic.dmi'
+
+// Medical
+
+/obj/machinery/door/airlock/urban/medical
+ name = "\improper Airlock"
+ icon = 'icons/obj/doors/hybrisa/hybrisa_medidoor_glass.dmi'
+ opacity = FALSE
+ glass = TRUE
+
+/obj/machinery/door/airlock/urban/medical_solid
+ name = "\improper Airlock"
+ icon = 'icons/obj/doors/hybrisa/hybrisa_medidoor.dmi'
+
+// Personal
+/obj/machinery/door/airlock/urban/personal
+ name = "\improper Airlock"
+ icon = 'icons/obj/doors/hybrisa/hybrisa_personaldoor_glass.dmi'
+ opacity = FALSE
+ glass = TRUE
+
+/obj/machinery/door/airlock/urban/personal_solid
+ name = "\improper Airlock"
+ icon = 'icons/obj/doors/hybrisa/hybrisa_personaldoor.dmi'
+
+// Personal White
+/obj/machinery/door/airlock/urban/personal_white
+ name = "\improper Airlock"
+ icon = 'icons/obj/doors/hybrisa/hybrisa_personaldoor_glass_white.dmi'
+ opacity = FALSE
+ glass = TRUE
+
+/obj/machinery/door/airlock/urban/personal_solid_white
+ name = "\improper Airlock"
+ icon = 'icons/obj/doors/hybrisa/hybrisa_personaldoor_white.dmi'
diff --git a/code/game/objects/machinery/doors/multi_tile.dm b/code/game/objects/machinery/doors/multi_tile.dm
index c53d5772818..b2ef4efcc97 100644
--- a/code/game/objects/machinery/doors/multi_tile.dm
+++ b/code/game/objects/machinery/doors/multi_tile.dm
@@ -400,3 +400,50 @@
openspeed = 17
no_panel = TRUE
opacity = TRUE
+
+/obj/machinery/door/airlock/multi_tile/urban
+ name = "\improper Airlock"
+ icon_state = "door_closed"
+ req_access = null
+
+/obj/machinery/door/airlock/multi_tile/urban/generic
+ icon = 'icons/obj/doors/hybrisa/hybrisa_2x1generic.dmi'
+ opacity = FALSE
+ req_one_access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/obj/machinery/door/airlock/multi_tile/urban/generic_solid
+ icon = 'icons/obj/doors/hybrisa/hybrisa_2x1generic_solid.dmi'
+ req_one_access = list(ACCESS_CIVILIAN_PUBLIC)
+
+// Medical
+
+/obj/machinery/door/airlock/multi_tile/urban/medical
+ icon = 'icons/obj/doors/hybrisa/hybrisa_2x1medidoor.dmi'
+ opacity = FALSE
+ req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_PUBLIC)
+
+/obj/machinery/door/airlock/multi_tile/urban/medical_solid
+ icon = 'icons/obj/doors/hybrisa/hybrisa_2x1medidoor_solid.dmi'
+ req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_PUBLIC)
+
+// Personal
+/obj/machinery/door/airlock/multi_tile/urban/personal
+ icon = 'icons/obj/doors/hybrisa/hybrisa_2x1personaldoor_glass.dmi'
+ opacity = FALSE
+ req_one_access = list(ACCESS_CIVILIAN_RESEARCH)
+
+
+/obj/machinery/door/airlock/multi_tile/urban/personal_solid
+ icon = 'icons/obj/doors/hybrisa/hybrisa_2x1personaldoor.dmi'
+ req_one_access = list(ACCESS_CIVILIAN_RESEARCH)
+
+// Personal White
+
+/obj/machinery/door/airlock/multi_tile/urban/personal_white
+ icon = 'icons/obj/doors/hybrisa/hybrisa_2x1personaldoor_glass_white.dmi'
+ opacity = FALSE
+ req_one_access = list(ACCESS_CIVILIAN_RESEARCH)
+
+/obj/machinery/door/airlock/multi_tile/urban/personal_solid_white
+ icon = 'icons/obj/doors/hybrisa/hybrisa_2x1personaldoor_white.dmi'
+ req_one_access = list(ACCESS_CIVILIAN_RESEARCH)
diff --git a/code/game/objects/machinery/doors/shutters.dm b/code/game/objects/machinery/doors/shutters.dm
index f20bf52eaa5..0ee4751c22a 100644
--- a/code/game/objects/machinery/doors/shutters.dm
+++ b/code/game/objects/machinery/doors/shutters.dm
@@ -262,3 +262,82 @@
/obj/machinery/door/poddoor/shutters/mainship/cell/cell2
name = "\improper Containment Cell 2"
id = "Containment Cell 2"
+
+
+/// urban shutters
+/obj/machinery/door/poddoor/shutters/urban
+ icon = 'icons/obj/structures/prop/urban/urbanshutters.dmi'
+ icon_state = "almayer_pdoor"
+ base_icon_state = "almayer_pdoor"
+ desc = "It's a shutter. You can open it with a crowbar, or with claws"
+ openspeed = 4
+ ///how long it takes xenos to open a shutter by hand
+ var/lift_time = 10 SECONDS
+ soft_armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 15, BIO = 50, FIRE = 50, ACID = 50)
+
+/obj/machinery/door/poddoor/shutters/urban/attackby(obj/item/attacking_item, mob/user, params)
+ . = ..()
+ if(iscrowbar(attacking_item))
+ user.balloon_alert(user, "lifting [src]...")
+ if(!do_after(user, 15 SECONDS, NONE, src, BUSY_ICON_FRIENDLY))
+ return
+ balloon_alert_to_viewers("lifts [src]")
+ open()
+
+/obj/machinery/door/poddoor/shutters/urban/attack_alien(mob/living/carbon/xenomorph/xeno_attacker, damage_amount = xeno_attacker.xeno_caste.melee_damage, damage_type = BRUTE, armor_type = MELEE, effects = TRUE, armor_penetration = 0, isrightclick = FALSE)
+ if(xeno_attacker.a_intent != INTENT_HELP)
+ xeno_attacker.balloon_alert(xeno_attacker, "lifting [src]...")
+ if(!xeno_attacker.mob_size == MOB_SIZE_BIG)
+ if(!do_after(xeno_attacker, lift_time, NONE, src, BUSY_ICON_HOSTILE))
+ return
+ else
+ if(!do_after(xeno_attacker, 5 SECONDS, NONE, src, BUSY_ICON_HOSTILE))
+ return
+ open()
+ balloon_alert_to_viewers("lifts [src]")
+
+/obj/machinery/door/poddoor/shutters/urban/open_shutters
+ icon_state = "almayer_pdoor"
+ base_icon_state = "almayer_pdoor"
+ opacity = FALSE
+ layer = ABOVE_WINDOW_LAYER
+ max_integrity = 100
+ lift_time = 5 SECONDS
+ soft_armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 10, BIO = 30, FIRE = 20, ACID = 20)
+
+/obj/machinery/door/poddoor/shutters/urban/open_shutters/opened
+ icon_state = "almayer_pdoor0"
+ base_icon_state = "almayer_pdoor"
+ density = FALSE
+ opacity = FALSE
+
+/obj/machinery/door/poddoor/shutters/urban/shutters
+ icon_state = "shutter"
+ layer = ABOVE_WINDOW_LAYER
+
+/obj/machinery/door/poddoor/shutters/urban/shutters/opened
+ icon_state = "shutter0"
+ base_icon_state = "shutter"
+ density = FALSE
+ opacity = FALSE
+
+/obj/machinery/door/poddoor/shutters/urban/white
+ desc = "That looks like it doesn't open easily."
+ icon_state = "w_almayer_pdoor"
+ base_icon_state = "w_almayer_pdoor"
+
+/obj/machinery/door/poddoor/shutters/urban/secure_red_door
+ desc = "That looks like it doesn't open easily."
+ icon_state = "pdoor"
+ base_icon_state = "pdoor"
+
+/obj/machinery/door/poddoor/shutters/urban/biohazard/white
+ icon_state = "w_almayer_pdoor"
+ icon = 'icons/obj/structures/prop/urban/urbanshutters.dmi'
+ base_icon_state = "w_almayer_pdoor"
+
+/obj/machinery/door/poddoor/shutters/urban/security_lockdown
+ icon = 'icons/obj/doors/mainship/blastdoors_shutters.dmi'
+ icon_state = "pdoor"
+ base_icon_state = "pdoor"
+ lift_time = 15 SECONDS
diff --git a/code/game/objects/machinery/spaceheater.dm b/code/game/objects/machinery/spaceheater.dm
index dce6d168fcf..28902f961db 100644
--- a/code/game/objects/machinery/spaceheater.dm
+++ b/code/game/objects/machinery/spaceheater.dm
@@ -122,3 +122,12 @@
cell.use(50*GLOB.CELLRATE)
+
+/obj/machinery/space_heater/radiator
+ name = "radiator"
+ desc = "It's a radiator. It heats the room through convection with hot water. This one has a red handle."
+ icon_state = "radiator"
+ density = FALSE
+
+/obj/machinery/space_heater/radiator/red
+ icon_state = "radiator-r"
diff --git a/code/game/objects/machinery/street_lamps.dm b/code/game/objects/machinery/street_lamps.dm
new file mode 100644
index 00000000000..6e550c399c7
--- /dev/null
+++ b/code/game/objects/machinery/street_lamps.dm
@@ -0,0 +1,98 @@
+// Streetlights
+/obj/machinery/streetlight/street
+ name = "Colony Streetlight"
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "street_off"
+ layer = ABOVE_LYING_MOB_LAYER
+ resistance_flags = XENO_DAMAGEABLE
+ max_integrity = 220
+ density = FALSE
+
+/obj/machinery/streetlight/street/update_icon_state()
+ var/area/street_light_area = get_area(src)
+ if(obj_integrity != initial(max_integrity))
+ icon_state = "street_dmg"
+ set_light(0)
+ else if(street_light_area.power_light)
+ icon_state = "street_on"
+ set_light(5, 5, COLOR_WHITE)
+ else
+ icon_state = "street_off"
+ set_light(0)
+
+// Traffic
+
+/obj/machinery/streetlight/traffic
+ name = "traffic light"
+ desc = "A traffic light"
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "trafficlight"
+ bound_width = 32
+ bound_height = 32
+ density = FALSE
+ max_integrity = 200
+ layer = ABOVE_LYING_MOB_LAYER
+ resistance_flags = XENO_DAMAGEABLE
+
+/obj/machinery/streetlight/traffic/update_icon_state()
+ var/area/traffic_light_area = get_area(src)
+ if(obj_integrity != initial(max_integrity))
+ icon_state = "trafficlight_damaged"
+ set_light(0)
+ else if(traffic_light_area.power_light)
+ icon_state = "trafficlight_on"
+ set_light(2, 5, COLOR_WHITE)
+ else
+ icon_state = "trafficlight"
+ set_light(0)
+
+/obj/machinery/streetlight/traffic_alt
+ name = "traffic light"
+ desc = "A traffic light"
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "trafficlight_alt"
+ bound_width = 32
+ bound_height = 32
+ density = FALSE
+ max_integrity = 200
+ layer = ABOVE_MOB_LAYER
+ resistance_flags = XENO_DAMAGEABLE
+
+/obj/machinery/streetlight/traffic_alt/update_icon_state()
+ if(obj_integrity != initial(max_integrity))
+ icon_state = "trafficlight_alt_damaged"
+ set_light(0)
+ else if(light_on)
+ icon_state = "trafficlight_alt_on"
+ set_light(7, 5, COLOR_WHITE)
+ else
+ icon_state = "trafficlight_alt"
+ set_light(0)
+
+/obj/machinery/streetlight/engineer_circular
+ name = "circular light"
+ icon_state = "engineerlight_off"
+ desc = "A huge circular light"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ density = FALSE
+ resistance_flags = RESIST_ALL
+ wrenchable = FALSE
+ layer = TURF_LAYER
+ light_color = "#00ffa0"
+ light_power = 6
+
+/obj/machinery/streetlight/engineer_circular/update_icon_state()
+ var/area/engineer_circular_area = get_area(src)
+ if(obj_integrity != initial(max_integrity))
+ icon_state = "engineerlight_off"
+ set_light(0)
+ else if(engineer_circular_area.power_light)
+ icon_state = "engineerlight_on"
+ set_light(7, 5, COLOR_WHITE)
+ else
+ icon_state = "engineerlight_off"
+ set_light(0)
+
+/obj/machinery/streetlight/Destroy()
+ . = ..()
+ set_light(0)
diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm
index cc9cbb66fc5..8fea88cf2c9 100644
--- a/code/game/objects/structures/crates_lockers/crates.dm
+++ b/code/game/objects/structures/crates_lockers/crates.dm
@@ -255,6 +255,19 @@
icon_closed = "closed_trashcart"
overlay_welded = "welded_trashcart"
+/obj/structure/closet/crate/trashcart/Initialize(mapload, ...)
+ . = ..()
+ if(opened)
+ density = FALSE
+
+/obj/structure/closet/crate/trashcart/food
+ desc = "A heavy, metal foodcart with wheels."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi';
+ icon_state = "foodcart2"
+ icon_closed = "foodcart2"
+ icon_opened = "foodcart2_open"
+ name = "food cart"
+
/obj/structure/closet/crate/wayland
name = "Wayland crate"
desc = "A crate with a Wayland insignia on it."
diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm
index b6edb101ad0..ae83910b8be 100644
--- a/code/game/objects/structures/crates_lockers/largecrate.dm
+++ b/code/game/objects/structures/crates_lockers/largecrate.dm
@@ -130,6 +130,73 @@
desc = "Two small black storage cases."
icon_state = "case_small"
+/obj/structure/largecrate/random/mini
+ name = "small crate"
+ desc = "The large supply crate's cousin, 1st removed."
+ icon_state = "mini_crate"
+ density = FALSE
+
+/obj/structure/largecrate/random/mini/chest
+ desc = "A small plastic crate wrapped with securing elastic straps."
+ icon_state = "mini_chest"
+ name = "small chest"
+
+/obj/structure/largecrate/random/mini/chest/b
+ icon_state = "mini_chest_b"
+ name = "small chest"
+
+/obj/structure/largecrate/random/mini/chest/c
+ icon_state = "mini_chest_c"
+ name = "small chest"
+
+/obj/structure/largecrate/random/mini/wooden
+ desc = "A small wooden crate. Two supporting ribs cross this one's frame."
+ icon_state = "mini_wooden"
+ name = "wooden crate"
+
+/obj/structure/largecrate/random/mini/small_case
+ desc = "A small hard-shell case. What could be inside?"
+ icon_state = "mini_case"
+ name = "small case"
+
+/obj/structure/largecrate/random/mini/small_case/b
+ icon_state = "mini_case_b"
+ name = "small case"
+
+/obj/structure/largecrate/random/mini/small_case/c
+ icon_state = "mini_case_c"
+ name = "small case"
+
+/obj/structure/largecrate/random/mini/ammo
+ desc = "A small metal crate. Here, Freeman ammo!"
+ name = "small ammocase"
+ icon_state = "mini_ammo"
+ stuff = list(
+ /obj/item/ammo_magazine/pistol,
+ /obj/item/ammo_magazine/revolver,
+ /obj/item/ammo_magazine/rifle,
+ /obj/item/ammo_magazine/rifle/extended,
+ /obj/item/ammo_magazine/shotgun,
+ /obj/item/ammo_magazine/shotgun/buckshot,
+ /obj/item/ammo_magazine/shotgun/flechette,
+ )
+
+/obj/structure/largecrate/random/mini/med
+ desc = "A small metal crate containing medical supplies."
+ icon_state = "mini_medcase"
+ name = "small medcase"
+ num_things = 1 //funny lootbox tho.
+ stuff = list(
+ /obj/item/storage/pill_bottle/packet/tricordrazine,
+ /obj/item/tool/crowbar/red,
+ /obj/item/flashlight,
+ /obj/item/storage/pill_bottle/packet/tramadol,
+ /obj/item/stack/medical/splint,
+ /obj/item/healthanalyzer,
+ /obj/item/tool/extinguisher/mini,
+ /obj/item/tool/shovel/etool,
+ /obj/item/tool/screwdriver,
+ )
/obj/structure/largecrate/random/case/small/mini
icon_state = "mini_case"
@@ -286,3 +353,13 @@
/obj/item/weapon/gun/rifle/famas = /obj/item/ammo_magazine/rifle/famas,
/obj/item/weapon/gun/rifle/m16 = /obj/item/ammo_magazine/rifle/m16
)
+
+/obj/structure/largecrate/random/barrel/black
+ name = "black barrel"
+ desc = "A black storage barrel"
+ icon_state = "barrel_black"
+
+/obj/structure/largecrate/random/barrel/brown
+ name = "black brown"
+ desc = "A black storage barrel"
+ icon_state = "barrel_brown"
diff --git a/code/game/objects/structures/curtains.dm b/code/game/objects/structures/curtains.dm
index 5c8cd3185b2..6f19f73cc28 100644
--- a/code/game/objects/structures/curtains.dm
+++ b/code/game/objects/structures/curtains.dm
@@ -10,6 +10,11 @@
opacity = TRUE
density = FALSE
+ ///possible sounds we play when opening the curtain
+ var/list/possiblesounds = list(
+ 'sound/effects/medcurtain1.ogg',
+ 'sound/effects/medcurtain2.ogg',
+ )
/obj/structure/curtain/open
icon_state = "medicalcurtain_open"
layer = OBJ_LAYER
@@ -61,6 +66,10 @@
initial_icon_state = "fabric_curtain"
alpha = 230
+ possiblesounds = list(
+ 'sound/effects/clothcurtain.ogg',
+ )
+
/obj/structure/curtain/open/shower
name = "shower curtain"
color = "#ACD1E9"
diff --git a/code/game/objects/structures/fence.dm b/code/game/objects/structures/fence.dm
index c93134dd6dd..16f0ede04c7 100644
--- a/code/game/objects/structures/fence.dm
+++ b/code/game/objects/structures/fence.dm
@@ -16,6 +16,8 @@
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_FENCE)
canSmoothWith = list(SMOOTH_GROUP_FENCE)
+ ///icon set we switch to when destroyed
+ var/destroyed_icon = 'icons/obj/smooth_objects/brokenfence.dmi'
/obj/structure/fence/ex_act(severity)
take_damage(severity * 0.5, BRUTE, BOMB)
@@ -110,7 +112,7 @@
new /obj/item/stack/rods(loc)
cut = TRUE
density = FALSE
- icon = 'icons/obj/smooth_objects/brokenfence.dmi'
+ icon = destroyed_icon
/obj/structure/fence/Initialize(mapload, start_dir)
. = ..()
@@ -124,8 +126,12 @@
/obj/structure/fence/Destroy()
density = FALSE
- icon = 'icons/obj/smooth_objects/brokenfence.dmi'
+ icon = destroyed_icon
return ..()
/obj/structure/fence/fire_act(burn_level, flame_color)
take_damage(burn_level, BURN, FIRE)
+
+/obj/structure/fence/dark
+ icon = 'icons/obj/smooth_objects/dark_fence.dmi'
+ destroyed_icon = 'icons/obj/smooth_objects/brokenfence_dark.dmi'
diff --git a/code/game/objects/structures/handrail.dm b/code/game/objects/structures/handrail.dm
index eed6cbb1283..d63f34d7680 100644
--- a/code/game/objects/structures/handrail.dm
+++ b/code/game/objects/structures/handrail.dm
@@ -3,15 +3,15 @@
desc = "A railing, for your hands. Woooow."
icon = 'icons/obj/structures/handrail.dmi'
icon_state = "handrail_a_0"
- barricade_type = "handrail"
- stack_type = /obj/item/stack/sheet/metal
- stack_amount = 2
+ barricade_type = "handrail_a_0"
+ stack_amount = 0
destroyed_stack_amount = 1
can_wire = FALSE
coverage = 10
can_change_dmg_state = FALSE
resistance_flags = XENO_DAMAGEABLE
-
+ allow_pass_flags = PASS_LOW_STRUCTURE|PASSABLE|PASS_WALKOVER
+ max_integrity = 20
/obj/structure/barricade/handrail/update_icon_state()
. = ..()
switch(dir)
@@ -23,6 +23,11 @@
layer = initial(layer)
if(!anchored)
layer = initial(layer)
+/obj/structure/barricade/handrail/Bumped(atom/bumpingcreature)
+ if(!isxeno(bumpingcreature))
+ return
+ balloon_alert_to_viewers("breaks [src]")
+ qdel(src)
/obj/structure/barricade/handrail/attackby(obj/item/item, mob/user)
for(var/obj/effect/xenomorph/acid/A in src.loc)
@@ -59,3 +64,105 @@
/obj/structure/barricade/handrail/sandstone/b
icon_state = "hr_sandstone_b"
barricade_type = "hr_sandstone_b"
+
+
+// Hybrisa Barricades
+
+/obj/structure/barricade/handrail/urban
+ icon_state = "plasticroadbarrierred"
+ stack_amount = 0 //we do not want it to drop any stuff when destroyed
+ destroyed_stack_amount = 0
+ barricade_type = "plasticroadbarrierred"
+ soft_armor = list(MELEE = 0, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 15, BIO = 100, FIRE = 100, ACID = 10)
+
+// Plastic
+/obj/structure/barricade/handrail/urban/road/plastic
+ name = "plastic road barrier"
+ icon_state = "plasticroadbarrierred"
+ barricade_type = "plasticroadbarrierred"
+
+/obj/structure/barricade/handrail/urban/road/plastic/red
+ name = "plastic road barrier"
+ icon_state = "plasticroadbarrierred"
+ barricade_type = "plasticroadbarrierred"
+
+/obj/structure/barricade/handrail/urban/road/plastic/blue
+ name = "plastic road barrier"
+ icon_state = "plasticroadbarrierblue"
+ barricade_type = "plasticroadbarrierblue"
+
+/obj/structure/barricade/handrail/urban/road/plastic/black
+ name = "plastic road barrier"
+ icon_state = "plasticroadbarrierblack"
+ barricade_type = "plasticroadbarrierblack"
+
+//Wood
+
+/obj/structure/barricade/handrail/urban/road/wood
+ name = "wood road barrier"
+ icon_state = "roadbarrierwood"
+ barricade_type = "roadbarrierwood"
+
+/obj/structure/barricade/handrail/urban/road/wood/orange
+ name = "wood road barrier"
+ icon_state = "roadbarrierwood"
+ barricade_type = "roadbarrierwood"
+
+/obj/structure/barricade/handrail/urban/road/wood/blue
+ name = "wood road barrier"
+ icon_state = "roadbarrierpolice"
+ barricade_type = "roadbarrierpolice"
+
+// Metal
+/obj/structure/barricade/handrail/urban/road/metal
+ name = "metal road barrier"
+ icon_state = "centerroadbarrier"
+ barricade_type = "centerroadbarrier"
+
+/obj/structure/barricade/handrail/urban/road/metal/metaltan
+ name = "metal road barrier"
+ icon_state = "centerroadbarrier"
+ barricade_type = "centerroadbarrier"
+
+/obj/structure/barricade/handrail/urban/road/metal/metaldark
+ name = "metal road barrier"
+ icon_state = "centerroadbarrier2"
+ barricade_type = "centerroadbarrier2"
+
+/obj/structure/barricade/handrail/urban/road/metal/metaldark/Initialize(mapload)
+ . = ..()
+ if(dir == WEST || dir == EAST)
+ density = FALSE
+
+/obj/structure/barricade/handrail/urban/road/metal/metaldark2
+ name = "metal road barrier"
+ icon_state = "centerroadbarrier3"
+ barricade_type = "centerroadbarrier3"
+
+/obj/structure/barricade/handrail/urban/road/metal/metaldark2/Initialize(mapload)
+ . = ..()
+ if(dir == WEST || dir == EAST)
+ density = FALSE
+
+/obj/structure/barricade/handrail/urban/road/metal/double
+ name = "metal road barrier"
+ icon_state = "centerroadbarrierdouble"
+ barricade_type = "centerroadbarrierdouble"
+
+/obj/structure/barricade/handrail/urban/road/metal/double/Initialize(mapload)
+ . = ..()
+ if(dir == NORTH || dir == SOUTH)
+ overlays += image(icon, src, "[icon_state]_overlay", layer = ABOVE_ALL_MOB_LAYER)
+
+/obj/structure/barricade/handrail/urban/road/metal/double/white
+ icon_state = "centerroadbarrierdouble_white"
+ barricade_type = "centerroadbarrierdouble_white"
+
+/obj/structure/barricade/handrail/urban/road/metal/double/dark
+ icon_state = "centerroadbarrierdouble_dark"
+ barricade_type = "centerroadbarrierdouble_dark"
+
+/obj/structure/barricade/handrail/urban/handrail
+ name = "handrail"
+ icon_state = "handrail_hybrisa"
+ barricade_type = "handrail_hybrisa"
diff --git a/code/game/objects/structures/hybrisa_props.dm b/code/game/objects/structures/hybrisa_props.dm
new file mode 100644
index 00000000000..69d441bb07a
--- /dev/null
+++ b/code/game/objects/structures/hybrisa_props.dm
@@ -0,0 +1,2524 @@
+// Hybrisa props
+
+/obj/structure/prop/hybrisa
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ icon_state = "pimp"
+
+// Vehicles
+
+/obj/structure/prop/urban
+ name = "GENERIC URBAN PROP NAME"
+ ///bound heigh to set on init
+ var/set_bound_height
+ ///bound width to set on init
+ var/set_bound_width
+
+/obj/structure/prop/urban/Initialize(mapload) //if you're wondering why we're doing this on init instead of just using bound_height and width ask coderbus
+ . = ..()
+ if(set_bound_height)
+ bound_height = set_bound_height
+ if(set_bound_width)
+ bound_width = set_bound_width
+
+/obj/structure/prop/urban/vehicles
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ icon_state = "SUV"
+ max_integrity = 100
+ resistance_flags = XENO_DAMAGEABLE
+ ///used to determine the probability that a car will detonate upon being destroyed
+ var/explosion_probability = 1
+
+/obj/structure/prop/urban/vehicles/Destroy()
+ explode()
+ . = ..()
+
+/obj/structure/prop/densitychecker
+ name = "NOT VALID"
+ desc = "A mapping helper for detecting dense objects, how are you seeing this anyway?"
+ icon = 'icons/obj/structures/prop/mainship.dmi'
+ icon_state = "placeholderprop"
+ layer = ABOVE_ALL_MOB_LAYER
+ ///ignore platforms when density checking
+ var/ignore_platforms = FALSE
+ ///ignore handrails when density checking
+ var/ignore_handrails = FALSE
+ ///we want a pixel offset to set false when density checking
+ var/demand_offset = FALSE
+
+/obj/structure/prop/densitychecker/Initialize(mapload)
+ . = ..()
+ var/turf/targetturf = get_turf(src)
+ if(isclosedturf(targetturf))
+ qdel(src)
+ for(var/atom/movable/object AS in targetturf.contents)
+ if(ignore_handrails && istype(object, /obj/structure/barricade/handrail))
+ continue
+ if(ignore_platforms && istype(object, /obj/structure/platform))
+ continue
+ if(object.density && !demand_offset)
+ name = object.name
+ icon_state = "blocker"
+ return
+ else if(object.density)
+ var/pixelx = object.pixel_x
+ var/pixely = object.pixel_y
+ if(pixelx <= -1)
+ pixelx = pixelx * -1 //we want only absolute values for comparison purposes
+ if(pixely <= -1)
+ pixely = pixely * -1
+ if(pixelx >= 16 || pixely >= 16) //16 pixels is roughly halfway out of a tile, enough to cause trouble if dense
+ name = object.name
+ icon_state = "blocker"
+ return
+ icon_state = "blocker_off"
+
+/obj/structure/prop/urban/vehicles/Initialize(mapload)
+ . = ..()
+ if(dir == NORTH)
+ overlays += image(icon, src, "[initial(icon_state)]_top_r", layer = ABOVE_ALL_MOB_LAYER)
+ if(dir == SOUTH)
+ overlays += image(icon, src, "[initial(icon_state)]_top_l", layer = ABOVE_ALL_MOB_LAYER)
+ if(dir == WEST)
+ overlays += image(icon, src, "[initial(icon_state)]_top_rb", layer = ABOVE_ALL_MOB_LAYER)
+ if(dir == EAST)
+ overlays += image(icon, src, "[initial(icon_state)]_top_lb", layer = ABOVE_ALL_MOB_LAYER)
+
+/obj/structure/prop/urban/vehicles/meridian/take_damage(damage_amount, damage_type = BRUTE, armor_type = null, effects = TRUE, attack_dir, armour_penetration = 0, mob/living/blame_mob)
+ . = ..()
+ if(!.)
+ return
+ switch(obj_integrity)
+ if(50 to 60)
+ icon_state = initial(icon_state)
+ return
+ if(40 to 50)
+ icon_state = "[base_icon_state]_damage_[1]"
+ if(30 to 40)
+ icon_state = "[base_icon_state]_damage_[2]"
+ if(20 to 30)
+ icon_state = "[base_icon_state]_damage_[3]"
+ if(10 to 20)
+ icon_state = "[base_icon_state]_damage_[4]"
+ if(0 to 10)
+ icon_state = "[base_icon_state]_damage_[5]"
+
+///spawns a bunch of debris and plays a sound when a vehicle is wrecked
+/obj/structure/prop/urban/vehicles/proc/explode()
+ src.visible_message(span_danger("[src] blows apart!"), null, null, 1)
+ if(prob(explosion_probability))
+ cell_explosion(loc, 100, 50)
+ playsound(loc, 'sound/effects/car_crush.ogg', 25)
+ var/turf/Tsec = get_turf(src)
+ new /obj/item/stack/rods(Tsec)
+ new /obj/item/stack/rods(Tsec)
+ new /obj/item/stack/sheet/metal(Tsec)
+ new /obj/item/stack/sheet/metal(Tsec)
+ new /obj/item/stack/cable_coil/cut(Tsec)
+
+ new /obj/effect/spawner/gibspawner/robot(Tsec)
+ new /obj/effect/decal/cleanable/blood/oil(src.loc)
+
+/obj/structure/prop/urban/vehicles/largetruck
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ icon_state = "zenithlongtruck3"
+
+/obj/structure/prop/urban/vehicles/car
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ icon_state = "MeridianCar_1"
+
+
+// Very Large Vehicles
+
+/obj/structure/prop/urban/vehicles/large_vehicles
+ icon = 'icons/obj/structures/prop/urban/128x32_vehiclesexpanded.dmi'
+ icon_state = "armoredtruck_nt_security_1"
+ density = TRUE
+ layer = ABOVE_MOB_LAYER
+
+// Misc
+/obj/structure/prop/urban/vehicles/large_vehicles/ambulance
+ name = "ambulance"
+ desc = "Seems to be broken down."
+ icon_state = "ambulance"
+ set_bound_height = 32
+ set_bound_width = 96
+
+/obj/structure/prop/urban/vehicles/large_vehicles/ambulance/Initialize(mapload)
+ . = ..()
+ if(dir == NORTH || dir == EAST)
+ overlays += image(icon, src, "[initial(icon_state)]_top_r", layer = ABOVE_ALL_MOB_LAYER)
+ if(dir == SOUTH || dir == WEST)
+ overlays += image(icon, src, "[initial(icon_state)]_top_l", layer = ABOVE_ALL_MOB_LAYER)
+
+// Armored Truck
+
+/obj/structure/prop/urban/vehicles/large_vehicles/armored_trucks
+ icon_state = "armoredtruck_wy_security_1"
+ set_bound_height = 32
+ set_bound_width = 96
+
+/obj/structure/prop/urban/vehicles/large_vehicles/armored_trucks/nt_security/truck_1
+ name = "\improper Nanotrasen security truck"
+ desc = "Seems to be broken down."
+ icon_state = "armoredtruck_nt_security_1"
+
+/obj/structure/prop/urban/vehicles/large_vehicles/armored_trucks/nt_security/truck_2
+ name = "\improper Nanotrasen security truck"
+ desc = "Seems to be broken down."
+ icon_state = "armoredtruck_nt_security_2"
+
+// Armored Truck Goods
+/obj/structure/prop/urban/vehicles/large_vehicles/armored_trucks/heavy_loader/white
+ name = "heavy loader truck"
+ desc = "Seems to be broken down."
+ icon_state = "armoredtruck_white_white"
+
+/obj/structure/prop/urban/vehicles/large_vehicles/armored_trucks/heavy_loader/white_teal
+ name = "heavy loader truck"
+ desc = "Seems to be broken down."
+ icon_state = "armoredtruck_white_teal"
+
+/obj/structure/prop/urban/vehicles/large_vehicles/armored_trucks/heavy_loader/blue_white
+ name = "heavy loader truck"
+ desc = "Seems to be broken down."
+ icon_state = "armoredtruck_blue_white"
+
+// Mega-Hauler Trucks 128x64
+
+/obj/structure/prop/urban/vehicles/large_vehicles/mega_hauler_truck
+ name = "mega-hauler truck"
+ icon_state = "longtruck_kellandmining"
+ desc = "Seems to be broken down."
+ icon = 'icons/obj/structures/prop/urban/128x32_vehiclesexpanded.dmi'
+ set_bound_height = 32
+ set_bound_width = 128
+ resistance_flags = XENO_DAMAGEABLE
+ density = TRUE
+ max_integrity = 1000 //mega hauler trucks are still tanks that soak up fire
+ coverage = 95
+ soft_armor = list(MELEE = 30, BULLET = 90, LASER = 95, ENERGY = 55, BOMB = 60, BIO = 10, FIRE = 10, ACID = 10)
+
+
+/obj/structure/prop/urban/vehicles/large_vehicles/mega_hauler_truck/kelland
+ icon_state = "longtruck_kellandmining"
+
+/obj/structure/prop/urban/vehicles/large_vehicles/mega_hauler_truck/red_stripe
+ icon_state = "longtruck_blue_redstripe"
+
+/obj/structure/prop/urban/vehicles/large_vehicles/mega_hauler_truck/blue_stripe
+ icon_state = "longtruck_red_bluestripe"
+
+/obj/structure/prop/urban/vehicles/large_vehicles/mega_hauler_truck/brown
+ icon_state = "longtruck_brown"
+
+/obj/structure/prop/urban/vehicles/large_vehicles/mega_hauler_truck/donk
+ icon_state = "longtruck_donk"
+
+//WY
+/obj/structure/prop/urban/vehicles/large_vehicles/mega_hauler_truck/nt_black
+ name = "\improper Nanotrasen mega-hauler truck"
+ icon_state = "longtruck_nt_black"
+
+/obj/structure/prop/urban/vehicles/large_vehicles/mega_hauler_truck/nt_blue
+ name = "\improper Nanotrasen mega-hauler truck"
+ icon_state = "longtruck_nt_blue"
+
+// SUV
+/obj/structure/prop/urban/vehicles/suv
+ name = "SUV"
+ desc = "Seems to be broken down."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ icon_state = "SUV"
+ set_bound_height = 32
+ set_bound_width = 64
+ density = TRUE
+ coverage = 75
+
+/obj/structure/prop/urban/vehicles/suv/suv_1
+ icon_state = "SUV1"
+
+/obj/structure/prop/urban/vehicles/suv/suv_2
+ icon_state = "SUV2"
+
+/obj/structure/prop/urban/vehicles/suv/suv_5
+ icon_state = "SUV5"
+
+/obj/structure/prop/urban/vehicles/suv/suv_6
+ icon_state = "SUV6"
+
+/obj/structure/prop/urban/vehicles/suv/suv_7
+ icon_state = "SUV7"
+
+/obj/structure/prop/urban/vehicles/suv/suv_8
+ icon_state = "SUV8"
+
+// damaged suv
+
+/obj/structure/prop/urban/vehicles/suv/suvdamaged
+ name = "heavily damaged SUV"
+ desc = "A shell of a vehicle, broken down beyond repair."
+ icon_state = "SUV_damaged"
+
+/obj/structure/prop/urban/vehicles/suv/suvdamaged/suv_damaged1
+ icon_state = "SUV1_damaged"
+
+/obj/structure/prop/urban/vehicles/suv/suvdamaged/suv_damaged2
+ icon_state = "SUV2_damaged"
+
+// Meridian Cars - Damage States
+/obj/structure/prop/urban/vehicles/meridian
+ name = "\improper Mono-Spectra"
+ desc = "The 'Mono-Spectra', a mass-produced civilian vehicle for extraterrestrial markets, in and outside of Terra controlled space. Produced by 'Meridian' a car marque and associated operating division of the Nanotrasen Corporation."
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_red.dmi'
+ icon_state = "meridian_red"
+ set_bound_height = 32
+ set_bound_width = 64
+ density = TRUE
+ layer = ABOVE_MOB_LAYER
+ resistance_flags = XENO_DAMAGEABLE
+ coverage = 40
+ base_icon_state = "meridian_red"
+ max_integrity = 60
+ allow_pass_flags = PASS_LOW_STRUCTURE|PASSABLE|PASS_WALKOVER
+ soft_armor = list(MELEE = 10, BULLET = 75, LASER = 45, ENERGY = 45, BOMB = 20, BIO = 10, FIRE = 10, ACID = 10)
+
+/obj/structure/prop/urban/vehicles/meridian/Initialize(mapload)
+ . = ..()
+ overlays.Cut()
+
+/obj/structure/prop/urban/vehicles/meridian/red
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_red.dmi'
+ icon_state = "meridian_red"
+ base_icon_state = "meridian_red"
+
+/obj/structure/prop/urban/vehicles/meridian/red/damageone
+ icon_state = "meridian_red_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/red/damagetwo
+ icon_state = "meridian_red_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/red/damagethree
+ icon_state = "meridian_red_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/red/damagefour
+ icon_state = "meridian_red_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/red/damagefive
+ icon_state = "meridian_red_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/black
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_black.dmi'
+ icon_state = "meridian_black"
+ base_icon_state = "meridian_black"
+
+/obj/structure/prop/urban/vehicles/meridian/black/damageone
+ icon_state = "meridian_black_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/black/damagetwo
+ icon_state = "meridian_black_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/black/damagethree
+ icon_state = "meridian_black_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/black/damagefour
+ icon_state = "meridian_black_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/black/damagefive
+ icon_state = "meridian_black_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/blue
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_blue.dmi'
+ icon_state = "meridian_blue"
+ base_icon_state = "meridian_blue"
+
+/obj/structure/prop/urban/vehicles/meridian/blue/damageone
+ icon_state = "meridian_blue_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/blue/damagetwo
+ icon_state = "meridian_blue_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/blue/damagethree
+ icon_state = "meridian_blue_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/blue/damagefour
+ icon_state = "meridian_blue_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/blue/damagefive
+ icon_state = "meridian_blue_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/brown
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_brown.dmi'
+ icon_state = "meridian_brown"
+ base_icon_state = "meridian_brown"
+
+/obj/structure/prop/urban/vehicles/meridian/brown/damageone
+ icon_state = "meridian_brown_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/brown/damagetwo
+ icon_state = "meridian_brown_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/brown/damagethree
+ icon_state = "meridian_brown_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/brown/damagefour
+ icon_state = "meridian_brown_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/brown/damagefive
+ icon_state = "meridian_brown_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/cop
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_cop.dmi'
+ icon_state = "meridian_cop"
+ base_icon_state = "meridian_cop"
+
+/obj/structure/prop/urban/vehicles/meridian/cop/damageone
+ icon_state = "meridian_cop_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/cop/damagetwo
+ icon_state = "meridian_cop_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/cop/damagethree
+ icon_state = "meridian_cop_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/cop/damagefour
+ icon_state = "meridian_cop_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/cop/damagefive
+ icon_state = "meridian_cop_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/desat_blue
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_desatblue.dmi'
+ icon_state = "meridian_desatblue"
+ base_icon_state = "meridian_desatblue"
+
+/obj/structure/prop/urban/vehicles/meridian/desat_blue/damageone
+ icon_state = "meridian_desatblue_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/desat_blue/damagetwo
+ icon_state = "meridian_desatblue_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/desat_blue/damagethree
+ icon_state = "meridian_desatblue_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/desat_blue/damagefour
+ icon_state = "meridian_desatblue_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/desat_blue/damagefive
+ icon_state = "meridian_desatblue_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/green
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_green.dmi'
+ icon_state = "meridian_green"
+ base_icon_state = "meridian_green"
+
+/obj/structure/prop/urban/vehicles/meridian/green/damageone
+ icon_state = "meridian_green_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/green/damagetwo
+ icon_state = "meridian_green_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/green/damagethree
+ icon_state = "meridian_green_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/green/damagefour
+ icon_state = "meridian_green_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/green/damagefive
+ icon_state = "meridian_green_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/light_blue
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_lightblue.dmi'
+ icon_state = "meridian_lightblue"
+ base_icon_state = "meridian_lightblue"
+
+/obj/structure/prop/urban/vehicles/meridian/light_blue/damageone
+ icon_state = "meridian_lightblue_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/light_blue/damagetwo
+ icon_state = "meridian_lightblue_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/light_blue/damagethree
+ icon_state = "meridian_lightblue_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/light_blue/damagefour
+ icon_state = "meridian_lightblue_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/light_blue/damagefive
+ icon_state = "meridian_lightblue_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/pink
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_pink.dmi'
+ icon_state = "meridian_pink"
+ base_icon_state = "meridian_pink"
+
+/obj/structure/prop/urban/vehicles/meridian/pink/damageone
+ icon_state = "meridian_pink_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/pink/damagetwo
+ icon_state = "meridian_pink_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/pink/damagethree
+ icon_state = "meridian_pink_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/pink/damagefour
+ icon_state = "meridian_pink_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/pink/damagefive
+ icon_state = "meridian_pink_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/purple
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_purple.dmi'
+ icon_state = "meridian_purple"
+ base_icon_state = "meridian_purple"
+
+/obj/structure/prop/urban/vehicles/meridian/purple/damageone
+ icon_state = "meridian_purple_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/purple/damagetwo
+ icon_state = "meridian_purple_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/purple/damagethree
+ icon_state = "meridian_purple_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/purple/damagefour
+ icon_state = "meridian_purple_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/purple/damagefive
+ icon_state = "meridian_purple_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/turquoise
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_turquoise.dmi'
+ icon_state = "meridian_turquoise"
+ base_icon_state = "meridian_turquoise"
+
+/obj/structure/prop/urban/vehicles/meridian/turquoise/damageone
+ icon_state = "meridian_turquoise_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/turquoise/damagetwo
+ icon_state = "meridian_turquoise_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/turquoise/damagethree
+ icon_state = "meridian_turquoise_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/turquoise/damagefour
+ icon_state = "meridian_turquoise_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/turquoise/damagefive
+ icon_state = "meridian_turquoise_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/orange
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_orange.dmi'
+ icon_state = "meridian_orange"
+ base_icon_state = "meridian_orange"
+
+/obj/structure/prop/urban/vehicles/meridian/orange/damageone
+ icon_state = "meridian_orange_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/orange/damagetwo
+ icon_state = "meridian_orange_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/orange/damagethree
+ icon_state = "meridian_orange_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/orange/damagefour
+ icon_state = "meridian_orange_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/orange/damagefive
+ icon_state = "meridian_orange_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/generic
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_wy.dmi'
+ icon_state = "meridian_wy"
+ base_icon_state = "meridian_wy"
+
+/obj/structure/prop/urban/vehicles/meridian/generic/damageone
+ icon_state = "meridian_wy_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/generic/damagetwo
+ icon_state = "meridian_wy_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/generic/damagethree
+ icon_state = "meridian_wy_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/generic/damagefour
+ icon_state = "meridian_wy_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/generic/damagefive
+ icon_state = "meridian_wy_damage_5"
+ max_integrity = 10
+
+/obj/structure/prop/urban/vehicles/meridian/taxi
+ icon = 'icons/obj/structures/prop/urban_vehicles/meridian_taxi.dmi'
+ icon_state = "meridian_taxi"
+ base_icon_state = "meridian_taxi"
+
+/obj/structure/prop/urban/vehicles/meridian/taxi/damageone
+ icon_state = "meridian_taxi_damage_1"
+ max_integrity = 50
+
+/obj/structure/prop/urban/vehicles/meridian/taxi/damagetwo
+ icon_state = "meridian_taxi_damage_2"
+ max_integrity = 40
+
+/obj/structure/prop/urban/vehicles/meridian/taxi/damagethree
+ icon_state = "meridian_taxi_damage_3"
+ max_integrity = 30
+
+/obj/structure/prop/urban/vehicles/meridian/taxi/damagefour
+ icon_state = "meridian_taxi_damage_4"
+ max_integrity = 20
+
+/obj/structure/prop/urban/vehicles/meridian/taxi/damagefive
+ icon_state = "meridian_taxi_damage_5"
+ max_integrity = 10
+
+// Car Chassis
+
+/obj/structure/prop/urban/vehicles/car/car_chassis
+ desc = "A Mono-Spectra chassis in the early stages of assembly."
+
+/obj/structure/prop/urban/vehicles/car/car_chassis
+ name = "\improper Mono-Spectra Chassis"
+ icon_state = "MeridianCar_shell"
+
+/obj/structure/prop/urban/vehicles/car/car_chassis/Initialize(mapload)
+ . = ..()
+ overlays.Cut()
+
+// small trucks
+
+/obj/structure/prop/urban/vehicles/truck
+ name = "truck"
+ icon_state = "zentruck1"
+ desc = "Seems to be broken down."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ set_bound_height = 32
+ set_bound_width = 64
+ max_integrity = 120
+ density = TRUE
+
+/obj/structure/prop/urban/vehicles/truck/truck1
+ icon_state = "zentruck2"
+
+/obj/structure/prop/urban/vehicles/truck/truck2
+ icon_state = "zentruck3"
+
+/obj/structure/prop/urban/vehicles/truck/truck3
+ icon_state = "zentruck4"
+
+/obj/structure/prop/urban/vehicles/truck/truck4
+ icon_state = "zentruck5"
+
+/obj/structure/prop/urban/vehicles/truck/truck5
+ icon_state = "truck_cargo"
+
+/obj/structure/prop/urban/vehicles/truck/truck6
+ icon_state = "truck"
+
+/obj/structure/prop/urban/vehicles/truck/garbage
+ name = "garbage truck"
+ icon_state = "zengarbagetruck"
+ desc = "Seems to be broken down."
+
+/obj/structure/prop/urban/vehicles/truck/mining
+ name = "mining supply truck"
+ icon_state = "truck_mining"
+ desc = "Seems to be broken down."
+// large trucks
+
+/obj/structure/prop/urban/vehicles/largetruck
+ name = "mega-hauler truck"
+ icon_state = "zenithlongtruck4"
+ desc = "Seems to be broken down."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ set_bound_height = 32
+ set_bound_width = 64
+ density = TRUE
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruck1
+ icon_state = "zenithlongtruck2"
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruck2
+ icon_state = "zenithlongtruck3"
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruck3
+ icon_state = "zenithlongtruck4"
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruck4
+ icon_state = "zenithlongtruck5"
+
+// mining truck
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruckmining
+ icon_state = "zenithlongtruckkellandmining1"
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruckmining
+ name = "Kelland mining mega-hauler truck"
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruckmining/mining
+ icon_state = "zenithlongtruckkellandmining1"
+
+// w-y truck
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruckwy
+ icon_state = "zenithlongtruckweyland1"
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruckwy
+ name = "\improper Nanotrasen mega-hauler truck"
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruckwy/wy1
+ icon_state = "zenithlongtruckweyland1"
+
+/obj/structure/prop/urban/vehicles/largetruck/largetruckwy/wy2
+ icon_state = "zenithlongtruckweyland2"
+
+// Colony Crawlers
+
+/obj/structure/prop/urban/vehicles/colonycrawlers
+ icon_state = "crawler_wy2"
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ set_bound_height = 32
+ set_bound_width = 64
+ density = TRUE
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/mining
+ icon_state = "miningcrawler1"
+ desc = "It is a tread bound crawler used in harsh conditions. Supplied by The Kelland Mining Company; A subsidiary of Nanotrasen."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/mining2
+ icon_state = "crawler_fuel"
+ desc = "It is a tread bound crawler used in harsh conditions. Supplied by The Kelland Mining Company; A subsidiary of Nanotrasen."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/mining3
+ icon_state = "crawler_covered_bed"
+ desc = "It is a tread bound crawler used in harsh conditions. Supplied by The Kelland Mining Company; A subsidiary of Nanotrasen."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/science
+ icon_state = "crawler_wy2"
+ desc = "It is a tread bound crawler used in harsh conditions. This one is designed for personnel transportation. Supplied by Orbital Blue International; 'Your friends, in the Aerospace business.' A subsidiary of Nanotrasen."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+
+// science crawlers
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/science
+ name = "\improper Nanotrasen colony crawler"
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/science/science1
+ icon_state = "crawler_wy1"
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/science/science2
+ icon_state = "crawler_wy2"
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+
+// Mining Crawlers
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/mining
+ name = "kelland mining colony crawler"
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/mining/mining1
+ desc = "It is a tread bound crawler used in harsh conditions. Supplied by The Kelland Mining Company; A subsidiary of Nanotrasen."
+ icon_state = "miningcrawler2"
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/mining/mining2
+ desc = "It is a tread bound crawler used in harsh conditions. Supplied by The Kelland Mining Company; A subsidiary of Nanotrasen."
+ icon_state = "miningcrawler3"
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/mining/mining3
+ desc = "It is a tread bound crawler used in harsh conditions. Supplied by The Kelland Mining Company; A subsidiary of Nanotrasen."
+ icon_state = "miningcrawler4"
+
+/obj/structure/prop/urban/vehicles/colonycrawlers/mining/mining4
+ desc = "It is a tread bound crawler used in harsh conditions. Supplied by The Kelland Mining Company; A subsidiary of Nanotrasen."
+ icon_state = "miningcrawlerblank"
+
+// Special SUV's
+
+/obj/structure/prop/urban/vehicles/suv/misc
+ name = "\improper Nanotrasen rapid response vehicle"
+ desc = "Seems to be broken down."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ icon_state = "WYSUV1"
+ set_bound_height = 32
+ set_bound_width = 64
+ density = TRUE
+
+/obj/structure/prop/urban/vehicles/suv/misc/wy1
+ icon_state = "WYSUV1"
+
+/obj/structure/prop/urban/vehicles/suv/misc/wy2
+ icon_state = "WYSUV2"
+
+/obj/structure/prop/urban/vehicles/suv/misc/wy3
+ icon_state = "WYSUV3"
+
+/obj/structure/prop/urban/vehicles/suv/misc/ambulance
+ name = "emergency response medical van"
+ desc = "Seems to be broken down."
+ icon_state = "ambulance"
+
+/obj/structure/prop/urban/vehicles/suv/misc/whitevan
+ name = "maintenance SUV"
+ desc = "Seems to be broken down."
+ icon_state = "whitevan"
+
+/obj/structure/prop/urban/vehicles/suv/misc/maintenance
+ name = "maintenance SUV"
+ desc = "Seems to be broken down."
+ icon_state = "maintenaceSUV"
+
+/obj/structure/prop/urban/vehicles/suv/misc/marshalls
+ name = "colonial marshalls rapid response SUV"
+ desc = "Seems to be broken down."
+ icon_state = "marshalls"
+
+/obj/structure/prop/urban/vehicles/suv/misc/marshalls2
+ name = "colonial marshalls rapid response SUV"
+ desc = "Seems to be broken down."
+ icon_state = "marshalls2"
+
+/obj/structure/prop/urban/vehicles/suv/misc/marshalls2/Initialize(mapload)
+ . = ..()
+ overlays.Cut()
+
+/obj/structure/prop/urban/vehicles/suv/misc/expensive
+ name = "Expensive looking SUV"
+ desc = "Seems to be broken down."
+ icon_state = "SUV9"
+
+/obj/structure/prop/urban/vehicles/suv/misc/expensive2
+ name = "Expensive Nanotrasen SUV"
+ desc = "Seems to be broken down."
+ icon_state = "blackSUV"
+
+/obj/structure/prop/urban/vehicles/suv/misc/expensive3
+ name = "The Pimp-Mobile"
+ desc = "Seems to be broken down."
+ icon_state = "pimpmobile"
+
+// Vans
+
+/obj/structure/prop/urban/vehicles/van
+ name = "van"
+ desc = "Seems to be broken down."
+ icon = 'icons/obj/structures/prop/urban/vehiclesexpanded.dmi'
+ icon_state = "greyvan"
+ set_bound_height = 32
+ set_bound_width = 64
+ density = TRUE
+
+/obj/structure/prop/urban/vehicles/van/vandamaged
+ name = "van"
+ desc = "A shell of a vehicle, broken down beyond repair."
+ icon_state = "greyvan_damaged"
+
+/obj/structure/prop/urban/vehicles/van/vanpizza
+ name = "pizza delivery van"
+ icon_state = "pizzavan"
+
+/obj/structure/prop/urban/vehicles/van/vanmining
+ name = "Kelland Mining van"
+ icon_state = "kellandminingvan"
+
+/obj/structure/prop/urban/vehicles/van/hyperdynevan
+ name = "Hyperdyne van"
+ icon_state = "hyperdynevan"
+
+/obj/structure/prop/urban/vehicles/crashedcarsleft
+ name = "car pileup"
+ desc = "Burned out wrecked vehicles block your path."
+ icon = 'icons/obj/structures/prop/urban/crashedcars.dmi'
+ icon_state = "crashedcarsleft"
+ set_bound_height = 64
+ set_bound_width = 64
+ density = TRUE
+ layer = 5
+
+/obj/structure/prop/urban/vehicles/crashedcarsright
+ name = "car pileup"
+ desc = "Burned out wrecked vehicles block your path."
+ icon = 'icons/obj/structures/prop/urban/crashedcars.dmi'
+ icon_state = "crashedcarsright"
+ set_bound_height = 64
+ set_bound_width = 64
+ density = TRUE
+ layer = 5
+
+// Cave props
+
+/obj/structure/prop/urban/boulders
+ icon = 'icons/obj/structures/boulder_largedark.dmi'
+ icon_state = "boulder_largedark1"
+
+/obj/structure/prop/urban/boulders/large_boulderdark
+ name = "boulder"
+ desc = "A large rock. It's not cooking anything."
+ icon = 'icons/obj/structures/boulder_largedark.dmi'
+ icon_state = "boulder_largedark1"
+ density = TRUE
+ set_bound_height = 64
+ set_bound_width = 64
+
+/obj/structure/prop/urban/boulders/large_boulderdark/boulder_dark1
+ icon_state = "boulder_largedark1"
+
+/obj/structure/prop/urban/boulders/large_boulderdark/boulder_dark2
+ icon_state = "boulder_largedark2"
+
+/obj/structure/prop/urban/boulders/large_boulderdark/boulder_dark3
+ icon_state = "boulder_largedark3"
+
+/obj/structure/prop/urban/boulders/wide_boulderdark
+ name = "boulder"
+ desc = "A large rock. It's not cooking anything."
+ icon = 'icons/obj/structures/boulder_widedark.dmi'
+ icon_state = "boulderwidedark"
+ density = TRUE
+ set_bound_height = 32
+ set_bound_width = 64
+
+/obj/structure/prop/urban/boulders/wide_boulderdark/wide_boulder1
+ icon_state = "boulderwidedark"
+
+/obj/structure/prop/urban/boulders/wide_boulderdark/wide_boulder2
+ icon_state = "boulderwidedark2"
+
+/obj/structure/prop/urban/boulders/smallboulderdark
+ name = "boulder"
+ icon_state = "bouldersmalldark1"
+ desc = "A large rock. It's not cooking anything."
+ icon = 'icons/obj/structures/boulder_small.dmi'
+ density = TRUE
+
+/obj/structure/prop/urban/boulders/smallboulderdark/boulder_dark1
+ icon_state = "bouldersmalldark1"
+
+/obj/structure/prop/urban/boulders/smallboulderdark/boulder_dark2
+ icon_state = "bouldersmalldark2"
+
+/obj/structure/prop/urban/boulders/smallboulderdark/boulder_dark3
+ icon_state = "bouldersmalldark3"
+
+/obj/structure/prop/urban/cavedecor
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ name = "stalagmite"
+ icon_state = "stalagmite"
+ desc = "A cave stalagmite."
+ layer = TURF_LAYER
+ plane = FLOOR_PLANE
+
+/obj/structure/prop/urban/cavedecor/stalagmite0
+ icon_state = "stalagmite"
+
+/obj/structure/prop/urban/cavedecor/stalagmite1
+ icon_state = "stalagmite1"
+
+/obj/structure/prop/urban/cavedecor/stalagmite2
+ icon_state = "stalagmite2"
+
+/obj/structure/prop/urban/cavedecor/stalagmite3
+ icon_state = "stalagmite3"
+
+/obj/structure/prop/urban/cavedecor/stalagmite4
+ icon_state = "stalagmite4"
+
+/obj/structure/prop/urban/cavedecor/stalagmite5
+ icon_state = "stalagmite5"
+
+
+// Supermart
+
+/obj/structure/prop/urban/supermart
+ name = "long rack"
+ icon_state = "longrack1"
+ desc = "A long shelf filled with various foodstuffs"
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ density = TRUE
+
+/obj/structure/prop/urban/supermart/rack/longrackempty
+ name = "shelf"
+ desc = "A long empty shelf."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "longrackempty"
+
+/obj/structure/prop/urban/supermart/rack/longrack1
+ name = "shelf"
+ desc = "A long shelf filled with various foodstuffs"
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "longrack1"
+
+/obj/structure/prop/urban/supermart/rack/longrack2
+ name = "shelf"
+ desc = "A long shelf filled with various foodstuffs"
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "longrack2"
+
+/obj/structure/prop/urban/supermart/rack/longrack3
+ name = "shelf"
+ desc = "A long shelf filled with various foodstuffs"
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "longrack3"
+
+/obj/structure/prop/urban/supermart/rack/longrack4
+ name = "shelf"
+ desc = "A long shelf filled with various foodstuffs"
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "longrack4"
+
+/obj/structure/prop/urban/supermart/rack/longrack5
+ name = "shelf"
+ desc = "A long shelf filled with various foodstuffs"
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "longrack5"
+
+/obj/structure/prop/urban/supermart/rack/longrack6
+ name = "shelf"
+ desc = "A long shelf filled with various foodstuffs"
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "longrack6"
+
+/obj/structure/prop/urban/supermart/rack/longrack7
+ name = "shelf"
+ desc = "A long shelf filled with various foodstuffs"
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "longrack7"
+
+/obj/structure/prop/urban/supermart/supermartbelt
+ name = "conveyor belt"
+ desc = "A conveyor belt."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "checkoutbelt"
+
+/obj/structure/prop/urban/supermart/freezer
+ name = "commercial freezer"
+ desc = "A commercial grade freezer."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "freezerupper"
+ density = TRUE
+/obj/structure/prop/urban/supermart/freezer/supermartfreezer1
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "freezerupper"
+
+/obj/structure/prop/urban/supermart/freezer/supermartfreezer2
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "freezerlower"
+
+/obj/structure/prop/urban/supermart/freezer/supermartfreezer3
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "freezermid"
+
+/obj/structure/prop/urban/supermart/freezer/supermartfreezer4
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "freezerupper1"
+
+/obj/structure/prop/urban/supermart/freezer/supermartfreezer5
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "freezerlower1"
+
+/obj/structure/prop/urban/supermart/freezer/supermartfreezer6
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "freezermid1"
+
+/obj/structure/prop/urban/supermart/supermartfruitbasketempty
+ name = "basket"
+ desc = "A basket."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "supermarketbasketempty"
+
+/obj/structure/prop/urban/supermart/supermartfruitbasketoranges
+ name = "basket"
+ desc = "A basket full of oranges."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "supermarketbasket1"
+
+/obj/structure/prop/urban/supermart/supermartfruitbasketpears
+ name = "basket"
+ desc = "A basket full of pears."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "supermarketbasket2"
+
+/obj/structure/prop/urban/supermart/supermartfruitbasketcarrots
+ name = "basket"
+ desc = "A basket full of carrots."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "supermarketbasket3"
+
+/obj/structure/prop/urban/supermart/supermartfruitbasketmelons
+ name = "basket"
+ desc = "A basket full of melons."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "supermarketbasket4"
+
+/obj/structure/prop/urban/supermart/supermartfruitbasketapples
+ name = "basket"
+ desc = "A basket full of apples."
+ icon = 'icons/obj/structures/prop/urban/supermart.dmi'
+ icon_state = "supermarketbasket5"
+
+// Furniture
+/obj/structure/prop/urban/furniture
+ icon = 'icons/obj/structures/prop/urban/urbantables.dmi'
+ icon_state = "blackmetaltable"
+ resistance_flags = XENO_DAMAGEABLE
+
+/obj/structure/prop/urban/furniture/tables
+ icon = 'icons/obj/structures/prop/urban/urbantables.dmi'
+ icon_state = "table_pool"
+ allow_pass_flags = PASS_LOW_STRUCTURE|PASSABLE|PASS_WALKOVER
+
+/obj/structure/prop/urban/furniture/tables/tableblack
+ name = "large metal table"
+ desc = "A large black metal table, looks very expensive."
+ icon_state = "blackmetaltable"
+ density = TRUE
+ climbable = TRUE
+ set_bound_height = 32
+ set_bound_width = 64
+
+/obj/structure/prop/urban/furniture/tables/tableblack/blacktablecomputer
+ icon = 'icons/obj/structures/prop/urban/urbantables.dmi'
+ icon_state = "blackmetaltable_computer"
+
+/obj/structure/prop/urban/furniture/tables/tablewood
+ name = "large wood table"
+ desc = "A large wooden table, looks very expensive."
+ icon_state = "brownlargetable"
+ density = TRUE
+ climbable = TRUE
+ set_bound_height = 32
+ set_bound_width = 64
+
+/obj/structure/prop/urban/furniture/tables/tablewood/woodtablecomputer
+ icon = 'icons/obj/structures/prop/urban/urbantables.dmi'
+ icon_state = "brownlargetable_computer"
+
+/obj/structure/prop/urban/furniture/tables/tablepool
+ name = "pool table"
+ desc = "A large table used for Pool."
+ icon = 'icons/obj/structures/prop/urban/urbantables.dmi'
+ icon_state = "table_pool"
+ density = TRUE
+ set_bound_height = 32
+ set_bound_width = 64
+ climbable = TRUE
+
+/obj/structure/prop/urban/furniture/tables/tablegambling
+ name = "gambling table"
+ desc = "A large table used for gambling."
+ icon = 'icons/obj/structures/prop/urban/urbantables.dmi'
+ icon_state = "table_cards"
+ density = TRUE
+ set_bound_height = 32
+ set_bound_width = 64
+ climbable = TRUE
+
+// Chairs
+/obj/structure/bed/urban/chairs
+ name = "expensive chair"
+ desc = "An expensive looking chair"
+ resistance_flags = XENO_DAMAGEABLE
+
+/obj/structure/bed/urban/chairs/black
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "comfychair_zenithblack"
+
+/obj/structure/bed/urban/chairs/red
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "comfychair_zenithred"
+
+/obj/structure/bed/urban/chairs/blue
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "comfychair_zenithblue"
+
+/obj/structure/bed/urban/chairs/brown
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "comfychair_zenithbrown"
+
+// Beds
+
+/obj/structure/bed/hybrisa
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "hybrisa"
+
+/obj/structure/bed/urban/prisonbed
+ name = "bunk bed"
+ desc = "A sorry looking bunk-bed."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "prisonbed"
+
+/obj/structure/bed/urban/bunkbed1
+ name = "bunk bed"
+ desc = "A comfy looking bunk-bed."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "zbunkbed"
+
+/obj/structure/bed/urban/bunkbed2
+ name = "bunk bed"
+ desc = "A comfy looking bunk-bed."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "zbunkbed2"
+
+/obj/structure/bed/urban/bunkbed3
+ name = "bunk bed"
+ desc = "A comfy looking bunk-bed."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "zbunkbed3"
+
+/obj/structure/bed/urban/bunkbed4
+ name = "bunk bed"
+ desc = "A comfy looking bunk-bed."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "zbunkbed4"
+
+/obj/structure/bed/urban/hospitalbeds
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "hospital"
+
+/obj/structure/bed/urban/hospitalbeds/hospitalbed1
+ name = "hospital bed"
+ desc = "A mattress seated on a rectangular metallic frame with wheels. This is used to support a lying person in a comfortable manner."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "bigrollerempty2_up"
+
+/obj/structure/bed/urban/hospitalbeds/hospitalbed2
+ name = "hospital bed"
+ desc = "A mattress seated on a rectangular metallic frame with wheels. This is used to support a lying person in a comfortable manner."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "bigrollerempty_up"
+
+/obj/structure/bed/urban/hospitalbeds/hospitalbed3
+ name = "hospital bed"
+ desc = "A mattress seated on a rectangular metallic frame with wheels. This is used to support a lying person in a comfortable manner."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "bigrollerempty3_up"
+
+// Xenobiology
+
+/obj/structure/prop/urban/xenobiology
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocellemptyon"
+ layer = ABOVE_MOB_LAYER
+
+
+/obj/structure/prop/urban/xenobiology/small/empty
+ name = "specimen containment cell"
+ desc = "It's empty."
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocellemptyon"
+ density = TRUE
+
+/obj/structure/prop/urban/xenobiology/small/offempty
+ name = "specimen containment cell"
+ desc = "It's turned off and empty."
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocellemptyoff"
+ density = TRUE
+
+/obj/structure/prop/urban/xenobiology/small/larva
+ name = "specimen containment cell"
+ desc = "There is something worm-like inside..."
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocelllarva"
+ density = TRUE
+
+/obj/structure/prop/urban/xenobiology/small/egg
+ name = "specimen containment cell"
+ desc = "There is, what looks like some sort of egg inside..."
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocellegg"
+ density = TRUE
+
+/obj/structure/prop/urban/xenobiology/small/hugger
+ name = "specimen containment cell"
+ desc = "There's something spider-like inside..."
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocellhugger"
+ density = TRUE
+
+/obj/structure/prop/urban/xenobiology/small/cracked1
+ name = "specimen containment cell"
+ desc = "Looks like something broke it...from the inside."
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocellcrackedempty"
+ density = TRUE
+
+/obj/structure/prop/urban/xenobiology/small/cracked2
+ name = "specimen containment cell"
+ desc = "Looks like something broke it...from the inside."
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocellcrackedempty2"
+ density = TRUE
+
+/obj/structure/prop/urban/xenobiology/small/crackedegg
+ name = "specimen containment cell"
+ desc = "Looks like something broke it, there's a giant empty egg inside."
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics.dmi'
+ icon_state = "xenocellcrackedegg"
+ density = TRUE
+
+/obj/structure/prop/urban/xenobiology/big
+ name = "specimen containment cell"
+ desc = "A giant tube with a hulking monstrosity inside, is this thing alive?"
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics2.dmi'
+ icon_state = "bigqueencryo1"
+
+/obj/structure/prop/urban/xenobiology/big/bigleft
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics2.dmi'
+ icon_state = "bigqueencryo1"
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/xenobiology/big/bigright
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics2.dmi'
+ icon_state = "bigqueencryo2"
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/xenobiology/big/bigbottomleft
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics2.dmi'
+ icon_state = "bigqueencryo3"
+ density = TRUE
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/xenobiology/big/bigbottomright
+ icon = 'icons/obj/structures/prop/urban/urbanxenocryogenics2.dmi'
+ icon_state = "bigqueencryo4"
+ density = TRUE
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/xenobiology/misc
+ name = "strange egg"
+ desc = "A strange ancient looking egg, it seems to be inert."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "inertegg"
+ layer = 2
+
+// Engineer
+
+/obj/structure/prop/hybrisa/engineer
+ icon = 'icons/obj/structures/prop/urban/engineerjockey.dmi'
+ icon_state = "spacejockey"
+
+/obj/structure/prop/hybrisa/engineer/spacejockey
+ name = "Giant Pilot"
+ desc = "A Giant Alien life form. Looks like it's been dead a long time. Fossilized. Looks like it's growing out of the chair. Bones are bent outward, like it exploded from inside."
+ icon = 'icons/obj/structures/prop/urban/engineerjockey.dmi'
+ icon_state = "spacejockey"
+ layer = ABOVE_MOB_LAYER
+ resistance_flags = RESIST_ALL
+
+/obj/structure/prop/urban/engineer
+ icon_state = "spacejockey"
+
+/obj/structure/prop/urban/engineer/giantconsole
+ name = "Giant Alien Console"
+ desc = "A Giant Alien console of some kind, unlike anything you've ever seen before. Who knows the purpose of this strange technology..."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "engineerconsole"
+ set_bound_height = 32
+ set_bound_width = 32
+ density = TRUE
+/obj/structure/prop/urban/engineer/engineerpillar
+ icon = 'icons/obj/structures/prop/urban/urbanengineerpillarangled.dmi'
+ icon_state = "engineerpillar_SW1fade"
+ set_bound_height = 64
+ set_bound_width = 128
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/engineer/engineerpillar/northwesttop
+ name = "strange pillar"
+ icon = 'icons/obj/structures/prop/urban/urbanengineerpillarangled.dmi'
+ icon_state = "engineerpillar_NW1"
+/obj/structure/prop/urban/engineer/engineerpillar/northwestbottom
+ name = "strange pillar"
+ icon = 'icons/obj/structures/prop/urban/urbanengineerpillarangled.dmi'
+ icon_state = "engineerpillar_NW2"
+/obj/structure/prop/urban/engineer/engineerpillar/southwesttop
+ name = "strange pillar"
+ icon = 'icons/obj/structures/prop/urban/urbanengineerpillarangled.dmi'
+ icon_state = "engineerpillar_SW1"
+/obj/structure/prop/urban/engineer/engineerpillar/southwestbottom
+ name = "strange pillar"
+ icon = 'icons/obj/structures/prop/urban/urbanengineerpillarangled.dmi'
+ icon_state = "engineerpillar_SW2"
+/obj/structure/prop/urban/engineer/engineerpillar/smallsouthwest1
+ name = "strange pillar"
+ icon = 'icons/obj/structures/prop/urban/urbanengineerpillarangled.dmi'
+ icon_state = "engineerpillar_SW1fade"
+/obj/structure/prop/urban/engineer/engineerpillar/smallsouthwest2
+ name = "strange pillar"
+ icon = 'icons/obj/structures/prop/urban/urbanengineerpillarangled.dmi'
+ icon_state = "engineerpillar_SW2fade"
+
+// Airport
+
+/obj/structure/prop/urban/airport
+ name = "nose cone"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dropshipfrontwhite1"
+
+/obj/structure/prop/urban/airport/dropshipnosecone
+ name = "nose cone"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dropshipfrontwhite1"
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/airport/dropshipwingleft
+ name = "wing"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dropshipwingtop1"
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/airport/dropshipwingright
+ name = "wing"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dropshipwingtop2"
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/airport/dropshipvent1left
+ name = "vent"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dropshipvent1"
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/airport/dropshipvent2right
+ name = "vent"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dropshipvent2"
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/airport/dropshipventleft
+ name = "vent"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dropshipvent3"
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/airport/dropshipventright
+ name = "vent"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dropshipvent4"
+ layer = ABOVE_MOB_LAYER
+
+// Dropship damage
+
+/obj/structure/prop/urban/airport/dropshipenginedamage
+ name = "dropship damage"
+ desc = "the engine appears to have severe damage."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "dropship_engine_damage"
+ set_bound_height = 64
+ set_bound_width = 96
+
+/obj/structure/prop/urban/airport/dropshipenginedamagenofire
+ name = "dropship damage"
+ desc = "the engine appears to have severe damage."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "dropship_engine_damage_nofire"
+ set_bound_height = 64
+ set_bound_width = 96
+
+/obj/structure/prop/urban/airport/refuelinghose
+ name = "refueling hose"
+ desc = "A long refueling hose that connects to various types of dropships."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "fuelline1"
+ set_bound_height = 64
+ set_bound_width = 96
+ layer = BELOW_TABLE_LAYER
+
+
+/obj/structure/prop/urban/airport/refuelinghose2
+ name = "refueling hose"
+ desc = "A long refueling hose that connects to various types of dropships."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "fuelline2"
+ set_bound_height = 64
+ set_bound_width = 96
+ layer = BELOW_TABLE_LAYER
+
+// Pilot body
+
+/obj/structure/prop/urban/airport/deadpilot1
+ name = "decapitated Nanotrasen Pilot"
+ desc = "What remains of a Nanotrasen Pilot. Their entire head is missing. Where'd it roll off to?..."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "pilotbody_decap1"
+ set_bound_height = 64
+ set_bound_width = 96
+
+/obj/structure/prop/urban/airport/deadpilot2
+ name = "decapitated Nanotrasen Pilot"
+ desc = "What remains of a Nanotrasen Pilot. Their entire head is missing. Where'd it roll off to?..."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "pilotbody_decap2"
+ set_bound_height = 64
+ set_bound_width = 96
+
+// Misc
+
+/obj/structure/prop/urban/misc
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrier"
+
+// Floor props
+
+/obj/structure/prop/urban/misc/floorprops
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "solidgrate1"
+
+/obj/structure/prop/urban/misc/floorprops/grate
+ name = "solid metal grate"
+ desc = "A metal grate."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "solidgrate1"
+ layer = LATTICE_LAYER
+
+/obj/structure/prop/urban/misc/floorprops/grate2
+ name = "solid metal grate"
+ desc = "A metal grate."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "solidgrate5"
+ layer = LATTICE_LAYER
+
+/obj/structure/prop/urban/misc/floorprops/grate3
+ name = "solid metal grate"
+ desc = "A metal grate."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "zhalfgrate1"
+ layer = LATTICE_LAYER
+
+/obj/structure/prop/urban/misc/floorprops/floorglass
+ name = "reinforced glass floor"
+ desc = "A heavily reinforced glass floor panel, this looks almost indestructible."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "solidgrate2"
+
+/obj/structure/prop/urban/misc/floorprops/floorglass2
+ name = "reinforced glass floor"
+ desc = "A heavily reinforced glass floor panel, this looks almost indestructible."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "solidgrate3"
+ layer = 2.1
+
+/obj/structure/prop/urban/misc/floorprops/floorglass3
+ name = "reinforced glass floor"
+ desc = "A heavily reinforced glass floor panel, this looks almost indestructible."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "solidgrate4"
+
+// Graffiti
+
+/obj/structure/prop/urban/misc/graffiti
+ name = "graffiti"
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zgraffiti4"
+ set_bound_height = 64
+ set_bound_width = 96
+ mouse_opacity = MOUSE_OPACITY_TRANSPARENT
+
+/obj/structure/prop/urban/misc/graffiti/graffiti1
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zgraffiti1"
+
+/obj/structure/prop/urban/misc/graffiti/graffiti2
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zgraffiti2"
+
+/obj/structure/prop/urban/misc/graffiti/graffiti3
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zgraffiti3"
+
+/obj/structure/prop/urban/misc/graffiti/graffiti4
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zgraffiti4"
+
+/obj/structure/prop/urban/misc/graffiti/graffiti5
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zgraffiti5"
+
+/obj/structure/prop/urban/misc/graffiti/graffiti6
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zgraffiti6"
+
+/obj/structure/prop/urban/misc/graffiti/graffiti7
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zgraffiti7"
+
+// Wall Blood
+
+/obj/structure/prop/urban/misc/blood
+ name = "blood"
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "wallblood_floorblood"
+
+/obj/structure/prop/urban/misc/blood/blood1
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "wallblood_floorblood"
+
+/obj/structure/prop/urban/misc/blood/blood2
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "wall_blood_1"
+
+/obj/structure/prop/urban/misc/blood/blood3
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "wall_blood_2"
+
+// Fire
+
+/obj/structure/prop/urban/misc/fire/fire1
+ name = "fire"
+ desc = "It's hot, smoking even."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zfire_smoke"
+ layer = 5
+ light_on = TRUE
+ light_power = 2
+ light_range = 3
+
+/obj/structure/prop/urban/misc/fire/fire2
+ name = "fire"
+ desc = "It's hot, smoking even."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zfire_smoke2"
+ layer = 5
+ light_on = TRUE
+ light_power = 2
+ light_range = 3
+
+/obj/structure/prop/urban/misc/fire/firebarrel
+ name = "barrel"
+ desc = "A flaming barrel filled with hazardous substances."
+ icon = 'icons/obj/structures/prop/urban/64x96-urbanrandomprops.dmi'
+ icon_state = "zbarrelfireon"
+ layer = 5
+ light_on = TRUE
+ light_power = 2
+ light_range = 3
+
+// Misc
+
+/obj/structure/prop/urban/misc/commandosuitemptyprop
+ name = "\improper Nanotrasen 'Ape-Suit' Showcase"
+ desc = "A display model of the Nanotrasen 'Apesuit', shame it's only a model..."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "dogcatchersuitempty1"
+
+/obj/structure/prop/urban/misc/cabinet
+ name = "cabinet"
+ desc = "a small cabinet with drawers."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "sidecabinet"
+
+/obj/structure/prop/urban/misc/trash/green
+ name = "trash bin"
+ desc = "A Nanotrasen trash bin used for disposing your unwanted items, or you can just throw your shit on the ground like every other asshole."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "trashgreen"
+
+/obj/structure/prop/urban/misc/trash/blue
+ name = "trash bin"
+ desc = "A Nanotrasen trash bin used for disposing your unwanted items, or you can just throw your shit on the ground like every other asshole."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "trashblue"
+
+/obj/structure/prop/urban/misc/redmeter
+ name = "meter"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "redmeter"
+
+/obj/structure/prop/urban/misc/firebarreloff
+ name = "barrel"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "zfirebarreloff"
+
+/obj/structure/prop/urban/misc/trashbagfullprop
+ name = "trash bag"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "ztrashbag"
+
+/obj/structure/prop/urban/misc/slotmachine
+ name = "slot machine"
+ desc = "A slot machine."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "slotmachine"
+ set_bound_width = 32
+ set_bound_height = 32
+ anchored = TRUE
+ density = TRUE
+ layer = 3.2
+
+/obj/structure/prop/urban/misc/atm
+ name = "\improper NanoTrasen Automatic Teller Machine"
+ desc = "For all your monetary needs!"
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "atm"
+ set_bound_width = 32
+ set_bound_height = 32
+ anchored = TRUE
+ density = TRUE
+ layer = 3.2
+
+/obj/structure/prop/urban/misc/slotmachine_broken
+ name = "slot machine"
+ desc = "A broken slot machine."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "slotmachine_broken"
+ set_bound_width = 32
+ set_bound_height = 32
+ anchored = TRUE
+ density = TRUE
+ layer = 3.2
+
+/obj/structure/prop/urban/misc/coffeestuff/coffeemachine1
+ name = "coffee machine"
+ desc = "A coffee machine."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "coffee"
+
+/obj/structure/prop/urban/misc/coffeestuff/coffeemachine2
+ name = "coffee machine"
+ desc = "A coffee machine."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "coffee_cup"
+
+/obj/structure/prop/urban/misc/machinery/computers
+ name = "computer"
+ icon_state = "mapping_comp"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerwhite/computer1
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "mapping_comp"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerwhite/computer2
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "mps"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerwhite/computer3
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "sensor_comp1"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerwhite/computer4
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "sensor_comp2"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerwhite/computer5
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "sensor_comp3"
+
+
+/obj/structure/prop/urban/misc/machinery/computers/computerblack/computer1
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "blackmapping_comp"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerblack/computer2
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "blackmps"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerblack/computer3
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "blacksensor_comp1"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerblack/computer4
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "blacksensor_comp2"
+
+/obj/structure/prop/urban/misc/machinery/computers/computerblack/computer5
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "blacksensor_comp3"
+
+
+/obj/structure/prop/urban/misc/machinery/screens
+ name = "monitor"
+ desc = "A screen, useful for broadcasting events. It looks like it's seen better days."
+
+/obj/structure/prop/urban/misc/machinery/screens/frame
+ icon_state = "frame"
+
+/obj/structure/prop/urban/misc/machinery/screens/security
+ icon_state = "security"
+
+/obj/structure/prop/urban/misc/machinery/screens/evac
+ icon_state = "evac"
+
+/obj/structure/prop/urban/misc/machinery/screens/redalert
+ icon_state = "redalert"
+
+/obj/structure/prop/urban/misc/machinery/screens/redalertblank
+ icon_state = "redalertblank"
+
+/obj/structure/prop/urban/misc/machinery/screens/entertainment
+ icon_state = "entertainment"
+
+/obj/structure/prop/urban/misc/machinery/screens/telescreen
+ icon_state = "telescreen"
+
+/obj/structure/prop/urban/misc/machinery/screens/telescreenbroke
+ icon_state = "telescreenb"
+
+/obj/structure/prop/urban/misc/machinery/screens/telescreenbrokespark
+ icon_state = "telescreenbspark"
+
+// Multi-Monitor
+
+//Green
+/obj/structure/prop/urban/misc/machinery/screens/multimonitorsmall_off
+ icon_state = "multimonitorsmall_off"
+
+/obj/structure/prop/urban/misc/machinery/screens/multimonitorsmall_on
+ icon_state = "multimonitorsmall_on"
+
+/obj/structure/prop/urban/misc/machinery/screens/multimonitormedium_off
+ icon_state = "multimonitormedium_off"
+
+/obj/structure/prop/urban/misc/machinery/screens/multimonitormedium_on
+ icon_state = "multimonitormedium_on"
+
+/obj/structure/prop/urban/misc/machinery/screens/multimonitorbig_off
+ icon_state = "multimonitorbig_off"
+
+/obj/structure/prop/urban/misc/machinery/screens/multimonitorbig_on
+ icon_state = "multimonitorbig_on"
+
+// Blue
+
+/obj/structure/prop/urban/misc/machinery/screens/bluemultimonitorsmall_off
+ icon_state = "bluemultimonitorsmall_off"
+
+/obj/structure/prop/urban/misc/machinery/screens/bluemultimonitorsmall_on
+ icon_state = "bluemultimonitorsmall_on"
+
+/obj/structure/prop/urban/misc/machinery/screens/bluemultimonitormedium_off
+ icon_state = "bluemultimonitormedium_off"
+
+/obj/structure/prop/urban/misc/machinery/screens/bluemultimonitormedium_on
+ icon_state = "bluemultimonitormedium_on"
+
+/obj/structure/prop/urban/misc/machinery/screens/bluemultimonitorbig_off
+ icon_state = "bluemultimonitorbig_off"
+
+/obj/structure/prop/urban/misc/machinery/screens/bluemultimonitorbig_on
+ icon_state = "bluemultimonitorbig_on"
+
+// Egg
+/obj/structure/prop/urban/misc/machinery/screens/wallegg_off
+ icon_state = "wallegg_off"
+
+/obj/structure/prop/urban/misc/machinery/screens/wallegg_on
+ icon_state = "wallegg_on"
+
+/obj/structure/prop/urban/misc/fake/pipes
+ name = "disposal pipe"
+ desc = "A small pipe."
+
+/obj/structure/prop/urban/misc/fake/pipes/pipe1
+ layer = 2
+ icon_state = "pipe-s"
+
+/obj/structure/prop/urban/misc/fake/pipes/pipe2
+ layer = 2
+ icon_state = "pipe-c"
+
+/obj/structure/prop/urban/misc/fake/pipes/pipe3
+ layer = 2
+ icon_state = "pipe-j1"
+
+/obj/structure/prop/urban/misc/fake/pipes/pipe4
+ layer = 2
+ icon_state = "pipe-y"
+
+/obj/structure/prop/urban/misc/fake/pipes/pipe5
+ layer = 2
+ icon_state = "pipe-b"
+
+/obj/structure/prop/urban/misc/fake/wire
+ name = "power cable"
+ desc = "A small gauge wire for conducting electricity."
+ layer = UNDER_TURF_LAYER
+
+/obj/structure/prop/urban/misc/fake/wire/red
+ layer = 2
+ icon_state = "intactred"
+
+/obj/structure/prop/urban/misc/fake/wire/yellow
+ layer = 2
+ icon_state = "intactyellow"
+
+/obj/structure/prop/urban/misc/fake/wire/blue
+ layer = 2
+ icon_state = "intactblue"
+
+
+/obj/structure/prop/urban/misc/fake/heavydutywire
+ name = "heavy duty wire"
+ desc = "A heavy duty wire for conducting electricity."
+
+/obj/structure/prop/urban/misc/fake/heavydutywire/heavy1
+ layer = 2
+ icon_state = "0-1"
+
+/obj/structure/prop/urban/misc/fake/heavydutywire/heavy2
+ layer = 2
+ icon_state = "1-2"
+
+/obj/structure/prop/urban/misc/fake/heavydutywire/heavy3
+ layer = 2
+ icon_state = "1-4"
+
+/obj/structure/prop/urban/misc/fake/heavydutywire/heavy4
+ layer = 2
+ icon_state = "1-2-4"
+
+/obj/structure/prop/urban/misc/fake/heavydutywire/heavy5
+ layer = 2
+ icon_state = "1-2-4-8"
+
+/obj/structure/prop/urban/misc/fake/lattice
+ name = "structural lattice"
+
+/obj/structure/prop/urban/misc/fake/lattice/full
+ icon_state = "latticefull"
+ layer = 2
+
+// Barriers
+
+/obj/structure/prop/urban/misc/road
+ name = "road barrier"
+ desc = "A plastic barrier for blocking entry."
+
+/obj/structure/prop/urban/misc/road/roadbarrierred
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrier"
+
+/obj/structure/prop/urban/misc/road/roadbarrierredlong
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrier4"
+
+/obj/structure/prop/urban/misc/road/roadbarrierblue
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrier2"
+
+/obj/structure/prop/urban/misc/road/roadbarrierbluelong
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrier5"
+
+/obj/structure/prop/urban/misc/road/roadbarrierwyblack
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrier3"
+
+/obj/structure/prop/urban/misc/road/roadbarrierwyblacklong
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrier6"
+
+/obj/structure/prop/urban/misc/road/roadbarrierwyblackjoined
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrierjoined3"
+
+/obj/structure/prop/urban/misc/road/roadbarrierjoined
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrierjoined"
+
+/obj/structure/prop/urban/misc/road/wood
+ name = "road barrier"
+ desc = "A wooden barrier for blocking entry."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrierwood"
+
+/obj/structure/prop/urban/misc/road/wood/roadbarrierwoodorange
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrierwood"
+
+/obj/structure/prop/urban/misc/road/wood/roadbarrierwoodblue
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "roadbarrierpolice"
+
+// Cargo Containers extended
+
+/obj/structure/prop/urban/containersextended
+ name = "cargo container"
+ desc = "a cargo container."
+ icon = 'icons/obj/structures/prop/urban/containersextended.dmi'
+ icon_state = "blackwyleft"
+ set_bound_width = 32
+ set_bound_height = 32
+ density = TRUE
+ max_integrity = 200
+ opacity = TRUE
+ anchored = TRUE
+ layer = 5
+
+/obj/structure/prop/urban/containersextended/blueleft
+ name = "cargo container"
+ icon_state = "blueleft"
+
+/obj/structure/prop/urban/containersextended/blueright
+ name = "cargo container"
+ icon_state = "blueright"
+
+/obj/structure/prop/urban/containersextended/greenleft
+ name = "cargo container"
+ icon_state = "greenleft"
+
+/obj/structure/prop/urban/containersextended/greenright
+ name = "cargo container"
+ icon_state = "greenright"
+
+/obj/structure/prop/urban/containersextended/tanleft
+ name = "cargo container"
+ icon_state = "tanleft"
+
+/obj/structure/prop/urban/containersextended/tanright
+ name = "cargo container"
+ icon_state = "tanright"
+
+/obj/structure/prop/urban/containersextended/redleft
+ name = "cargo container"
+ icon_state = "redleft"
+
+/obj/structure/prop/urban/containersextended/redright
+ name = "cargo container"
+ icon_state = "redright"
+
+/obj/structure/prop/urban/containersextended/greywyleft
+ name = "\improper Nanotrasen cargo container"
+ icon_state = "greywyleft"
+
+/obj/structure/prop/urban/containersextended/greywyright
+ name = "\improper Nanotrasen cargo container"
+ icon_state = "greywyright"
+
+/obj/structure/prop/urban/containersextended/lightgreywyleft
+ name = "\improper Nanotrasen cargo container"
+ icon_state = "lightgreywyleft"
+
+/obj/structure/prop/urban/containersextended/lightgreywyright
+ name = "\improper Nanotrasen cargo container"
+ icon_state = "lightgreywyright"
+
+/obj/structure/prop/urban/containersextended/blackwyleft
+ name = "\improper Nanotrasen cargo container"
+ icon_state = "blackwyleft"
+
+/obj/structure/prop/urban/containersextended/blackwyright
+ name = "\improper Nanotrasen cargo container"
+ icon_state = "blackwyright"
+
+/obj/structure/prop/urban/containersextended/whitewyleft
+ name = "\improper Nanotrasen cargo container"
+ icon_state = "whitewyleft"
+
+/obj/structure/prop/urban/containersextended/whitewyright
+ name = "\improper Nanotrasen cargo container"
+ icon_state = "whitewyright"
+
+/obj/structure/prop/urban/containersextended/tanwywingsleft
+ name = "cargo container"
+ icon_state = "tanwywingsleft"
+
+/obj/structure/prop/urban/containersextended/tanwywingsright
+ name = "cargo container"
+ icon_state = "tanwywingsright"
+
+/obj/structure/prop/urban/containersextended/greenwywingsleft
+ name = "cargo container"
+ icon_state = "greenwywingsleft"
+
+/obj/structure/prop/urban/containersextended/greenwywingsright
+ name = "cargo container"
+ icon_state = "greenwywingsright"
+
+/obj/structure/prop/urban/containersextended/bluewywingsleft
+ name = "cargo container"
+ icon_state = "bluewywingsleft"
+
+/obj/structure/prop/urban/containersextended/bluewywingsright
+ name = "cargo container"
+ icon_state = "bluewywingsright"
+
+/obj/structure/prop/urban/containersextended/redwywingsleft
+ name = "cargo container"
+ icon_state = "redwywingsleft"
+
+/obj/structure/prop/urban/containersextended/redwywingsright
+ name = "cargo container"
+ icon_state = "redwywingsright"
+
+/obj/structure/prop/urban/containersextended/medicalleft
+ name = "medical cargo containers"
+ icon_state = "medicalleft"
+
+/obj/structure/prop/urban/containersextended/medicalright
+ name = "medical cargo containers"
+ icon_state = "medicalright"
+
+/obj/structure/prop/urban/containersextended/emptymedicalleft
+ name = "medical cargo container"
+ icon_state = "emptymedicalleft"
+
+/obj/structure/prop/urban/containersextended/emptymedicalright
+ name = "medical cargo container"
+ icon_state = "emptymedicalright"
+
+/obj/structure/prop/urban/containersextended/graffiti
+ name = "defaced cargo container"
+ icon_state = "grafcontain_l"
+
+/obj/structure/prop/urban/containersextended/graffiti/two
+ name = "defaced cargo container"
+ icon_state = "grafcontain_rm"
+
+/obj/structure/prop/urban/containersextended/graffiti/three
+ name = "defaced cargo container"
+ icon_state = "grafcontain_r"
+
+/obj/structure/prop/urban/containersextended/graffiti/four
+ name = "defaced cargo container"
+ icon_state = "grafcontain2_l"
+
+/obj/structure/prop/urban/containersextended/graffiti/five
+ name = "defaced cargo container"
+ icon_state = "grafcontain2_rm"
+
+/obj/structure/prop/urban/containersextended/graffiti/six
+ name = "defaced cargo container"
+ icon_state = "grafcontain2_r"
+
+/obj/structure/prop/urban/containersextended/graffiti/seven
+ name = "defaced cargo container"
+ icon_state = "grafcontain3_l"
+
+/obj/structure/prop/urban/containersextended/graffiti/eight
+ name = "defaced cargo container"
+ icon_state = "grafcontain3_rm"
+
+/obj/structure/prop/urban/containersextended/graffiti/nine
+ name = "defaced cargo container"
+ icon_state = "grafcontain3_r"
+
+/// Fake Platforms
+
+/obj/structure/prop/urban/fakeplatforms
+ name = "platform"
+ mouse_opacity = MOUSE_OPACITY_TRANSPARENT
+
+/obj/structure/prop/urban/fakeplatforms/platform1
+ icon_state = "engineer_platform"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+
+/obj/structure/prop/urban/fakeplatforms/platform2
+ icon_state = "engineer_platform_platformcorners"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+
+/obj/structure/prop/urban/fakeplatforms/platform3
+ icon_state = "platform"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+
+/obj/structure/prop/urban/fakeplatforms/platform4
+ icon_state = "zenithplatform3"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+
+/obj/structure/prop/urban/fakeplatforms/rockplatform
+ icon_state = "kutjevo_rockdark_fake"
+ icon = 'icons/obj/structures/platforms.dmi'
+
+// Grille
+
+/obj/structure/prop/urban/misc/highvoltagegrille
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "highvoltagegrille"
+
+// Greeblies
+/obj/structure/prop/urban/misc/buildinggreeblies
+ name = "machinery"
+ desc = "A strange piece of machinery attached to a wall..."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "buildingventbig1"
+ set_bound_width = 64
+ set_bound_height = 32
+ density = FALSE
+ max_integrity = 200
+ anchored = TRUE
+ layer = 5
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble1
+ icon_state = "buildingventbig2"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble2
+ icon_state = "buildingventbig3"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble3
+ icon_state = "buildingventbig4"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble4
+ icon_state = "buildingventbig5"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble5
+ icon_state = "buildingventbig6"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble6
+ icon_state = "buildingventbig7"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble7
+ icon_state = "buildingventbig8"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble8
+ icon_state = "buildingventbig9"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble9
+ icon_state = "buildingventbig10"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble10
+ density = FALSE
+ icon_state = "buildingventbig11"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble11
+ density = FALSE
+ icon_state = "buildingventbig12"
+
+/obj/structure/prop/urban/misc/buildinggreeblies/greeble12
+ density = FALSE
+ icon_state = "buildingventbig13"
+
+/obj/structure/prop/urban/misc/buildinggreebliessmall
+ name = "wall vent"
+ desc = "A small piece of odd looking machinery..."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "smallwallvent1"
+ density = FALSE
+
+/obj/structure/prop/urban/misc/buildinggreebliessmall2
+ name = "wall vent"
+ icon_state = "smallwallvent2"
+
+/obj/structure/prop/urban/misc/buildinggreebliessmall2
+ name = "wall vent"
+ icon_state = "smallwallvent2"
+
+/obj/structure/prop/urban/misc/buildinggreebliessmall3
+ name = "wall vent"
+ icon_state = "smallwallvent3"
+
+
+/obj/structure/prop/urban/misc/buildinggreebliessmall/computer
+ name = "machinery"
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "zcomputermachine"
+ density = TRUE
+
+/obj/structure/prop/urban/misc/metergreen
+ name = "meter"
+ desc = "A power meter, useful for gauging energy fluctuations."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "biggreenmeter1"
+
+
+// MISC
+
+/obj/structure/prop/urban/misc/stoneplanterseats
+ name = "concrete seated planter"
+ desc = "A decorative concrete planter with seating attached, the seats are fitted with synthetic leather, they've faded in time.."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "planterseats"
+ set_bound_width = 32
+ set_bound_height = 64
+ density = TRUE
+ max_integrity = 200
+ anchored = TRUE
+ resistance_flags = XENO_DAMAGEABLE
+
+/obj/structure/prop/urban/misc/stoneplanterseats/empty
+ name = "concrete planter"
+ desc = "A decorative concrete planter."
+ icon_state = "planterempty"
+
+/obj/structure/prop/urban/misc/concretestatue
+ name = "concrete statue"
+ desc = "A decorative statue with the Nanotrasen 'Wings' adorned on it, A corporate brutalist piece of art."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "concretesculpture"
+ set_bound_width = 64
+ set_bound_height = 64
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/prop/urban/misc/detonator
+ name = "detonator"
+ desc = "A detonator for explosives, armed and ready."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "detonator"
+ density = FALSE
+ anchored = TRUE
+ var/id = 1
+ var/range = 15
+
+/obj/structure/prop/urban/misc/firehydrant
+ name = "fire hydrant"
+ desc = "A fire hydrant public water outlet, designed for quick access to water."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "firehydrant"
+ density = FALSE
+ anchored = TRUE
+ resistance_flags = XENO_DAMAGEABLE
+ max_integrity = 150
+
+/obj/structure/prop/urban/misc/phonebox
+ name = "phonebox"
+ desc = "A phone-box, it doesn't seem to be working, the line must be down."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "phonebox_closed"
+ layer = ABOVE_MOB_LAYER
+ set_bound_width = 32
+ set_bound_height = 32
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/prop/urban/misc/phonebox/broken
+ desc = "A phone-box, it doesn't seem to be working, the line must be down. The glass has been broken."
+ icon_state = "phonebox_closed_broken"
+
+/obj/structure/prop/urban/misc/phonebox/lightup
+ desc = "A phone-box, it doesn't seem to be working, the line must be down."
+ icon_state = "phonebox_closed_light"
+
+/obj/structure/prop/urban/misc/bench
+ name = "bench"
+ desc = "A metal frame, with seats that are fitted with synthetic leather, they've faded in time."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "seatedbench"
+ set_bound_width = 32
+ set_bound_height = 64
+ layer = 4
+ density = FALSE
+ max_integrity = 200
+ anchored = TRUE
+ resistance_flags = XENO_DAMAGEABLE
+
+// Signs
+
+/obj/structure/prop/urban/signs
+ name = "neon sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "jacksopen_on"
+ set_bound_height = 64
+ set_bound_width = 64
+ layer = ABOVE_MOB_LAYER
+
+/obj/structure/prop/urban/signs/casniosign
+ name = "casino sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "nightgoldcasinoopen_on"
+
+/obj/structure/prop/urban/signs/jackssign
+ name = "jack's surplus sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "jacksopen_on"
+
+/obj/structure/prop/urban/signs/opensign
+ name = "open sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "open_on"
+/obj/structure/prop/urban/signs/opensign2
+ name = "open sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "open_on2"
+
+/obj/structure/prop/urban/signs/pizzasign
+ name = "pizza sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "pizzaneon_on"
+
+/obj/structure/prop/urban/signs/weymartsign
+ name = "ntmart sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "weymartsign2"
+
+/obj/structure/prop/urban/signs/mechanicsign
+ name = "mechanic sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "mechanicopen_on2"
+
+/obj/structure/prop/urban/signs/cuppajoessign
+ name = "cuppa joe's sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "cuppajoes"
+
+/obj/structure/prop/urban/signs/barsign
+ name = "bar sign"
+ icon = 'icons/obj/structures/prop/urban/urban64x64_signs.dmi'
+ icon_state = "barsign_on"
+
+// Small Sign
+/obj/structure/prop/urban/signs/high_voltage
+ name = "warning sign"
+ desc = "DANGER - HIGH VOLTAGE - DEATH!."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "shockyBig"
+
+/obj/structure/prop/urban/signs/high_voltage/small
+ name = "warning sign"
+ desc = "DANGER - HIGH VOLTAGE - DEATH!."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "shockyTiny"
+
+// billboards, Signs and Posters
+
+/// Alien Isolation - posters used as reference (direct downscale of the image for some) If anyone wants to name the billboards individually ///
+/obj/structure/prop/urban/billboardsandsigns/bigbillboards
+ name = "billboard"
+ desc = "A advertisement billboard."
+ icon = 'icons/obj/structures/prop/urban/32x64_urbanbillboards.dmi'
+ icon_state = "billboard_bigger"
+ density = FALSE
+ max_integrity = 200
+ anchored = TRUE
+
+/obj/structure/prop/urban/billboardsandsigns/bigbillboards/billboard1
+ icon_state = "billboard1"
+
+/obj/structure/prop/urban/billboardsandsigns/bigbillboards/billboard2
+ icon_state = "billboard2"
+
+/obj/structure/prop/urban/billboardsandsigns/bigbillboards/billboard3
+ icon_state = "billboard3"
+
+/obj/structure/prop/urban/billboardsandsigns/bigbillboards/billboard4
+ icon_state = "billboard4"
+
+/obj/structure/prop/urban/billboardsandsigns/bigbillboards/billboard5
+ icon_state = "billboard5"
+
+// Big Road Signs
+/obj/structure/prop/urban/billboardsandsigns/bigroadsigns
+ name = "road sign"
+ desc = "A road sign."
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "roadsign_1"
+ set_bound_width = 64
+ set_bound_height = 32
+ density = FALSE
+ max_integrity = 200
+ anchored = TRUE
+ layer = 8
+
+/obj/structure/prop/urban/billboardsandsigns/bigroadsigns/road_sign_1
+ icon_state = "roadsign_1"
+
+/obj/structure/prop/urban/billboardsandsigns/bigroadsigns/road_sign_2
+ icon_state = "roadsign_2"
+
+// Car Factory
+
+/obj/structure/prop/urban/factory
+ icon = 'icons/obj/structures/prop/urban/64x64_urbanrandomprops.dmi'
+ icon_state = "factory_roboticarm"
+
+/obj/structure/prop/urban/factory/robotic_arm
+ name = "Robotic arm"
+ desc = "A robotic arm used in the construction of 'Meridian' Automobiles."
+ icon_state = "factory_roboticarm"
+ set_bound_width = 64
+ set_bound_height = 32
+ anchored = TRUE
+
+/obj/structure/prop/urban/factory/robotic_arm/flipped
+ icon_state = "factory_roboticarm2"
+
+/obj/structure/prop/urban/factory/conveyor_belt
+ name = "large conveyor belt"
+ desc = "A large conveyor belt used in industrial factories."
+ icon_state = "factory_conveyer"
+ density = FALSE
+
+
+// Hybrisa Lattice
+
+/obj/structure/prop/urban/lattice_prop
+ desc = "A support lattice."
+ name = "lattice"
+ icon = 'icons/obj/structures/prop/urban/urban_lattice.dmi'
+ icon_state = "lattice1"
+ density = FALSE
+ layer = RIPPLE_LAYER
+ max_integrity = 6000
+
+/obj/structure/prop/urban/lattice_prop/lattice_1
+ icon_state = "lattice1"
+
+/obj/structure/prop/urban/lattice_prop/lattice_2
+ icon_state = "lattice2"
+
+/obj/structure/prop/urban/lattice_prop/lattice_3
+ icon_state = "lattice3"
+
+/obj/structure/prop/urban/lattice_prop/lattice_4
+ icon_state = "lattice4"
+
+/obj/structure/prop/urban/lattice_prop/lattice_5
+ icon_state = "lattice5"
+
+/obj/structure/prop/urban/lattice_prop/lattice_6
+ icon_state = "lattice6"
diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm
index 9e94dfb7949..44208689890 100644
--- a/code/game/objects/structures/lattice.dm
+++ b/code/game/objects/structures/lattice.dm
@@ -57,6 +57,16 @@
continue
dir_sum += direction
icon_state = "lattice[dir_sum]"
+/obj/structure/lattice/autosmooth
+ icon = 'icons/obj/smooth_objects/lattice.dmi'
+ icon_state = "lattice-0"
+ layer = ABOVE_ALL_MOB_LAYER
+ plane = GAME_PLANE
+ base_icon_state = "lattice"
+ smoothing_flags = SMOOTH_BITMASK
+ smoothing_groups = list(SMOOTH_GROUP_LATTICE_ABOVE)
+ canSmoothWith = list(SMOOTH_GROUP_LATTICE_ABOVE)
+ mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/structure/catwalk
icon = 'icons/obj/smooth_objects/catwalk.dmi'
diff --git a/code/game/objects/structures/platforms.dm b/code/game/objects/structures/platforms.dm
index be15dd631ed..17761ae814d 100644
--- a/code/game/objects/structures/platforms.dm
+++ b/code/game/objects/structures/platforms.dm
@@ -143,3 +143,149 @@
/obj/structure/platform_decoration/adobe_deco
icon_state = "adobe_deco"
+
+
+
+/// Hybrisa Platforms
+
+/obj/structure/platform/hybrisa
+ icon_state = "hybrisa"
+
+/obj/structure/platform_decoration/hybrisa
+ icon_state = "hybrisa"
+
+/obj/structure/platform/urban
+ max_integrity = 120
+
+/obj/structure/platform/urban/engineer
+ icon_state = "engineer_platform"
+ name = "raised metal edge"
+ desc = "A raised level of metal, often used to elevate areas above others, or construct bridges. You could probably climb it."
+
+/obj/structure/platform_decoration/urban/engineer_corner
+ name = "raised metal corner"
+ desc = "The corner of what appears to be raised piece of metal, often used to imply the illusion of elevation in non-Euclidean 2d spaces. But you don't know that, you're just a spaceman with a rifle."
+ icon_state = "engineer_platform_deco"
+
+/obj/structure/platform_decoration/urban/engineer_cornerbits
+ name = "raised metal corner"
+ desc = "The corner of what appears to be raised piece of metal, often used to imply the illusion of elevation in non-Euclidean 2d spaces. But you don't know that, you're just a spaceman with a rifle."
+ icon_state = "engineer_platform_platformcorners"
+
+
+/obj/structure/platform/urban/rockdark
+ icon_state = "kutjevo_rockdark"
+ name = "raised rock edges"
+ desc = "A collection of stones and rocks that provide ample grappling and vaulting opportunity. Indicates a change in elevation. You could probably climb it."
+
+/obj/structure/platform_decoration/urban/rockdark
+ name = "raised rock corner"
+ desc = "A collection of stones and rocks that cap the edge of some conveniently 1-meter-long lengths of perfectly climbable chest high walls."
+ icon_state = "kutjevo_rock_decodark"
+
+
+/obj/structure/platform/urban/metalplatform1
+ icon_state = "hybrisastone"
+ name = "raised metal edge"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+/obj/structure/platform_decoration/urban/metalplatformdeco1
+ icon_state = "hybrisastone_deco"
+ name = "raised metal corner"
+ desc = "A raised level of metal, often used to elevate areas above others. This is the corner."
+
+/obj/structure/platform_decoration/urban/metalplatformdeco2
+ name = "raised metal corner"
+ desc = "A raised level of metal, often used to elevate areas above others. This is the corner."
+ icon_state = "strata_metalplatform_deco2"
+
+/obj/structure/platform/urban/metalplatform2
+ name = "raised metal edge"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+ icon_state = "strata_metalplatform2"
+
+/obj/structure/platform_decoration/urban/metalplatformdeco3
+ name = "raised metal corner"
+ desc = "A raised level of metal, often used to elevate areas above others. This is the corner."
+ icon_state = "strata_metalplatform_deco3"
+
+/obj/structure/platform/urban/metalplatform3
+ name = "raised metal edge"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+ icon_state = "strata_metalplatform3"
+
+/obj/structure/platform/urban/metalplatform4
+ icon_state = "hybrisaplatform"
+ name = "raised metal platform"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+/obj/structure/platform_decoration/urban/metalplatformdeco4
+ icon_state = "hybrisaplatform_deco"
+ name = "raised metal corner"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+/obj/structure/platform/urban/metalplatform5
+ icon_state = "hybrisaplatform2"
+ name = "raised metal platform"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+/obj/structure/platform_decoration/urban/metalplatformdeco5
+ icon_state = "hybrisaplatform_deco2"
+ name = "raised metal corner"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+/obj/structure/platform/urban/metalplatform6
+ icon_state = "hybrisaplatform3"
+ name = "raised metal platform"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+/obj/structure/platform/urban/metalplatformstair1
+ icon_state = "hybrisaplatform_stair"
+ name = "raised metal platform"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+/obj/structure/platform/urban/metalplatformstair2
+ icon_state = "hybrisaplatform_stair_alt"
+ name = "raised metal platform"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+/obj/structure/platform_decoration/urban/metalplatformdeco6
+ icon_state = "hybrisaplatform_deco3"
+ name = "raised metal corner"
+ desc = "A raised level of metal, often used to elevate areas above others. You could probably climb it."
+
+
+/obj/structure/platform/mineral
+ icon_state = "stone"
+
+/obj/structure/platform_decoration/mineral
+ icon_state = "stone_deco"
+
+/obj/structure/platform/mineral/sandstone
+ name = "sandstone platform"
+ desc = "A platform supporting elevated ground, made of sandstone. Has what seem to be ancient hieroglyphs on its side."
+ color = "#c6a480"
+
+/obj/structure/platform/mineral/sandstone/runed
+ name = "sandstone temple platform"
+ color = "#b29082"
+
+
+/obj/structure/platform_decoration/mineral/sandstone
+ name = "sandstone platform corner"
+ desc = "A platform corner supporting elevated ground, made of sandstone. Has what seem to be ancient hieroglyphs on its side."
+ color = "#c6a480"
+
+/obj/structure/platform/shiva/catwalk
+ icon_state = "shiva"
+ name = "raised rubber cord platform"
+ desc = "Reliable steel and a polymer rubber substitute. Doesn't crack under cold weather."
+
+/obj/structure/platform_decoration/shiva/catwalk
+ icon_state = "shiva_deco"
+ name = "raised rubber cord platform"
+ desc = "Reliable steel and a polymer rubber substitute. Doesn't crack under cold weather."
+
+/obj/structure/platform_decoration/mineral/sandstone/runed
+ name = "sandstone temple platform corner"
+ color = "#b29082"
diff --git a/code/game/objects/structures/prop.dm b/code/game/objects/structures/prop.dm
index f176732ce41..da60715bd7f 100644
--- a/code/game/objects/structures/prop.dm
+++ b/code/game/objects/structures/prop.dm
@@ -13,6 +13,25 @@
desc = "THIS SHOULDN'T BE VISIBLE, AHELP 'ART-P03' IF SEEN IN ROUND WITH LOCATION"
icon = 'icons/Marine/mainship_props.dmi'
icon_state = "hangarbox"
+/obj/machinery/prop/structurelattice
+ name = "structural lattice"
+ desc = "Like rebar, but in space."
+ icon = 'icons/obj/structures/prop/mainship.dmi'
+ icon_state = "structure_lattice"
+ coverage = 50
+ max_integrity = 750
+ resistance_flags = XENO_DAMAGEABLE
+
+
+/obj/machinery/prop/fuel_enhancer
+ name = "fuel enhancer"
+ desc = "A fuel enhancement system for dropships. It improves the thrust produced by the fuel combustion for faster travels. Fits inside the engine attach points. You need a powerloader to lift it."
+ icon = 'icons/obj/structures/prop/mainship.dmi'
+ icon_state = "fuel_enhancer"
+ coverage = 25
+ max_integrity = 350
+ resistance_flags = XENO_DAMAGEABLE
+
/obj/machinery/prop/mainship
name = "GENERIC SHIP PROP"
@@ -255,12 +274,24 @@
icon = 'icons/Marine/mainship_props.dmi'
icon_state = "mps"
+/obj/structure/prop/mainship/mission_planning_system/white
+ icon_state = "mps_w"
+
+/obj/structure/prop/mainship/mission_planning_system/black
+ icon_state = "blackmps_b"
+
/obj/structure/prop/mainship/mapping_computer
name = "\improper CMPS II computer"
desc = "The Common Mapping Production System version II allows for sensory imput from satellites and ship systems to derive planetary maps in a standardized fashion for all UPP pilots."
icon = 'icons/Marine/mainship_props.dmi'
icon_state = "mapping_comp"
+/obj/structure/prop/mainship/mapping_computer/white
+ icon_state = "mapping_comp_w"
+
+/obj/structure/prop/mainship/mapping_computer/black
+ icon_state = "blackmapping_b_comp"
+
/obj/structure/prop/mainship/sensor_computer1
name = "sensor computer"
desc = "The IBM series 10 computer retrofitted to work as a sensor computer for the ship. While somewhat dated it still serves its purpose."
@@ -270,6 +301,12 @@
/obj/structure/prop/mainship/sensor_computer1/sd
name = "self destruct status computer"
+/obj/structure/prop/mainship/sensor_computer1/white
+ icon_state = "sensor_comp_w"
+
+/obj/structure/prop/mainship/sensor_computer1/black
+ icon_state = "blacksensor_comp_b1"
+
/obj/structure/prop/mainship/sensor_computer2
name = "sensor computer"
desc = "The IBM series 10 computer retrofitted to work as a sensor computer for the ship. While somewhat dated it still serves its purpose."
@@ -279,6 +316,12 @@
/obj/structure/prop/mainship/sensor_computer2/sd
name = "self destruct regulator"
+/obj/structure/prop/mainship/sensor_computer2/white
+ icon_state = "sensor_comp_w2"
+
+/obj/structure/prop/mainship/sensor_computer2/black
+ icon_state = "blacksensor_comp_b2"
+
/obj/structure/prop/mainship/sensor_computer3
name = "sensor computer"
desc = "The IBM series 10 computer retrofitted to work as a sensor computer for the ship. While somewhat dated it still serves its purpose."
@@ -288,6 +331,12 @@
/obj/structure/prop/mainship/sensor_computer3/sd
name = "tempature regulator"
+/obj/structure/prop/mainship/sensor_computer3/white
+ icon_state = "sensor_comp_w3"
+
+/obj/structure/prop/mainship/sensor_computer3/black
+ icon_state = "blacksensor_comp_b3"
+
/obj/structure/prop/mainship/missile_tube
name = "\improper Mk 33 ASAT launcher system"
desc = "Cold launch tubes that can fire a few varieties of missiles out of them The most common being the ASAAR-21 ‘Rapier IV’ missile used against satellites and other spacecraft and the BGM-227 ‘Sledgehammer’ missile which is used for ground attack."
@@ -2183,3 +2232,64 @@
#undef VENDOR_BROKEN
#undef VENDOR_BLANK
+
+
+/obj/structure/prop/mainship/mission_planning_system/white
+ icon_state = "mps_w"
+
+/obj/structure/prop/mainship/mission_planning_system/black
+ icon_state = "blackmps_b"
+
+/obj/structure/prop/mainship/mapping_computer/white
+ icon_state = "mapping_comp_w"
+
+/obj/structure/prop/mainship/mapping_computer/black
+ icon_state = "blackmapping_b_comp"
+
+/obj/structure/prop/mainship/sensor_computer1/white
+ icon_state = "sensor_comp_w"
+
+/obj/structure/prop/mainship/sensor_computer1/black
+ icon_state = "blacksensor_comp_b1"
+
+/obj/structure/prop/mainship/sensor_computer2/white
+ icon_state = "sensor_comp_w2"
+
+/obj/structure/prop/mainship/sensor_computer2/black
+ icon_state = "blacksensor_comp_b2"
+
+/obj/item/prop/paint
+ name = "paint bucket"
+ desc = "It's a paint bucket."
+ icon_state = "paint_empty"
+ icon = 'icons/obj/items/items.dmi'
+
+/obj/item/prop/paint/red
+ icon_state = "paint_red"
+
+/obj/item/prop/paint/green
+ icon_state = "paint_green"
+
+/obj/item/prop/paint/neutral
+ icon_state = "paint_neutral"
+
+/obj/item/prop/paint/yellow
+ icon_state = "paint_yellow"
+
+/obj/item/prop/paint/black
+ icon_state = "paint_black"
+
+/obj/item/prop/paint/white
+ icon_state = "paint_white"
+
+/obj/item/prop/paint/blue
+ icon_state = "paint_blue"
+
+/obj/item/prop/paint/violet
+ icon_state = "paint_violet"
+
+/obj/structure/prop/computer/cryopod
+ name = "hypersleep bay console"
+ desc = "A large console controlling the ship's hypersleep bay. Mainly used for recovery of items from long-term hypersleeping crew."
+ icon_state = "cellconsole"
+ resistance_flags = RESIST_ALL
diff --git a/code/game/objects/structures/reagent_dispensers.dm b/code/game/objects/structures/reagent_dispensers.dm
index 223f1131fe7..439b51744e8 100644
--- a/code/game/objects/structures/reagent_dispensers.dm
+++ b/code/game/objects/structures/reagent_dispensers.dm
@@ -247,6 +247,11 @@
flame_radius(round(reagents.total_volume * 0.005), loc, 46, 40, 31, 30, colour = FLAME_COLOR_LIME)
qdel(src)
+/obj/structure/reagent_dispensers/fueltank/spacefuel
+ name = "spacecraft fuel-mix tank"
+ desc = "A fuel tank mix with fuel designed for various spacecraft, very combustible.";
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi';
+
/obj/structure/reagent_dispensers/water_cooler
name = "water cooler"
desc = "A machine that dispenses water to drink."
@@ -259,6 +264,8 @@
list_reagents = list(/datum/reagent/water = 500)
coverage = 20
+/obj/structure/reagent_dispensers/water_cooler/nondense
+ density = FALSE
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index 8093c1951c7..6725366af17 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -8,11 +8,16 @@
var/directional = TRUE
///The icon sign will change on Initialize.
var/base_icon = 'icons/obj/decals.dmi'
+ ///if true try to automatically find the nearest wall and put ourselves on it
+ var/autoplace = TRUE
/obj/structure/sign/Initialize(mapload)
. = ..()
if(base_icon)
icon = base_icon
+ if(autoplace)
+ place_poster()
+ return
if(!directional) //if not directional do not initialize to a x or y offset
return
switch(dir)
@@ -25,6 +30,48 @@
if(WEST)
pixel_x = -30
+//automatically adjust place and offset to make sure sign isn't floating in the middle of nowhere
+/obj/structure/sign/proc/place_poster()
+ if(isclosedturf(get_step(loc, dir)))
+ switch(dir)
+ if(NORTH)
+ pixel_y = 32
+ if(SOUTH)
+ pixel_y = -32
+ if(EAST)
+ pixel_x = 30
+ if(WEST)
+ pixel_x = -30
+ return
+ if(isclosedturf(get_turf(loc)))
+ return
+ for(var/i in CARDINAL_ALL_DIRS)
+ if(!isclosedturf(get_step(loc, i)))
+ continue
+ else
+ switch(i)
+ if(NORTH)
+ pixel_y = 32
+ if(NORTHEAST)
+ pixel_y = 32
+ pixel_x = 30
+ if(NORTHWEST)
+ pixel_y = 32
+ pixel_x = -30
+ if(SOUTH)
+ pixel_y = -32
+ if(SOUTHWEST)
+ pixel_y = -32
+ pixel_x = -30
+ if(SOUTHEAST)
+ pixel_y = -32
+ pixel_x = 30
+ if(EAST)
+ pixel_x = 30
+ if(WEST)
+ pixel_x = -30
+ return
+
/obj/structure/sign/ex_act(severity)
if(severity >= EXPLODE_WEAK)
qdel(src)
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index f97f5249979..e0122e0e3ad 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -762,3 +762,65 @@ GLOBAL_LIST_EMPTY(activated_medevac_stretchers)
linked_beds_deployed -= stretcherbed
return TRUE
return FALSE
+
+
+
+//bedroll
+/obj/structure/bed/bedroll_o
+ name = "unfolded bedroll"
+ desc = "Perfect for those long missions, when there's nowhere else to sleep, you remembered to bring at least one thing of comfort."
+ icon = 'icons/obj/rollerbed.dmi'
+ icon_state = "bedroll_o"
+ buckling_y = 0
+ foldabletype = /obj/item/roller/bedroll_o
+ accepts_bodybag = FALSE
+ buildstacktype = null
+
+/obj/item/roller/bedroll_o
+ name = "folded bedroll"
+ desc = "A standard issue USCMC bedroll, They've been in service for as long as you can remember. The tag on it states to unfold it before rest, but who needs rules anyway, right?"
+ icon = 'icons/obj/rollerbed.dmi'
+ icon_state = "bedroll"
+ rollertype = /obj/structure/bed/bedroll_o
+
+//Hospital Rollers (non foldable)
+
+/obj/structure/bed/roller/hospital
+ name = "hospital bed"
+ icon = 'icons/obj/rollerbed.dmi'
+ icon_state = "bigrollerempty_up"
+ foldabletype = null
+ base_bed_icon = "bigrollerempty"
+
+/obj/structure/bed/roller/hospital/bloody
+ base_bed_icon = "bigrollerbloodempty"
+
+/obj/structure/bed/roller/hospital_empty
+ icon_state = "bigrollerempty2_down"
+ foldabletype = null
+
+/obj/structure/bed/roller/hospital_empty/bigrollerempty
+ icon_state = "bigrollerempty_down"
+ base_bed_icon = "bigrollerempty"
+
+/obj/structure/bed/roller/hospital_empty/bigrollerempty2
+ icon_state = "bigrollerempty2_down"
+ base_bed_icon = "bigrollerempty2"
+
+/obj/structure/bed/roller/hospital_empty/bigrollerempty3
+ icon_state = "bigrollerempty3_down"
+ base_bed_icon = "bigrollerempty3"
+
+/obj/structure/bed/roller/hospital_empty/bigrollerbloodempty
+ icon_state = "bigrollerbloodempty_down"
+ base_bed_icon = "bigrollerbloodempty"
+
+// Hospital divider (not a bed)
+/obj/structure/bed/urban/hospital/hospitaldivider
+ name = "hospital divider"
+ desc = "A hospital divider for privacy."
+ icon = 'icons/obj/structures/prop/urban/urbanrandomprops.dmi'
+ icon_state = "hospitalcurtain"
+ layer = ABOVE_MOB_LAYER
+ anchored = TRUE
+
diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index 475283c4095..d3e43ecbe2d 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -585,3 +585,19 @@
buildstacktype = null
resistance_flags = UNACIDABLE
dir = WEST
+
+/obj/structure/bed/chair/sofa/corsat/white
+ icon_state = "bench_hor2"
+
+/obj/structure/bed/chair/sofa/corsat/single
+ icon_state = "sofa"
+/obj/structure/bed/chair/sofa/corsat/left/white
+ icon_state = "bench_hor1"
+/obj/structure/bed/chair/sofa/corsat/right/white
+ icon_state = "bench_hor3"
+/obj/structure/bed/chair/sofa/corsat/verticaltop/white
+ icon_state = "bench_vet3"
+/obj/structure/bed/chair/sofa/corsat/verticalmiddle/white
+ icon_state = "bench_vet2"
+/obj/structure/bed/chair/sofa/corsat/verticalsouth/white
+ icon_state = "bench_vet1"
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index 22d8b68ecdb..57198e2bdd9 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -568,5 +568,39 @@
return min(obj_integrity, 40)
return 0
+/obj/structure/table/wood/gambling/urban
+ icon = 'icons/obj/smooth_objects/urban_table_gambling.dmi'
+ icon_state = "urban_table_gambling-0"
+ base_icon_state = "urban_table_gambling"
+ parts = /obj/item/frame/table/gambling
+
+/obj/structure/table/wood/gambling/urban/black
+ icon = 'icons/obj/smooth_objects/urban_table_gambling_black.dmi'
+ icon_state = "urban_table_gambling_black-0"
+ base_icon_state = "urban_table_gambling_black"
+ parts = /obj/item/frame/table/gambling
+
+/obj/structure/table/urban/shiny_black
+ name = "shiny black metal table"
+ desc = "A shiny black metallic surface resting on four legs, looks like it belongs in a boardroom. Useful to put stuff on. Can be flipped in emergencies to act as cover."
+ icon = 'icons/obj/smooth_objects/urban_table_black.dmi'
+ icon_state = "urban_table_black-0"
+ base_icon_state = "urban_table_black"
+ table_prefix = "urban_table_black"
+ parts = /obj/item/frame/table
+
+/obj/structure/table/urban/shiny_brown
+ name = "shiny brown metal table"
+ desc = "A shiny brown metallic surface resting on four legs, looks like it belongs in a boardroom. Useful to put stuff on. Can be flipped in emergencies to act as cover."
+ icon = 'icons/obj/smooth_objects/urban_table_brown.dmi'
+ icon_state = "urban_table_brown-0"
+ base_icon_state = "urban_table_brown"
+ table_prefix = "urban_table_brown"
+ parts = /obj/item/frame/table
+
+/obj/structure/rack/wood
+ color = "#8B7B5B"
+ dropmetal = FALSE
+
#undef TABLE_STATUS_WEAKENED
#undef TABLE_STATUS_FIRM
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 2e97ee97191..841ed370409 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -749,3 +749,42 @@
/obj/structure/window/phoronreinforced/pred
icon_state = "phoronrwindow"
resistance_flags = INDESTRUCTIBLE
+
+/obj/structure/window/framed/colony/cmwindow
+ name = "window"
+ icon = 'icons/obj/smooth_objects/cmwindow.dmi'
+ icon_state = "cmwindow-0"
+ base_icon_state = "cmwindow"
+ window_frame = /obj/structure/window_frame/colony
+
+/obj/structure/window/framed/urban
+ name = "window"
+ icon = 'icons/obj/smooth_objects/urban_window.dmi'
+ icon_state = "chigusa_wall-0"
+ base_icon_state = "chigusa_wall"
+ max_integrity = 100 //Was 600
+ reinf = TRUE
+ dir = 5
+ window_frame = /obj/structure/window_frame/urban
+
+/obj/structure/window/framed/urban/reinforced
+
+/obj/structure/window/framed/urban/marshalls/cell
+
+/obj/structure/window/framed/urban/colony/office
+
+/obj/structure/window/framed/urban/spaceport/reinforced
+
+/obj/structure/window/framed/urban/colony/hospital
+
+/obj/structure/window/framed/urban/colony/engineering/hull
+
+/obj/structure/window/framed/urban/junk_window
+ name = "window"
+ icon = 'icons/obj/smooth_objects/junk_window.dmi'
+ icon_state = "chigusa_wall-0"
+ base_icon_state = "chigusa_wall"
+ max_integrity = 100 //Was 600
+ reinf = TRUE
+ dir = 5
+ window_frame = /obj/structure/window_frame/junk_frame
diff --git a/code/game/objects/structures/window_frame.dm b/code/game/objects/structures/window_frame.dm
index 80fb08ccad8..9337c260aff 100644
--- a/code/game/objects/structures/window_frame.dm
+++ b/code/game/objects/structures/window_frame.dm
@@ -208,3 +208,40 @@
SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS,
SMOOTH_GROUP_CANTERBURY,
)
+
+/obj/structure/window_frame/colony/cm_frame
+ icon = 'icons/obj/smooth_objects/cmwindowframe.dmi'
+ icon_state = "cmwindowframe-0"
+ basestate = "cmwindowframe"
+ base_icon_state = "cmwindowframe"
+ max_integrity = 300
+
+/obj/structure/window_frame/kutjevo
+ icon = 'icons/obj/smooth_objects/kutjevo_window_frame.dmi'
+ icon_state = "col_window_frame-0"
+ base_icon_state = "col_window_frame"
+ basestate = "col_window_frame"
+
+/obj/structure/window_frame/hybrisa
+ smoothing_flags = SMOOTH_BITMASK
+ smoothing_groups = list(SMOOTH_GROUP_WINDOW_FRAME, SMOOTH_GROUP_CANTERBURY)
+ canSmoothWith = list(
+ SMOOTH_GROUP_WINDOW_FULLTILE,
+ SMOOTH_GROUP_AIRLOCK,
+ SMOOTH_GROUP_WINDOW_FRAME,
+ SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS,
+ SMOOTH_GROUP_CANTERBURY,
+ )
+
+/obj/structure/window_frame/junk_frame
+ icon = 'icons/obj/smooth_objects/junk_window_frame.dmi'
+ icon_state = "chigusa_wall-0"
+ base_icon_state = "chigusa_wall"
+ basestate = "chigusa_wall"
+
+/obj/structure/window_frame/urban
+ icon = 'icons/obj/smooth_objects/urban_window_frame.dmi'
+ icon_state = "col_window_frame-0"
+ base_icon_state = "col_window_frame"
+
+/obj/structure/window_frame/urban/colony/engineering/reinforced
diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm
index 49a24bd7bc4..aadc2e1f53a 100644
--- a/code/game/turfs/closed.dm
+++ b/code/game/turfs/closed.dm
@@ -202,14 +202,6 @@
walltype = "junglewall"
open_turf_type = /turf/open/ground/jungle/clear
-/turf/closed/gm/add_debris_element()
- AddElement(/datum/element/debris, DEBRIS_LEAF, -10, 5)
-
-/turf/closed/gm/tree
- name = "dense jungle trees"
- icon_state = "jungletree"
- desc = "Some thick jungle trees."
-
//Not yet
/turf/closed/gm/ex_act(severity)
if(severity >= EXPLODE_DEVASTATE)
@@ -908,3 +900,238 @@
icon_state = "0"
can_bloody = FALSE
light_power = 0.25
+
+//resin bone wall
+/turf/closed/mineral/smooth/resin_hard
+ icon = 'icons/turf/walls/resin_bone_wall.dmi'
+ icon_state = "resin_bone_wall-0"
+ base_icon_state = "resin_bone_wall"
+
+/turf/closed/mineral/smooth/resin_hard/indestructible
+ resistance_flags = RESIST_ALL
+ icon_state = "wall-invincible"
+
+/turf/closed/mineral/smooth/black_stone
+ icon = 'icons/turf/walls/black_stone_walls.dmi'
+ icon_state = "black_stone_walls-0"
+ walltype = "lava_wall"
+ base_icon_state = "black_stone_walls"
+
+/turf/closed/mineral/smooth/black_stone/indestructible
+ resistance_flags = RESIST_ALL
+ icon_state = "wall-invincible"
+
+/turf/closed/mineral/smooth/engineerwall
+ name = "strange metal wall"
+ desc = "Nigh indestructible walls that make up the hull of an unknown ancient ship."
+ icon = 'icons/turf/walls/engineer_walls_turf.dmi'
+ icon_state = "engineer_walls_turf-255"
+ walltype = "wall"
+ base_icon_state = "engineer_walls_turf"
+
+/turf/closed/mineral/smooth/engineerwall/indestructible
+ resistance_flags = RESIST_ALL
+ icon_state = "wall-invincible"
+
+/turf/closed/mineral/smooth/jungletree
+ name = "dense jungle trees"
+ desc = "Some thick jungle trees, it looks impassible"
+ icon = 'icons/turf/walls/junglewall.dmi'
+ icon_state = "wall-display"
+ base_icon_state = "junglewall"
+ open_turf_type = /turf/open/floor/plating/ground/dirt
+ plane = FLOOR_PLANE
+
+/turf/closed/mineral/smooth/jungletree/invincible
+ icon_state = "wall-invincible"
+ resistance_flags = RESIST_ALL
+
+/turf/closed/mineral/smooth/jungletree/add_debris_element()
+ AddElement(/datum/element/debris, DEBRIS_LEAF, -10, 5)
+
+/turf/closed/shuttle/dropship4
+ name = "\improper Normandy"
+ icon = 'icons/turf/dropship4.dmi'
+ icon_state = "1"
+ plane = GAME_PLANE
+
+/turf/closed/shuttle/dropship4/transparent
+ opacity = FALSE
+
+/turf/closed/shuttle/dropship4/edge
+ icon_state = "shuttle_interior_edge"
+
+/turf/closed/shuttle/dropship4/edge/alt
+ icon_state = "shuttle_interior_edgealt"
+
+/turf/closed/shuttle/dropship4/aisle
+ icon_state = "shuttle_interior_aisle"
+
+/turf/closed/shuttle/dropship4/door
+ icon_state = "shuttle_rear_door"
+
+/turf/closed/shuttle/dropship4/window
+ icon_state = "shuttle_window_glass"
+ opacity = FALSE
+ allow_pass_flags = PASS_GLASS
+
+/turf/closed/shuttle/dropship4/panel
+ icon_state = "shuttle_interior_panel"
+
+/turf/closed/shuttle/dropship4/engineone
+ icon_state = "shuttle_interior_backengine"
+
+/turf/closed/shuttle/dropship4/engineone/alt
+ icon_state = "shuttle_engine_alt"
+
+/turf/closed/shuttle/dropship4/enginetwo
+ icon_state = "shuttle_interior_backengine2"
+
+/turf/closed/shuttle/dropship4/enginethree
+ icon_state = "shuttle_interior_backengine3"
+
+/turf/closed/shuttle/dropship4/enginefour
+ icon_state = "shuttle_interior_backengine4"
+
+/turf/closed/shuttle/dropship4/enginefive
+ icon_state = "shuttle_interior_backengine5"
+
+/turf/closed/shuttle/dropship4/engine_sidealt
+ icon_state = "shuttle_side_engine_alt"
+
+/turf/closed/shuttle/dropship4/fins
+ icon_state = "shuttle_exterior_fins"
+
+/turf/closed/shuttle/dropship4/damagedconsoleone
+ icon_state = "damaged_console1"
+
+/turf/closed/shuttle/dropship4/damagedconsoletwo
+ icon_state = "damaged_console2"
+
+/turf/closed/shuttle/dropship4/damagedconsolethree
+ icon_state = "damaged_console3"
+
+/turf/closed/shuttle/dropship4/brokenconsoleone
+ icon_state = "brokendropshipconsole1"
+
+/turf/closed/shuttle/dropship4/brokenconsoletwo
+ icon_state = "brokendropshipconsole2"
+
+/turf/closed/shuttle/dropship4/brokenconsolethree
+ icon_state = "brokendropshipconsole3"
+
+/turf/closed/shuttle/dropship4/panels
+ icon_state = "shuttle_exterior_panels"
+
+/turf/closed/shuttle/dropship4/corners
+ icon_state = "shuttle_exterior_corners"
+
+/turf/closed/shuttle/dropship4/front
+ icon_state = "shuttle_exterior_front"
+
+/turf/closed/shuttle/dropship4/wall
+ icon_state = "shuttle_interior_wall"
+
+/turf/closed/shuttle/dropship4/walltwo
+ icon_state = "shuttle_wall_left"
+
+/turf/closed/shuttle/dropship4/walltwo/alt
+ icon_state = "shuttle_wall_left_alt"
+
+/turf/closed/shuttle/dropship4/wallthree
+ icon_state = "shuttle_wall_right"
+
+/turf/closed/shuttle/dropship4/wallthree/alt
+ icon_state = "shuttle_wall_right_alt"
+
+/turf/closed/shuttle/dropship4/interiorwindow
+ icon_state = "shuttle_interior_inwards"
+
+/turf/closed/shuttle/dropship4/interiormisc
+ icon_state = "shuttle_interior_threeside"
+
+/turf/closed/shuttle/dropship4/cornersalt
+ icon_state = "shuttle_interior_corneralt"
+
+/turf/closed/shuttle/dropship4/cornersalt2
+ icon_state = "shuttle_interior_alt2"
+
+/turf/closed/shuttle/dropship4/finleft
+ icon_state = "shuttle_exterior_finnleft"
+
+/turf/closed/shuttle/dropship4/finright
+ icon_state = "shuttle_exterior_finnright"
+
+/turf/closed/shuttle/dropship4/finback
+ icon_state = "shuttle_exterior_finback"
+
+/turf/closed/shuttle/dropship4/rearcorner
+ icon_state = "shuttle_rearcorner"
+
+/turf/closed/shuttle/dropship4/glassone
+ icon_state = "shuttle_glass1"
+ opacity = FALSE
+ allow_pass_flags = PASS_GLASS
+
+/turf/closed/shuttle/dropship4/glassone/tadpole
+ icon_state = "shuttle_glass1"
+ resistance_flags = NONE
+ opacity = FALSE
+ allow_pass_flags = PASS_GLASS
+
+/turf/closed/shuttle/dropship4/glasstwo
+ icon_state = "shuttle_glass2"
+ opacity = FALSE
+ allow_pass_flags = PASS_GLASS
+
+/turf/closed/shuttle/dropship4/glasstwo/tadpole
+ icon_state = "shuttle_glass2"
+ resistance_flags = NONE
+ allow_pass_flags = PASS_GLASS
+
+/turf/closed/shuttle/dropship4/glassthree
+ icon_state = "shuttle_glass3"
+
+/turf/closed/shuttle/dropship4/glassfour
+ icon_state = "shuttle_glass4"
+
+/turf/closed/shuttle/dropship4/glassfive
+ icon_state = "shuttle_glass5"
+
+/turf/closed/shuttle/dropship4/glasssix
+ icon_state = "shuttle_glass6"
+
+/turf/closed/shuttle/dropship4/glassseven
+ icon_state = "shuttle_glass7"
+
+/turf/closed/shuttle/dropship4/zwing_left
+ icon_state = "zwing_left"
+
+/turf/closed/shuttle/dropship4/zwing_right
+ icon_state = "zwing_right"
+
+/turf/closed/shuttle/dropship4/rearcorner/tadpole
+ icon_state = "shuttle_rearcorner"
+ resistance_flags = NONE
+
+/turf/closed/shuttle/dropship4/rearcorner/alt
+ icon_state = "shuttle_rearcorner_alt"
+
+/turf/closed/shuttle/dropship4/rearcorner/alt/tadpole
+ icon_state = "shuttle_rearcorner_alt"
+ resistance_flags = NONE
+
+/turf/closed/shuttle/dropship4/transparent
+ opacity = FALSE
+
+/turf/closed/shuttle/dropship4/window/alt
+ icon_state = "shuttle_window_glass_alt"
+
+/turf/closed/shuttle/dropship4/left_engine
+ icon_state = "left_engine"
+
+/turf/closed/shuttle/dropship4/right_engine
+ icon_state = "right_engine"
+
+/turf/closed/shuttle/dropship4/backplate
+ icon_state = "back1"
diff --git a/code/game/turfs/floor_types.dm b/code/game/turfs/floor_types.dm
index f1f97d03357..1964a348e1c 100644
--- a/code/game/turfs/floor_types.dm
+++ b/code/game/turfs/floor_types.dm
@@ -1,3 +1,7 @@
+
+
+//Floors
+
/turf/open/floor/mainship
icon = 'icons/turf/mainship.dmi'
icon_state = "default"
@@ -14,9 +18,18 @@
/turf/open/floor/mainship/plate/outline
icon_state = "test_floor5"
+/turf/open/floor/mainship/hexagon
+ icon_state = "hexagon"
+
/turf/open/floor/mainship/cargo
icon_state = "cargo"
+/turf/open/floor/mainship/yellow_cargo
+ icon_state = "yellow_cargo"
+
+/turf/open/floor/mainship/yellow_cargo/arrow
+ icon_state = "yellow_cargo_arrow"
+
/turf/open/floor/mainship/cargo/arrow
icon_state = "cargo_arrow"
@@ -331,6 +344,15 @@
icon_state = "asteroidfloor"
smoothing_groups = list(SMOOTH_GROUP_ASTEROID_WARNING)
+/turf/open/ground/sandrock
+ icon = 'icons/turf/ground_map.dmi'
+ icon_state = "varadero_0"
+ minimap_color = MINIMAP_DIRT
+
+//////////////////////////////////////////////////////////////////////
+
+
+
/turf/open/floor/freezer
icon_state = "freezerfloor"
@@ -854,6 +876,13 @@
/turf/open/floor/tile/dark/brown2/corner
icon_state = "darkbrowncorners2"
+/turf/open/floor/tile/dark/brown3
+ icon_state = "darkbrown3"
+
+/turf/open/floor/tile/dark/brown3/corner
+ icon_state = "darkbrowncorners3"
+
+
/turf/open/floor/tile/dark/green2
icon_state = "darkgreen2"
@@ -912,6 +941,183 @@
/turf/open/floor/elevatorshaft
icon_state = "elevatorshaft"
+/turf/open/floor/squares
+ icon_state = "squares"
+
+/turf/open/floor/sterileplate
+ icon_state = "sterileplate"
+
+/turf/open/floor/retrosquareslightrough
+ icon_state = "retrosquareslightrough"
+
+/turf/open/floor/retrosquareslight
+ icon_state = "retrosquareslight"
+
+/turf/open/floor/retrosquares
+ icon_state = "retrosquares"
+
+/turf/open/floor/squareswood
+ icon_state = "squareswood"
+
+/turf/open/floor/lightspiral
+ icon_state = "lightspiral"
+
+/turf/open/floor/lightplate
+ icon_state = "lightplate"
+
+/turf/open/floor/spiralwoodalt
+ icon_state = "spiralwoodalt"
+
+/turf/open/floor/box
+ icon_state = "box"
+
+/turf/open/floor/plate
+ icon_state = "plate"
+
+/turf/open/floor/threeway
+ icon_state = "threeway"
+
+/turf/open/floor/officetiles
+ icon_state = "officetiles"
+
+/turf/open/floor/officesquares
+ icon_state = "officesquares"
+
+/turf/open/floor/spiraloffice
+ icon_state = "spiraloffice"
+
+/turf/open/floor/spiralblueoffice
+ icon_state = "spiralblueoffice"
+
+/turf/open/floor/spiralplate
+ icon_state = "spiralplate"
+
+/turf/open/floor/teleporter_static
+ icon_state = "teleporter_static"
+
+/turf/open/floor/tcomms
+ icon_state = "tcomms"
+
+/turf/open/floor/marked
+ icon_state = "marked"
+
+/turf/open/floor/urban_plating
+ icon_state = "urban_plating"
+
+/turf/open/floor/tan
+ icon_state = "tan"
+
+/turf/open/floor/urban_wood
+ icon_state = "wood"
+
+/turf/open/floor/floortwo
+ icon_state = "floor2"
+
+/turf/open/floor/floorthree
+ icon_state = "floor3"
+
+/turf/open/floor/multi_tiles
+ icon_state = "multi_tiles"
+
+/turf/open/floor/orange_cover
+ icon_state = "orange_cover"
+
+/turf/open/floor/orangetile
+ icon_state = "orangetile"
+
+/turf/open/floor/orange_edge
+ icon_state = "orange_edge"
+
+/turf/open/floor/orange_icorner
+ icon_state = "orange_icorner"
+
+/turf/open/floor/blue
+ icon_state = "blue"
+
+/turf/open/floor/bluetwo
+ icon_state = "blue2"
+
+/turf/open/floor/bluethree
+ icon_state = "blue3"
+
+/turf/open/floor/bluefour
+ icon_state = "blue4"
+
+/turf/open/floor/purp
+ icon_state = "purp"
+
+/turf/open/floor/purptwo
+ icon_state = "purp2"
+
+/turf/open/floor/purpthree
+ icon_state = "purp3"
+
+/turf/open/floor/purpfour
+ icon_state = "purp4"
+
+/turf/open/floor/green
+ icon_state = "green"
+
+/turf/open/floor/greentwo
+ icon_state = "green2"
+
+/turf/open/floor/greenthree
+ icon_state = "green3"
+
+/turf/open/floor/greenfour
+ icon_state = "green4"
+
+/turf/open/floor/cyan
+ icon_state = "cyan"
+
+/turf/open/floor/cyantwo
+ icon_state = "cyan2"
+
+/turf/open/floor/cyanthree
+ icon_state = "cyan3"
+
+/turf/open/floor/cyanfour
+ icon_state = "cyan4"
+
+/turf/open/floor/yellow
+ icon_state = "yellow"
+
+/turf/open/floor/yellowtwo
+ icon_state = "yellow2"
+
+/turf/open/floor/yellowthree
+ icon_state = "yellow3"
+
+/turf/open/floor/yellowfour
+ icon_state = "yellow4"
+
+/turf/open/floor/red
+ icon_state = "red"
+
+/turf/open/floor/redone
+ icon_state = "red1"
+
+/turf/open/floor/redtwo
+ icon_state = "red2"
+
+/turf/open/floor/redthree
+ icon_state = "red3"
+
+/turf/open/floor/redfour
+ icon_state = "red4"
+
+/turf/open/floor/whitecyan
+ icon_state = "white_cyan1"
+
+/turf/open/floor/whitecyantwo
+ icon_state = "white_cyan2"
+
+/turf/open/floor/whitecyanthree
+ icon_state = "white_cyan3"
+
+/turf/open/floor/whitecyanfour
+ icon_state = "white_cyan4"
+
/turf/open/floor/carpet
name = "Carpet"
icon = 'icons/turf/floors/carpet.dmi'
@@ -944,6 +1150,46 @@
/turf/open/floor/carpet/side
icon_state = "carpetside"
+/turf/open/floor/carpet/blue
+ icon = 'icons/turf/floors/carpet_blue.dmi'
+ base_icon_state = "carpet_blue"
+ icon_state = "carpet_blue-0"
+
+/turf/open/floor/carpet/black
+ icon = 'icons/turf/floors/carpet_black.dmi'
+ base_icon_state = "carpet_black"
+ icon_state = "carpet_black-0"
+
+/turf/open/floor/carpet/green
+ icon = 'icons/turf/floors/carpet_green.dmi'
+ base_icon_state = "carpet_green"
+ icon_state = "carpet_green-0"
+
+/turf/open/floor/carpet/orange
+ icon = 'icons/turf/floors/carpet_orange.dmi'
+ base_icon_state = "carpet_orange"
+ icon_state = "carpet_orange-0"
+
+/turf/open/floor/carpet/purple
+ icon = 'icons/turf/floors/carpet_purple.dmi'
+ base_icon_state = "carpet_purple"
+ icon_state = "carpet_purple-0"
+
+/turf/open/floor/carpet/red
+ icon = 'icons/turf/floors/carpet_red.dmi'
+ base_icon_state = "carpet_red"
+ icon_state = "carpet_red-0"
+
+/turf/open/floor/carpet/cyan
+ icon = 'icons/turf/floors/carpet_cyan.dmi'
+ base_icon_state = "carpet_cyan"
+ icon_state = "carpet_cyan-0"
+
+/turf/open/floor/carpet/royalblack
+ icon = 'icons/turf/floors/carpet_royalblack.dmi'
+ base_icon_state = "carpet_royalblack"
+ icon_state = "carpet_royalblack-0"
+
// Start Prison tiles
/turf/open/floor/prison
@@ -971,6 +1217,12 @@
/turf/open/floor/prison/cleanmarked
icon_state = "floor_marked_white"
+/turf/open/floor/prison/whitered
+ icon_state = "whitered"
+
+/turf/open/floor/prison/whiteredcorner
+ icon_state = "whiteredcorner"
+
/turf/open/floor/prison/arrow
icon_state = "floor_arrow"
@@ -980,6 +1232,9 @@
/turf/open/floor/prison/cellstripe
icon_state = "cell_stripe"
+/turf/open/floor/prison/ramptop
+ icon_state = "ramptop"
+
/turf/open/floor/prison/sterilewhite
icon_state = "sterile_white"
@@ -1154,6 +1409,7 @@
////// Mechbay /////////////////:
+
/turf/open/floor/mech_bay_recharge_floor
name = "Mech Bay Recharge Station"
icon = 'icons/mecha/mech_bay.dmi'
@@ -1330,3 +1586,643 @@
/turf/open/floor/kutjevo/colors/red/inner_corner
icon_state = "red4"
+
+//Kutjevo turfs
+
+/turf/open/floor/plating/kutjevo
+ icon = 'icons/turf/kutjevo_floor.dmi'
+
+/turf/open/floor/kutjevo //Instance based on icon_states
+ icon = 'icons/turf/kutjevo_floor.dmi'
+ icon_state = "floor"
+
+/turf/open/floor/kutjevo/catwalk
+ icon = 'icons/turf/kutjevo_floor.dmi'
+ icon_state = "catwalk"
+
+/turf/open/floor/kutjevo/tiles
+ icon_state = "floor2"
+
+/turf/open/floor/kutjevo/plate
+ icon_state = "floor3"
+
+/turf/open/floor/kutjevo/multi_tiles
+ icon_state = "multi_tiles"
+
+/turf/open/floor/kutjevo/fake_wood
+ icon_state = "fake_wood"
+
+//LIGHT TAN PRIMARIES
+
+/turf/open/floor/kutjevo/tan
+ icon_state = "floor_tan"
+
+/turf/open/floor/kutjevo/tan/plate
+ icon_state = "floor_tan2"
+
+/turf/open/floor/kutjevo/tan/multi_tiles
+ icon_state = "floor_tan_multi"
+
+//TAN TRANSITION PIECES
+
+/turf/open/floor/kutjevo/tan/grey_edge
+ icon_state = "floor_tan_grey3"
+
+/turf/open/floor/kutjevo/tan/grey_inner_edge
+ icon_state = "floor_tan_grey4"
+
+/turf/open/floor/kutjevo/tan/alt_edge
+ icon_state = "floor_tan_alt3"
+
+/turf/open/floor/kutjevo/tan/alt_inner_edge
+ icon_state = "floor_tan_alt4"
+
+//GREY SECONDARIES TO LIGHT TAN
+
+/turf/open/floor/kutjevo/grey
+ icon_state = "floor_grey1"
+
+/turf/open/floor/kutjevo/grey/plate
+ icon_state = "floor_grey2"
+
+//Turf sorting for object tree below!
+
+//ORANGE//
+
+/turf/open/floor/kutjevo/colors/orange
+ icon_state = "orange1"
+
+/turf/open/floor/kutjevo/colors/orange/tile
+ icon_state = "orange2"
+
+/turf/open/floor/kutjevo/colors/orange/edge
+ icon_state = "orange3"
+
+/turf/open/floor/kutjevo/colors/orange/inner_corner
+ icon_state = "orange4"
+
+//BLUE//
+
+/turf/open/floor/kutjevo/colors/blue
+ icon_state = "blue1"
+
+/turf/open/floor/kutjevo/colors/blue/tile
+ icon_state = "blue2"
+
+/turf/open/floor/kutjevo/colors/blue/edge
+ icon_state = "blue3"
+
+/turf/open/floor/kutjevo/colors/blue/inner_corner
+ icon_state = "blue4"
+
+//PURPLE//
+
+/turf/open/floor/kutjevo/colors/purple
+ icon_state = "purp1"
+
+/turf/open/floor/kutjevo/colors/purple/tile
+ icon_state = "purp2"
+
+/turf/open/floor/kutjevo/colors/purple/edge
+ icon_state = "purp3"
+
+/turf/open/floor/kutjevo/colors/purple/inner_corner
+ icon_state = "purp4"
+
+//GREEN//
+
+/turf/open/floor/kutjevo/colors/green
+ icon_state = "green1"
+
+/turf/open/floor/kutjevo/colors/green/tile
+ icon_state = "green2"
+
+/turf/open/floor/kutjevo/colors/green/edge
+ icon_state = "green3"
+
+/turf/open/floor/kutjevo/colors/green/inner_corner
+ icon_state = "green4"
+
+//CYAN//
+
+/turf/open/floor/kutjevo/colors/cyan
+ icon_state = "cyan1"
+
+/turf/open/floor/kutjevo/colors/cyan/tile
+ icon_state = "cyan2"
+
+/turf/open/floor/kutjevo/colors/cyan/edge
+ icon_state = "cyan3"
+
+/turf/open/floor/kutjevo/colors/cyan/inner_corner
+ icon_state = "cyan4"
+
+//YELLOW//
+
+/turf/open/floor/kutjevo/colors/yellow
+ icon_state = "yellow1"
+
+/turf/open/floor/kutjevo/colors/yellow/tile
+ icon_state = "yellow2"
+
+/turf/open/floor/kutjevo/colors/yellow/edge
+ icon_state = "yellow3"
+
+/turf/open/floor/kutjevo/colors/yellow/inner_corner
+ icon_state = "yellow4"
+
+//RED//
+
+/turf/open/floor/kutjevo/colors/red
+ icon_state = "red1"
+
+/turf/open/floor/kutjevo/colors/red/tile
+ icon_state = "red2"
+
+/turf/open/floor/kutjevo/colors/red/edge
+ icon_state = "red3"
+
+/turf/open/floor/kutjevo/colors/red/inner_corner
+ icon_state = "red4"
+
+// Hybrisa tiles
+
+
+/turf/open/hybrisa
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "hybrisa"
+
+
+/turf/open/floor/hybrisa
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "hybrisa"
+
+
+// Street
+
+
+/turf/open/urban/street
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "cement1"
+ baseturfs = /turf/open/urban/street/asphalt
+
+
+/turf/open/urban/street/cement1
+ icon_state = "cement1"
+
+/turf/open/urban/street/cement2
+ icon_state = "cement2"
+
+/turf/open/urban/street/cement3
+ icon_state = "cement3"
+
+/turf/open/urban/street/asphalt
+ icon_state = "asphalt_old"
+ minimap_color = MINIMAP_DIRT
+
+/turf/open/urban/street/sidewalk
+ icon_state = "sidewalk"
+
+/turf/open/urban/street/sidewalkfull
+ icon_state = "sidewalkfull"
+
+/turf/open/urban/street/sidewalkcorner
+ icon_state = "sidewalkcorner"
+
+/turf/open/urban/street/sidewalkcenter
+ icon_state = "sidewalkcenter"
+ minimap_color = MINIMAP_DIRT
+
+/turf/open/urban/street/roadlines
+ icon_state = "asphalt_old_roadlines"
+
+/turf/open/urban/street/roadlines2
+ icon_state = "asphalt_old_roadlines2"
+
+/turf/open/urban/street/roadlines3
+ icon_state = "asphalt_old_roadlines3"
+
+/turf/open/urban/street/roadlines4
+ icon_state = "asphalt_old_roadlines4"
+
+/turf/open/urban/street/CMB_4x4_emblem
+ icon_state = "marshallsemblem_concrete_2x2"
+
+// Unweedable
+
+/turf/open/urban/street/underground_unweedable
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "underground"
+ baseturfs = /turf/open/urban/street/asphalt
+
+/turf/open/urban/metal/underground_unweedable
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "podfloor"
+
+// Engineer Ship Hull
+/turf/open/engineership/ship_hull
+ name = "strange metal wall"
+ desc = "Nigh indestructible walls that make up the hull of an unknown ancient ship."
+ icon = 'icons/turf/engineership.dmi'
+ icon_state = "engineerwallfloor1"
+ baseturfs = /turf/open/urban/street/asphalt
+
+// Carpet
+
+
+/turf/open/floor/urban/carpet
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "carpetred"
+
+
+/turf/open/floor/urban/carpet/carpetfadedred
+ icon_state = "carpetfadedred"
+
+/turf/open/floor/urban/carpet/carpetgreen
+ icon_state = "carpetgreen"
+
+/turf/open/floor/urban/carpet/carpetbeige
+ icon_state = "carpetbeige"
+
+/turf/open/floor/urban/carpet/carpetblack
+ icon_state = "carpetblack"
+
+/turf/open/floor/urban/carpet/carpetred
+ icon_state = "carpetred"
+
+/turf/open/floor/urban/carpet/carpetdarkerblue
+ icon_state = "carpetdarkerblue"
+
+/turf/open/floor/urban/carpet/carpetorangered
+ icon_state = "carpetorangered"
+
+/turf/open/floor/urban/carpet/carpetblue
+ icon_state = "carpetblue"
+
+/turf/open/floor/urban/carpet/carpetpatternblue
+ icon_state = "carpetpatternblue"
+
+/turf/open/floor/urban/carpet/carpetpatternbrown
+ icon_state = "carpetpatternbrown"
+
+/turf/open/floor/urban/carpet/carpetreddeco
+ icon_state = "carpetred_deco"
+
+/turf/open/floor/urban/carpet/carpetbluedeco
+ icon_state = "carpetblue_deco"
+
+/turf/open/floor/urban/carpet/carpetblackdeco
+ icon_state = "carpetblack_deco"
+
+/turf/open/floor/urban/carpet/carpetbeigedeco
+ icon_state = "carpetbeige_deco"
+
+/turf/open/floor/urban/carpet/carpetgreendeco
+ icon_state = "carpetgreen_deco"
+
+// Tile
+
+/turf/open/floor/urban/tile
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "supermartfloor1"
+
+
+/turf/open/floor/urban/tile/supermartfloor1
+ icon_state = "supermartfloor1"
+
+/turf/open/floor/urban/tile/supermartfloor2
+ icon_state = "supermartfloor2"
+
+/turf/open/floor/urban/tile/cuppajoesfloor
+ icon_state = "cuppafloor"
+
+/turf/open/floor/urban/tile/tilered
+ icon_state = "tilered"
+
+/turf/open/floor/urban/tile/tileblue
+ icon_state = "tileblue"
+
+/turf/open/floor/urban/tile/tilegreen
+ icon_state = "tilegreen"
+
+/turf/open/floor/urban/tile/tileblackcheckered
+ icon_state = "tileblack"
+
+/turf/open/floor/urban/tile/tilewhitecheckered
+ icon_state = "tilewhitecheck"
+
+/turf/open/floor/urban/tile/tilelightbeige
+ icon_state = "tilelightbeige"
+
+/turf/open/floor/urban/tile/tilebeigecheckered
+ icon_state = "tilebeigecheck"
+
+/turf/open/floor/urban/tile/tilebeige
+ icon_state = "tilebeige"
+
+/turf/open/floor/urban/tile/tilewhite
+ icon_state = "tilewhite"
+
+/turf/open/floor/urban/tile/tilegrey
+ icon_state = "tilegrey"
+
+/turf/open/floor/urban/tile/tileblack
+ icon_state = "tileblack2"
+
+/turf/open/floor/urban/tile/beigetileshiny
+ icon_state = "beigetileshiny"
+
+/turf/open/floor/urban/tile/blacktileshiny
+ icon_state = "blacktileshiny"
+
+/turf/open/floor/urban/tile/cementflat
+ icon_state = "cementflat"
+
+/turf/open/floor/urban/tile/beige_bigtile
+ icon_state = "beige_bigtile"
+
+/turf/open/floor/urban/tile/yellow_bigtile
+ icon_state = "yellow_bigtile"
+
+/turf/open/floor/urban/tile/darkgrey_bigtile
+ icon_state = "darkgrey_bigtile"
+
+/turf/open/floor/urban/tile/darkbrown_bigtile
+ icon_state = "darkbrown_bigtile"
+
+/turf/open/floor/urban/tile/darkbrowncorner_bigtile
+ icon_state = "darkbrowncorner_bigtile"
+
+/turf/open/floor/urban/tile/asteroidfloor_bigtile
+ icon_state = "asteroidfloor_bigtile"
+
+/turf/open/floor/urban/tile/asteroidwarning_bigtile
+ icon_state = "asteroidwarning_bigtile"
+
+/turf/open/floor/urban/tile/lightbeige_bigtile
+ icon_state = "lightbeige_bigtile"
+
+/turf/open/floor/urban/tile/green_bigtile
+ icon_state = "green_bigtile"
+
+/turf/open/floor/urban/tile/greencorner_bigtile
+ icon_state = "greencorner_bigtile"
+
+/turf/open/floor/urban/tile/greenfull_bigtile
+ icon_state = "greenfull_bigtile"
+// Wood
+
+/turf/open/floor/urban/wood
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "darkerwood"
+
+/turf/open/floor/urban/wood/greywood
+ icon_state = "greywood"
+
+/turf/open/floor/urban/wood/blackwood
+ icon_state = "blackwood"
+
+/turf/open/floor/urban/wood/darkerwood
+ icon_state = "darkerwood"
+
+/turf/open/floor/urban/wood/redwood
+ icon_state = "redwood"
+
+
+// Metal
+
+
+/turf/open/floor/urban/metal
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "bluemetal1"
+
+/turf/open/floor/urban/metal/bluemetal1
+ icon_state = "bluemetal1"
+
+/turf/open/floor/urban/metal/bluemetalfull
+ icon_state = "bluemetalfull"
+
+/turf/open/floor/urban/metal/bluemetalcorner
+ icon_state = "bluemetalcorner"
+
+/turf/open/floor/urban/metal/orangelinecorner
+ icon_state = "orangelinecorner"
+
+/turf/open/floor/urban/metal/orangeline
+ icon_state = "orangeline"
+
+/turf/open/floor/urban/metal/darkblackmetal1
+ icon_state = "darkblackmetal1"
+
+/turf/open/floor/urban/metal/darkblackmetal2
+ icon_state = "darkblackmetal2"
+
+/turf/open/floor/urban/metal/darkredfull2
+ icon_state = "darkredfull2"
+
+/turf/open/floor/urban/metal/redcorner
+ icon_state = "zredcorner"
+
+/turf/open/floor/urban/metal/grated
+ icon_state = "rampsmaller"
+
+/turf/open/floor/urban/metal/stripe_red
+ icon_state = "stripe_red"
+
+/turf/open/floor/urban/metal/zbrownfloor1
+ icon_state = "zbrownfloor1"
+
+/turf/open/floor/urban/metal/zbrownfloor_corner
+ icon_state = "zbrownfloorcorner1"
+
+/turf/open/floor/urban/metal/zbrownfloor_full
+ icon_state = "zbrownfloorfull1"
+
+/turf/open/floor/urban/metal/greenmetal1
+ icon_state = "greenmetal1"
+
+/turf/open/floor/urban/metal/greenmetalfull
+ icon_state = "greenmetalfull"
+
+/turf/open/floor/urban/metal/greenmetalcorner
+ icon_state = "greenmetalcorner"
+
+/turf/open/floor/urban/metal/metalwhitefull
+ icon_state = "metalwhitefull"
+
+// Misc
+
+/turf/open/floor/urban/misc/spaceport1
+ icon_state = "spaceport1"
+
+/turf/open/floor/urban/misc/spaceport2
+ icon_state = "spaceport2"
+
+
+// Dropship
+
+
+/turf/open/urban/dropship
+ name = "floor"
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "dropshipfloor1"
+
+/turf/open/urban/dropship/dropship1
+ icon_state = "dropshipfloor1"
+
+/turf/open/urban/dropship/dropship2
+ icon_state = "dropshipfloor2"
+
+/turf/open/urban/dropship/dropship3
+ icon_state = "dropshipfloor2"
+
+/turf/open/urban/dropship/dropship3
+ icon_state = "dropshipfloor3"
+
+/turf/open/urban/dropship/dropship4
+ icon_state = "dropshipfloor4"
+
+/turf/open/urban/dropship/dropshipfloorcorner1
+ icon_state = "dropshipfloorcorner1"
+
+/turf/open/urban/dropship/dropshipfloorcorner2
+ icon_state = "dropshipfloorcorner2"
+
+/turf/open/urban/dropship/dropshipfloorfull
+ icon_state = "dropshipfloorfull"
+
+// Engineer tiles
+
+/turf/open/engineership
+ name = "floor"
+ desc = "A strange metal floor, unlike any metal you've seen before."
+ icon = 'icons/turf/engineership.dmi'
+ icon_state = "hybrisa"
+ baseturfs = /turf/open/urban/street/asphalt
+
+/turf/open/engineership/engineer_floor1
+ icon_state = "engineer_metalfloor_3"
+
+/turf/open/engineership/engineer_floor2
+ icon_state = "engineer_floor_4"
+
+/turf/open/engineership/engineer_floor3
+ icon_state = "engineer_metalfloor_2"
+
+/turf/open/engineership/engineer_floor4
+ icon_state = "engineer_metalfloor_1"
+
+/turf/open/engineership/engineer_floor5
+ icon_state = "engineerlight"
+
+/turf/open/engineership/engineer_floor6
+ icon_state = "engineer_floor_2"
+
+/turf/open/engineership/engineer_floor7
+ icon_state = "engineer_floor_1"
+
+/turf/open/engineership/engineer_floor8
+ icon_state = "engineer_floor_5"
+
+/turf/open/engineership/engineer_floor9
+ icon_state = "engineer_metalfloor_4"
+
+/turf/open/engineership/engineer_floor10
+ icon_state = "engineer_floor_corner1"
+
+/turf/open/engineership/engineer_floor11
+ icon_state = "engineer_floor_corner2"
+
+/turf/open/engineership/engineer_floor12
+ icon_state = "engineerwallfloor1"
+
+/turf/open/engineership/engineer_floor13
+ icon_state = "outerhull_dir"
+
+/turf/open/engineership/engineer_floor14
+ icon_state = "engineer_floor_corner3"
+
+// Pillars
+/turf/open/engineership/pillars
+ name = "strange metal pillar"
+ desc = "A strange metal pillar, unlike any metal you've seen before."
+ icon_state = "eng_pillar1"
+
+/turf/open/engineership/pillars/north/pillar1
+ icon_state = "eng_pillar1"
+
+/turf/open/engineership/pillars/north/pillar2
+ icon_state = "eng_pillar2"
+
+/turf/open/engineership/pillars/north/pillar3
+ icon_state = "eng_pillar3"
+
+/turf/open/engineership/pillars/north/pillar4
+ icon_state = "eng_pillar4"
+
+/turf/open/engineership/pillars/south/pillarsouth1
+ icon_state = "eng_pillarsouth1"
+
+/turf/open/engineership/pillars/south/pillarsouth2
+ icon_state = "eng_pillarsouth2"
+
+/turf/open/engineership/pillars/south/pillarsouth3
+ icon_state = "eng_pillarsouth3"
+
+/turf/open/engineership/pillars/south/pillarsouth4
+ icon_state = "eng_pillarsouth4"
+
+/turf/open/engineership/pillars/west/pillarwest1
+ icon_state = "eng_pillarwest1"
+
+/turf/open/engineership/pillars/west/pillarwest2
+ icon_state = "eng_pillarwest2"
+
+/turf/open/engineership/pillars/west/pillarwest3
+ icon_state = "eng_pillarwest3"
+
+/turf/open/engineership/pillars/west/pillarwest4
+ icon_state = "eng_pillarwest4"
+
+/turf/open/engineership/pillars/east/pillareast1
+ icon_state = "eng_pillareast1"
+
+/turf/open/engineership/pillars/east/pillareast2
+ icon_state = "eng_pillareast2"
+
+/turf/open/engineership/pillars/east/pillareast3
+ icon_state = "eng_pillareast3"
+
+/turf/open/engineership/pillars/east/pillareast4
+ icon_state = "eng_pillareast4"
+
+// Hybrisa auto-turf
+
+/turf/open/urbanshale
+ name = "shale"
+ icon = 'icons/turf/auto_shaledesaturated.dmi'
+ mediumxenofootstep = FOOTSTEP_GRAVEL
+ barefootstep = FOOTSTEP_GRAVEL
+ shoefootstep = FOOTSTEP_GRAVEL
+ minimap_color = MINIMAP_SHALE
+
+/turf/open/urbanshale/layer0
+ icon_state = "shale_0"
+
+/turf/open/urbanshale/layer0_plate
+ icon_state = "shale_1_alt"
+
+/turf/open/urbanshale/layer1
+ icon_state = "shale_1"
+
+/turf/open/urbanshale/layer2
+ icon_state = "shale_2"
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index e1ee2fdf98e..ca08bb4f19a 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -631,6 +631,9 @@
/turf/open/lavaland/basalt/get_dirt_type()
return DIRT_TYPE_LAVALAND
+/turf/open/urbanshale/get_dirt_type()
+ return DIRT_TYPE_GROUND
+
/turf/CanAllowThrough(atom/movable/mover, turf/target)
. = ..()
if(!target)
diff --git a/code/game/turfs/walls/r_wall.dm b/code/game/turfs/walls/r_wall.dm
index 30bb0ea774c..f14e8e92ee5 100644
--- a/code/game/turfs/walls/r_wall.dm
+++ b/code/game/turfs/walls/r_wall.dm
@@ -93,3 +93,37 @@
/turf/closed/wall/r_wall/prison_unmeltable/attackby(obj/item/I, mob/user, params) //This should fix everything else. No cables, etc
return
+
+/turf/closed/wall/r_wall/bunker
+ icon = 'icons/turf/walls/junkwall.dmi'
+ icon_state = "junkwall-0"
+ base_icon_state = "junkwall"
+
+/turf/closed/wall/r_wall/white_research_wall
+ icon = 'icons/turf/walls/white_research_wall.dmi'
+ icon_state = "white_research_wall-0"
+ base_icon_state = "white_research_wall"
+
+/turf/closed/wall/r_wall/urban
+ name = "reinforced metal walls"
+ desc = "A thick and chunky metal wall ribbed with reinforced steel. The surface is barren and imposing."
+ icon = 'icons/turf/walls/hybrisa_colony_walls.dmi'
+ icon_state = "wall-reinforced"
+ walltype = "wall"
+ base_icon_state = "hybrisa_colony_walls"
+
+/turf/closed/wall/r_wall/urban/invincible
+ resistance_flags = RESIST_ALL
+ icon_state = "wall-invincible"
+
+/turf/closed/wall/r_wall/engineership
+ name = "strange metal wall"
+ desc = "Nigh indestructible walls that make up the hull of an unknown ancient ship."
+ icon = 'icons/turf/walls/engineer_walls.dmi'
+ icon_state = "engineer_walls-0"
+ walltype = "wall"
+ base_icon_state = "engineer_walls"
+
+/turf/closed/wall/r_wall/engineership/invincible
+ resistance_flags = RESIST_ALL
+ icon_state = "wall-invincible"
diff --git a/code/game/turfs/walls/wall_types.dm b/code/game/turfs/walls/wall_types.dm
index 840273bc18f..fa71c94cfed 100644
--- a/code/game/turfs/walls/wall_types.dm
+++ b/code/game/turfs/walls/wall_types.dm
@@ -486,3 +486,39 @@
color = "#c5beb4"
desc = "Ancient beyond measure, these walls make up the hull of a vessel of non human origin. Despite this, they can be felled with plastic explosives like any other opaque blocker."
resistance_flags = NONE
+
+/turf/closed/wall/dark_colony
+ icon = 'icons/turf/walls/dark_col_wall.dmi'
+ icon_state = "dark_col_wall-0"
+
+/turf/closed/wall/urban
+ name = "bare metal walls"
+ desc = "A thick and chunky metal wall. The surface is barren and imposing."
+ icon = 'icons/turf/walls/urban_wall_regular.dmi'
+ icon_state = "urban_wall_regular-0"
+ walltype = "wall"
+ base_icon_state = "urban_wall_regular"
+
+/turf/closed/wall/urban/colony/ribbed
+ name = "bare metal walls"
+ desc = "A thick and chunky metal wall. The surface is barren and imposing."
+ icon = 'icons/turf/walls/hybrisa_colony_walls.dmi'
+ icon_state = "wall-reinforced"
+ walltype = "wall"
+ base_icon_state = "hybrisa_colony_walls"
+
+/turf/closed/wall/urban/colony/engineering/ribbed
+ name = "bare metal walls"
+ desc = "A thick and chunky metal wall. The surface is barren and imposing."
+ icon = 'icons/turf/walls/hybrisa_colony_walls.dmi'
+ icon_state = "wall-reinforced"
+ walltype = "wall"
+ base_icon_state = "hybrisa_colony_walls"
+
+/turf/closed/wall/hangar
+ name = "strange metal wall"
+ desc = "Nigh indestructible walls that make up the hull of an unknown ancient ship."
+ icon = 'icons/turf/walls/engineer_walls.dmi'
+ icon_state = "engineer_walls-0"
+ walltype = "wall"
+ base_icon_state = "engineer_walls"
diff --git a/code/modules/mapping/mapping_helpers.dm b/code/modules/mapping/mapping_helpers.dm
index ff602912d30..da22f3fda3b 100644
--- a/code/modules/mapping/mapping_helpers.dm
+++ b/code/modules/mapping/mapping_helpers.dm
@@ -409,3 +409,18 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
var/datum/disease/D = new disease_type()
return list(component_type,D)
*/
+
+/obj/effect/mapping_helpers/airlock/free_access
+ name = "airlock free access helper"
+ icon_state = "airlock_free_access"
+
+/obj/effect/mapping_helpers/airlock/free_access/Initialize(mapload)
+ . = ..()
+ if(!mapload)
+ log_world("### MAP WARNING, [src] spawned outside of mapload!")
+ return
+ var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
+ if(!airlock)
+ CRASH("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
+ airlock.req_access = null
+ airlock.req_one_access = null
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 78b15cfe79d..7f607981531 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -596,6 +596,12 @@
base_state = "lbulb"
brightness = 5
+/obj/item/light_bulb/tube/blue
+ icon_state = "btube1"
+
+/obj/item/light_bulb/bulb/blue
+ icon_state = "bbulb1"
+
/obj/item/light_bulb/bulb/attack_turf(turf/T, mob/living/user)
var/turf/open/floor/light/light_tile = T
if(!istype(light_tile))
@@ -765,3 +771,28 @@
/obj/machinery/floor_warn_light/self_destruct/proc/disable()
icon_state = initial(icon_state)
set_light(0,0)
+
+/obj/machinery/light/blue
+ base_state = "btube" // base description and icon_state
+ icon_state = "btube1"
+ light_color = LIGHT_COLOR_BLUE_FLAME
+ bulb_colour = LIGHT_COLOR_BLUE_FLAME
+ desc = "A lighting fixture that is fitted with a bright blue fluorescent light tube. Looking at it for too long makes your eyes go watery."
+ light_type = /obj/item/light_bulb/tube/blue
+
+/obj/machinery/light/small/blue
+ light_color = LIGHT_COLOR_BLUE_FLAME
+ bulb_colour = LIGHT_COLOR_BLUE_FLAME
+ fitting = "bbulb"
+ brightness = 4
+ desc = "A small lighting fixture that is fitted with a bright blue fluorescent light bulb. Looking at it for too long makes your eyes go watery."
+ light_type = /obj/item/light_bulb/bulb/blue
+
+/obj/machinery/light/spot/blue
+ name = "spotlight"
+ light_color = LIGHT_COLOR_BLUE_FLAME
+ bulb_colour = LIGHT_COLOR_BLUE_FLAME
+ desc = "A wide light fixture fitted with a large, blue, very bright fluorescent light tube. You want to sneeze just looking at it."
+ fitting = "large tube"
+ light_type = /obj/item/light_bulb/tube/large
+ brightness = 12
diff --git a/code/modules/shuttle/marine_dropship.dm b/code/modules/shuttle/marine_dropship.dm
index 8c430ae5cba..26a3e3ca089 100644
--- a/code/modules/shuttle/marine_dropship.dm
+++ b/code/modules/shuttle/marine_dropship.dm
@@ -1496,3 +1496,37 @@
addtimer(VARSET_CALLBACK(C, marines_evac, CRASH_EVAC_INPROGRESS), M.ignitionTime + 10 SECONDS)
addtimer(VARSET_CALLBACK(C, marines_evac, CRASH_EVAC_COMPLETED), 2 MINUTES)
return TRUE
+
+/obj/structure/dropship_piece/four/dropshipfront
+ icon_state = "dropshipfrontwhite1"
+ opacity = FALSE
+
+/obj/structure/dropship_piece/four/dropshipventone
+ icon_state = "dropshipvent1"
+
+/obj/structure/dropship_piece/four/dropshipventtwo
+ icon_state = "dropshipvent2"
+
+/obj/structure/dropship_piece/four/dropshipwingtopone
+ icon_state = "dropshipwingtop1"
+
+/obj/structure/dropship_piece/four/dropshipwingtoptwo
+ icon_state = "dropshipwingtop2"
+
+/obj/structure/dropship_piece/four/dropshipventthree
+ icon_state = "dropshipvent3"
+
+/obj/structure/dropship_piece/four/dropshipventfour
+ icon_state = "dropshipvent4"
+
+/obj/structure/dropship_piece/four/rearwing/lefttop
+ icon_state = "white_rearwing_lt"
+
+/obj/structure/dropship_piece/four/rearwing/righttop
+ icon_state = "white_rearwing_rt"
+
+/obj/structure/dropship_piece/four/rearwing/leftbottom
+ icon_state = "white_rearwing_lb"
+
+/obj/structure/dropship_piece/four/rearwing/rightbottom
+ icon_state = "white_rearwing_rb"
diff --git a/code/modules/shuttle/navigation_computer.dm b/code/modules/shuttle/navigation_computer.dm
index ebee1225d79..f6cb5f05e17 100644
--- a/code/modules/shuttle/navigation_computer.dm
+++ b/code/modules/shuttle/navigation_computer.dm
@@ -30,7 +30,7 @@
/// Vertical offset from the console of the origin tile when using it
var/y_offset = 0
/// Turfs that can be landed on
- var/list/whitelist_turfs = list(/turf/open/ground, /turf/open/floor, /turf/open/liquid/water)
+ var/list/whitelist_turfs = list(/turf/open/ground, /turf/open/floor, /turf/open/liquid/water, /turf/open/lavaland, /turf/open/urban)
/// Are we able to see hidden ports when using the console
var/see_hidden = FALSE
/// Delay of the place_action
diff --git a/code/modules/xenomorph/tunnel.dm b/code/modules/xenomorph/tunnel.dm
index 7502f4eafd0..71b3f34350f 100644
--- a/code/modules/xenomorph/tunnel.dm
+++ b/code/modules/xenomorph/tunnel.dm
@@ -180,3 +180,6 @@
/obj/structure/xeno/tunnel/attack_facehugger(mob/living/carbon/xenomorph/facehugger/F, isrightclick = FALSE)
attack_alien(F)
+ var/area/tunnel_area = get_area(src)
+ if(tunnel_area.area_flavor == AREA_FLAVOR_URBAN && !SSticker.HasRoundStarted())
+ icon_state = "manhole_open[rand(1,3)]"
diff --git a/config/maps.txt b/config/maps.txt
index c0b10e78cbc..81ef8cb2dd2 100644
--- a/config/maps.txt
+++ b/config/maps.txt
@@ -96,3 +96,8 @@ endmap
map kutjevo
minplayers 35
endmap
+
+
+map lv759
+ minplayers 40
+endmap
diff --git a/icons/Marine/mainship_props.dmi b/icons/Marine/mainship_props.dmi
index 016ee9349f4..d396484482e 100644
Binary files a/icons/Marine/mainship_props.dmi and b/icons/Marine/mainship_props.dmi differ
diff --git a/icons/effects/64x64hybrisa_decals.dmi b/icons/effects/64x64hybrisa_decals.dmi
new file mode 100644
index 00000000000..f59303424ac
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new file mode 100644
index 00000000000..8daccc8724f
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diff --git a/sound/vox/whose.ogg b/sound/vox/whose.ogg
new file mode 100644
index 00000000000..43c67c55673
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diff --git a/sound/vox/why.ogg b/sound/vox/why.ogg
new file mode 100644
index 00000000000..33696512cc4
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diff --git a/sound/vox/widow.ogg b/sound/vox/widow.ogg
new file mode 100644
index 00000000000..c318db0c0e6
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diff --git a/sound/vox/wife.ogg b/sound/vox/wife.ogg
new file mode 100644
index 00000000000..92b5b3c86cd
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diff --git a/sound/vox/wilco.ogg b/sound/vox/wilco.ogg
new file mode 100644
index 00000000000..db0bce9cc1d
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diff --git a/sound/vox/will.ogg b/sound/vox/will.ogg
new file mode 100644
index 00000000000..614c100c8ab
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diff --git a/sound/vox/window.ogg b/sound/vox/window.ogg
new file mode 100644
index 00000000000..0028d1dba6d
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diff --git a/sound/vox/windows.ogg b/sound/vox/windows.ogg
new file mode 100644
index 00000000000..67574c8b3d8
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diff --git a/sound/vox/wipe.ogg b/sound/vox/wipe.ogg
new file mode 100644
index 00000000000..3357bc1bbd2
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diff --git a/sound/vox/wire.ogg b/sound/vox/wire.ogg
new file mode 100644
index 00000000000..ea6909c352b
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diff --git a/sound/vox/with.ogg b/sound/vox/with.ogg
new file mode 100644
index 00000000000..46d188409d3
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diff --git a/sound/vox/without.ogg b/sound/vox/without.ogg
new file mode 100644
index 00000000000..095ceec881b
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diff --git a/sound/vox/woman.ogg b/sound/vox/woman.ogg
new file mode 100644
index 00000000000..ac69826f9e8
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diff --git a/sound/vox/word.ogg b/sound/vox/word.ogg
new file mode 100644
index 00000000000..9d5a9a928fb
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diff --git a/sound/vox/work.ogg b/sound/vox/work.ogg
new file mode 100644
index 00000000000..d2636bca00a
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diff --git a/sound/vox/works.ogg b/sound/vox/works.ogg
new file mode 100644
index 00000000000..f663c28a2a4
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diff --git a/sound/vox/worry.ogg b/sound/vox/worry.ogg
new file mode 100644
index 00000000000..5eec1a356b3
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diff --git a/sound/vox/would.ogg b/sound/vox/would.ogg
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index 00000000000..ab80b80e3c1
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diff --git a/sound/vox/wounded.ogg b/sound/vox/wounded.ogg
new file mode 100644
index 00000000000..724e9db3f86
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diff --git a/sound/vox/wraith.ogg b/sound/vox/wraith.ogg
new file mode 100644
index 00000000000..bdc2025fdbc
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diff --git a/sound/vox/wreck.ogg b/sound/vox/wreck.ogg
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index 00000000000..fd9acf6901e
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diff --git a/sound/vox/wrecked.ogg b/sound/vox/wrecked.ogg
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index 00000000000..3c8d7f73139
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diff --git a/sound/vox/wrench.ogg b/sound/vox/wrench.ogg
new file mode 100644
index 00000000000..6871ffa773e
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diff --git a/sound/vox/xeno.ogg b/sound/vox/xeno.ogg
new file mode 100644
index 00000000000..713f581b53d
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diff --git a/sound/vox/xenomorph.ogg b/sound/vox/xenomorph.ogg
new file mode 100644
index 00000000000..eb4262eea63
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diff --git a/sound/vox/xenomorphs.ogg b/sound/vox/xenomorphs.ogg
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index 00000000000..3aa03304ff5
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diff --git a/sound/vox/xenos.ogg b/sound/vox/xenos.ogg
new file mode 100644
index 00000000000..76ed468113c
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diff --git a/sound/vox/yankee.ogg b/sound/vox/yankee.ogg
new file mode 100644
index 00000000000..678177ecd96
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diff --git a/sound/vox/yard.ogg b/sound/vox/yard.ogg
new file mode 100644
index 00000000000..782461423a0
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diff --git a/sound/vox/yards.ogg b/sound/vox/yards.ogg
new file mode 100644
index 00000000000..2f0bb52dd40
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diff --git a/sound/vox/yeah.ogg b/sound/vox/yeah.ogg
new file mode 100644
index 00000000000..9b8f3de3d3c
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diff --git a/sound/vox/year.ogg b/sound/vox/year.ogg
new file mode 100644
index 00000000000..aaa135906dd
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diff --git a/sound/vox/yellow.ogg b/sound/vox/yellow.ogg
new file mode 100644
index 00000000000..925aa79e039
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diff --git a/sound/vox/yes.ogg b/sound/vox/yes.ogg
new file mode 100644
index 00000000000..b6ca5856671
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diff --git a/sound/vox/yet.ogg b/sound/vox/yet.ogg
new file mode 100644
index 00000000000..653c4595a3d
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diff --git a/sound/vox/you.ogg b/sound/vox/you.ogg
new file mode 100644
index 00000000000..f1bb862bb7e
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diff --git a/sound/vox/young.ogg b/sound/vox/young.ogg
new file mode 100644
index 00000000000..372e719452c
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diff --git a/sound/vox/your.ogg b/sound/vox/your.ogg
new file mode 100644
index 00000000000..42a05bbf4c1
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diff --git a/sound/vox/yourself.ogg b/sound/vox/yourself.ogg
new file mode 100644
index 00000000000..e7295f8bebe
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diff --git a/sound/vox/yourselves.ogg b/sound/vox/yourselves.ogg
new file mode 100644
index 00000000000..f71b359325b
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diff --git a/sound/vox/zero.ogg b/sound/vox/zero.ogg
new file mode 100644
index 00000000000..b57de434c3b
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diff --git a/sound/vox/zeta.ogg b/sound/vox/zeta.ogg
new file mode 100644
index 00000000000..0ae97dc1267
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diff --git a/sound/vox/zombie.ogg b/sound/vox/zombie.ogg
new file mode 100644
index 00000000000..4ff6590c5f5
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diff --git a/sound/vox/zone.ogg b/sound/vox/zone.ogg
new file mode 100644
index 00000000000..8dea99a1e3a
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diff --git a/sound/vox/zulu.ogg b/sound/vox/zulu.ogg
new file mode 100644
index 00000000000..3fba6868468
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diff --git a/sound/weapons/burst_phaser2.ogg b/sound/weapons/burst_phaser2.ogg
new file mode 100644
index 00000000000..53758c025ad
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diff --git a/sound/weapons/guns/fire/agls.ogg b/sound/weapons/guns/fire/agls.ogg
new file mode 100644
index 00000000000..7cab9e09bc3
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diff --git a/sound/weapons/guns/fire/plasma_fire_blast.ogg b/sound/weapons/guns/fire/plasma_fire_blast.ogg
new file mode 100644
index 00000000000..0a3ba715736
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diff --git a/sound/weapons/guns/fire/plasma_fire_fast.ogg b/sound/weapons/guns/fire/plasma_fire_fast.ogg
new file mode 100644
index 00000000000..5544dc32953
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diff --git a/sound/weapons/guns/fire/plasma_fire_heavy.ogg b/sound/weapons/guns/fire/plasma_fire_heavy.ogg
new file mode 100644
index 00000000000..d0b8d4657e1
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diff --git a/sound/weapons/guns/fire/plasma_fire_med.ogg b/sound/weapons/guns/fire/plasma_fire_med.ogg
new file mode 100644
index 00000000000..5c164e2690e
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diff --git a/sound/weapons/guns/fire/skorpevo.ogg b/sound/weapons/guns/fire/skorpevo.ogg
new file mode 100644
index 00000000000..5a9ad10c101
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diff --git a/sound/weapons/guns/interact/gun_overheat.ogg b/sound/weapons/guns/interact/gun_overheat.ogg
new file mode 100644
index 00000000000..3a6fa347913
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diff --git a/sound/weapons/guns/interact/plasma_reload_1.ogg b/sound/weapons/guns/interact/plasma_reload_1.ogg
new file mode 100644
index 00000000000..600ae413db8
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diff --git a/sound/weapons/guns/interact/plasma_reload_2.ogg b/sound/weapons/guns/interact/plasma_reload_2.ogg
new file mode 100644
index 00000000000..c5cd2b6f537
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diff --git a/sound/weapons/guns/interact/plasma_reload_3.ogg b/sound/weapons/guns/interact/plasma_reload_3.ogg
new file mode 100644
index 00000000000..0ca52bcbcec
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diff --git a/sound/weapons/guns/interact/plasma_unload_1.ogg b/sound/weapons/guns/interact/plasma_unload_1.ogg
new file mode 100644
index 00000000000..76367e1c7d4
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diff --git a/sound/weapons/guns/interact/plasma_unload_2.ogg b/sound/weapons/guns/interact/plasma_unload_2.ogg
new file mode 100644
index 00000000000..c799477b56a
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diff --git a/sound/weapons/guns/interact/plasma_unload_3.ogg b/sound/weapons/guns/interact/plasma_unload_3.ogg
new file mode 100644
index 00000000000..26d9e2561da
Binary files /dev/null and b/sound/weapons/guns/interact/plasma_unload_3.ogg differ
diff --git a/sound/weapons/taser.ogg b/sound/weapons/taser.ogg
new file mode 100644
index 00000000000..b0acc742622
Binary files /dev/null and b/sound/weapons/taser.ogg differ
diff --git a/sound/weapons/zapbang.ogg b/sound/weapons/zapbang.ogg
new file mode 100644
index 00000000000..53d9f9e150b
Binary files /dev/null and b/sound/weapons/zapbang.ogg differ
diff --git a/tgmc.dme b/tgmc.dme
index 40ea9eca17b..bd0ae64826f 100644
--- a/tgmc.dme
+++ b/tgmc.dme
@@ -637,6 +637,7 @@
#include "code\game\area\kutjevo.dm"
#include "code\game\area\lawankaoutpost.dm"
#include "code\game\area\lv624.dm"
+#include "code\game\area\lv759.dm"
#include "code\game\area\magmoor_digsite.dm"
#include "code\game\area\mainship.dm"
#include "code\game\area\orion_outpost.dm"
@@ -692,6 +693,7 @@
#include "code\game\objects\effects\decals\contraband.dm"
#include "code\game\objects\effects\decals\crayon.dm"
#include "code\game\objects\effects\decals\decal.dm"
+#include "code\game\objects\effects\decals\hybrisa_decals.dm"
#include "code\game\objects\effects\decals\misc.dm"
#include "code\game\objects\effects\decals\remains.dm"
#include "code\game\objects\effects\decals\rune.dm"
@@ -983,6 +985,7 @@
#include "code\game\objects\machinery\squad_manager.dm"
#include "code\game\objects\machinery\squad_selector.dm"
#include "code\game\objects\machinery\status_display.dm"
+#include "code\game\objects\machinery\street_lamps.dm"
#include "code\game\objects\machinery\suit_storage_unit.dm"
#include "code\game\objects\machinery\surgery_table.dm"
#include "code\game\objects\machinery\teleporter.dm"
@@ -1093,6 +1096,7 @@
#include "code\game\objects\structures\girders.dm"
#include "code\game\objects\structures\grille.dm"
#include "code\game\objects\structures\handrail.dm"
+#include "code\game\objects\structures\hybrisa_props.dm"
#include "code\game\objects\structures\infestation_tower.dm"
#include "code\game\objects\structures\inflatable.dm"
#include "code\game\objects\structures\janicart.dm"