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Calculation of the skeleton node position is wrong for some models, including the "dq.gltf" file from the example assets.
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The lines with childNode->getNodeMatrix() * glm::vec4(1.0f) also take rotations and scaling into account.
childNode->getNodeMatrix() * glm::vec4(1.0f)
Better use something like childNode->getNodeMatrix()[3] to extract just the translational part from the matrix.
childNode->getNodeMatrix()[3]
Position after change:
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Calculation of the skeleton node position is wrong for some models, including the "dq.gltf" file from the example assets.
The text was updated successfully, but these errors were encountered: