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CHANGELOG.md

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Changelog

[0.2.3]

Added

  • StateMachine messages in Unity profiler
  • Assert when the transition target state is not a part of the state machine

[0.2.2]

Added

  • ConcurrentStateMachine wrapper for StateMachine

[0.2.1]

Removed

  • StateMachine multi-threaded modes
    • StateMachines are no longer thread-safe!
    • Thread-safe stateMachine might be included as a wrapper later For now, you have to handle the thread-safety yourself, eg. by using locks.

[0.2.0]

Changed

  • Hierarchical and Orthogonal states must now list their subStates during initialization.

[0.1.2]

Added

  • State field values can now be displayed in StateMachineWindow
    • Options include all fields, or just those marked witb [ShowField] attribute

[0.1.1]

Fixed

  • Bug related to exiting an orthogonal state