Name | Type | Description | Notes |
---|---|---|---|
Skill | Pointer to Skill | [optional] | |
Children | Pointer to []SkillLink | [optional] | |
Parents | Pointer to []SkillLink | [optional] | |
Kinds | Pointer to []Skill | [optional] | |
DisplayName | Pointer to string | The display name of the skill, e.g. "Communication (Computing)" or "Communication (Design)" or "Protcool (Communication,IT)" | [optional] |
func NewSkillDetails() *SkillDetails
NewSkillDetails instantiates a new SkillDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSkillDetailsWithDefaults() *SkillDetails
NewSkillDetailsWithDefaults instantiates a new SkillDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SkillDetails) GetSkill() Skill
GetSkill returns the Skill field if non-nil, zero value otherwise.
func (o *SkillDetails) GetSkillOk() (*Skill, bool)
GetSkillOk returns a tuple with the Skill field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetSkill(v Skill)
SetSkill sets Skill field to given value.
func (o *SkillDetails) HasSkill() bool
HasSkill returns a boolean if a field has been set.
func (o *SkillDetails) GetChildren() []SkillLink
GetChildren returns the Children field if non-nil, zero value otherwise.
func (o *SkillDetails) GetChildrenOk() (*[]SkillLink, bool)
GetChildrenOk returns a tuple with the Children field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetChildren(v []SkillLink)
SetChildren sets Children field to given value.
func (o *SkillDetails) HasChildren() bool
HasChildren returns a boolean if a field has been set.
func (o *SkillDetails) GetParents() []SkillLink
GetParents returns the Parents field if non-nil, zero value otherwise.
func (o *SkillDetails) GetParentsOk() (*[]SkillLink, bool)
GetParentsOk returns a tuple with the Parents field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetParents(v []SkillLink)
SetParents sets Parents field to given value.
func (o *SkillDetails) HasParents() bool
HasParents returns a boolean if a field has been set.
func (o *SkillDetails) GetKinds() []Skill
GetKinds returns the Kinds field if non-nil, zero value otherwise.
func (o *SkillDetails) GetKindsOk() (*[]Skill, bool)
GetKindsOk returns a tuple with the Kinds field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetKinds(v []Skill)
SetKinds sets Kinds field to given value.
func (o *SkillDetails) HasKinds() bool
HasKinds returns a boolean if a field has been set.
func (o *SkillDetails) GetDisplayName() string
GetDisplayName returns the DisplayName field if non-nil, zero value otherwise.
func (o *SkillDetails) GetDisplayNameOk() (*string, bool)
GetDisplayNameOk returns a tuple with the DisplayName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillDetails) SetDisplayName(v string)
SetDisplayName sets DisplayName field to given value.
func (o *SkillDetails) HasDisplayName() bool
HasDisplayName returns a boolean if a field has been set.