Cancelling FireworkExplodeEvent does not remove the Firework entity #12266
Labels
scope: api
status: accepted
Disputed bug is accepted as valid or Feature accepted as desired to be added.
version: 1.21.4
Game version 1.21.4
Expected behavior
As per the javadocs, setting the FireworkExplodeEvent to cancelled = true should remove the firework entity
Observed/Actual behavior
The firework entity remains, and continues to call the FireworkExplodeEvent for every tick that it continues living. It seems to live an arbitrary amount of ticks longer.
Steps/models to reproduce
Plugin and Datapack List
Paper version
Other
https://gyazo.com/32512995d80672ca2ceaf5a5b32a9e29
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