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Workflow to generate custom pose (e.g. from Mixamo fbx) #15
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Hi, you may find the description for the pose files here. As for the Mixamo converting, you may download the Mixamo fbx and export the motion as BVH using Blender. Then organize the rotation of each joint (you may need to build up the correspondence manually) following the pose file definition. That's it! |
Hi. Firstly, thanks for sharing this great work. I tried to regenerate the results with mixamo domain animations. Since there is no info about the pose data preparation, I was trying to work around the solution for one of the pose files in the repo. I found the original animation file for |
Hi, from your description I think you are doing the right thing. It will be helpful if you can show me a short video of your result. I would suggest you to check, without seeing your result, that if you make the conversion of euler angles (in the bvh file) to the rotation vector (in the npy file) correctly and check if the mapping from Mixamo skeleton to SMPL skeleton is correct. |
Hi, thanks for the reply! --- I also considered your suggestion to align the input character before generating the BVH file from Blender by applying some value of Z axis translation on result.mp4I had worked on adjusting the axes to each other and also factor one axis to match to the original animation but on elbow I always got this massive rolling with respect to bone axis. |
It seems that converting from Euler angles to rotation vector is not working properly. |
Hi, Thanks for providing the source code. I also downloaded and tried to process the |
Hi.
Could you tell how the sequence pose files(located in ./eval_constant/sequences/ *.npy) are generated ??
It seems like those files were converted from Mixamo files but couldn't find a clue to create those.
If you don't mind , could you let us know this process ?
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