Skip to content

Latest commit

 

History

History
160 lines (87 loc) · 4.25 KB

SkillDetails.md

File metadata and controls

160 lines (87 loc) · 4.25 KB

SkillDetails

Properties

Name Type Description Notes
Skill Pointer to Skill [optional]
Children Pointer to []SkillLink [optional]
Parents Pointer to []SkillLink [optional]
Kinds Pointer to []Skill [optional]
DisplayName Pointer to string The display name of the skill, e.g. "Communication (Computing)" or "Communication (Design)" or "Protcool (Communication,IT)" [optional]

Methods

NewSkillDetails

func NewSkillDetails() *SkillDetails

NewSkillDetails instantiates a new SkillDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSkillDetailsWithDefaults

func NewSkillDetailsWithDefaults() *SkillDetails

NewSkillDetailsWithDefaults instantiates a new SkillDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetSkill

func (o *SkillDetails) GetSkill() Skill

GetSkill returns the Skill field if non-nil, zero value otherwise.

GetSkillOk

func (o *SkillDetails) GetSkillOk() (*Skill, bool)

GetSkillOk returns a tuple with the Skill field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSkill

func (o *SkillDetails) SetSkill(v Skill)

SetSkill sets Skill field to given value.

HasSkill

func (o *SkillDetails) HasSkill() bool

HasSkill returns a boolean if a field has been set.

GetChildren

func (o *SkillDetails) GetChildren() []SkillLink

GetChildren returns the Children field if non-nil, zero value otherwise.

GetChildrenOk

func (o *SkillDetails) GetChildrenOk() (*[]SkillLink, bool)

GetChildrenOk returns a tuple with the Children field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetChildren

func (o *SkillDetails) SetChildren(v []SkillLink)

SetChildren sets Children field to given value.

HasChildren

func (o *SkillDetails) HasChildren() bool

HasChildren returns a boolean if a field has been set.

GetParents

func (o *SkillDetails) GetParents() []SkillLink

GetParents returns the Parents field if non-nil, zero value otherwise.

GetParentsOk

func (o *SkillDetails) GetParentsOk() (*[]SkillLink, bool)

GetParentsOk returns a tuple with the Parents field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetParents

func (o *SkillDetails) SetParents(v []SkillLink)

SetParents sets Parents field to given value.

HasParents

func (o *SkillDetails) HasParents() bool

HasParents returns a boolean if a field has been set.

GetKinds

func (o *SkillDetails) GetKinds() []Skill

GetKinds returns the Kinds field if non-nil, zero value otherwise.

GetKindsOk

func (o *SkillDetails) GetKindsOk() (*[]Skill, bool)

GetKindsOk returns a tuple with the Kinds field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetKinds

func (o *SkillDetails) SetKinds(v []Skill)

SetKinds sets Kinds field to given value.

HasKinds

func (o *SkillDetails) HasKinds() bool

HasKinds returns a boolean if a field has been set.

GetDisplayName

func (o *SkillDetails) GetDisplayName() string

GetDisplayName returns the DisplayName field if non-nil, zero value otherwise.

GetDisplayNameOk

func (o *SkillDetails) GetDisplayNameOk() (*string, bool)

GetDisplayNameOk returns a tuple with the DisplayName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDisplayName

func (o *SkillDetails) SetDisplayName(v string)

SetDisplayName sets DisplayName field to given value.

HasDisplayName

func (o *SkillDetails) HasDisplayName() bool

HasDisplayName returns a boolean if a field has been set.

[Back to Model list] [Back to API list] [Back to README]