-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmodel_score_result.go
162 lines (131 loc) · 3.9 KB
/
model_score_result.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
/*
YASM (Yet Another Skill Management) API
This is an example of using OAuth2 Implicit Flow in a specification to describe security to your API.
API version: 1.16.4
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// checks if the ScoreResult type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ScoreResult{}
// ScoreResult struct for ScoreResult
type ScoreResult struct {
Score *float32 `json:"score,omitempty"`
DirectHit *bool `json:"directHit,omitempty"`
}
// NewScoreResult instantiates a new ScoreResult object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewScoreResult() *ScoreResult {
this := ScoreResult{}
return &this
}
// NewScoreResultWithDefaults instantiates a new ScoreResult object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewScoreResultWithDefaults() *ScoreResult {
this := ScoreResult{}
return &this
}
// GetScore returns the Score field value if set, zero value otherwise.
func (o *ScoreResult) GetScore() float32 {
if o == nil || IsNil(o.Score) {
var ret float32
return ret
}
return *o.Score
}
// GetScoreOk returns a tuple with the Score field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScoreResult) GetScoreOk() (*float32, bool) {
if o == nil || IsNil(o.Score) {
return nil, false
}
return o.Score, true
}
// HasScore returns a boolean if a field has been set.
func (o *ScoreResult) HasScore() bool {
if o != nil && !IsNil(o.Score) {
return true
}
return false
}
// SetScore gets a reference to the given float32 and assigns it to the Score field.
func (o *ScoreResult) SetScore(v float32) {
o.Score = &v
}
// GetDirectHit returns the DirectHit field value if set, zero value otherwise.
func (o *ScoreResult) GetDirectHit() bool {
if o == nil || IsNil(o.DirectHit) {
var ret bool
return ret
}
return *o.DirectHit
}
// GetDirectHitOk returns a tuple with the DirectHit field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScoreResult) GetDirectHitOk() (*bool, bool) {
if o == nil || IsNil(o.DirectHit) {
return nil, false
}
return o.DirectHit, true
}
// HasDirectHit returns a boolean if a field has been set.
func (o *ScoreResult) HasDirectHit() bool {
if o != nil && !IsNil(o.DirectHit) {
return true
}
return false
}
// SetDirectHit gets a reference to the given bool and assigns it to the DirectHit field.
func (o *ScoreResult) SetDirectHit(v bool) {
o.DirectHit = &v
}
func (o ScoreResult) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ScoreResult) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Score) {
toSerialize["score"] = o.Score
}
if !IsNil(o.DirectHit) {
toSerialize["directHit"] = o.DirectHit
}
return toSerialize, nil
}
type NullableScoreResult struct {
value *ScoreResult
isSet bool
}
func (v NullableScoreResult) Get() *ScoreResult {
return v.value
}
func (v *NullableScoreResult) Set(val *ScoreResult) {
v.value = val
v.isSet = true
}
func (v NullableScoreResult) IsSet() bool {
return v.isSet
}
func (v *NullableScoreResult) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableScoreResult(val *ScoreResult) *NullableScoreResult {
return &NullableScoreResult{value: val, isSet: true}
}
func (v NullableScoreResult) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableScoreResult) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}