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Crasher.cpp
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Crasher.cpp
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#include "API/ARK/Ark.h"
#pragma comment(lib, "ArkApi.lib")
void Rampage(APlayerController*, FString*, bool)
{
TArray<FString> dummy;
if (dummy[1].IsNumeric())
LOG->info("There is something weird here...");
}
void RconRampage(RCONClientConnection*, RCONPacket*, UWorld*)
{
Rampage(nullptr, nullptr, false);
}
void Load()
{
ArkApi::GetCommands().AddConsoleCommand("crasher.crash", &Rampage);
ArkApi::GetCommands().AddRconCommand("crasher.crash", &RconRampage);
}
void Unload()
{
ArkApi::GetCommands().RemoveConsoleCommand("crasher.crash");
ArkApi::GetCommands().RemoveRconCommand("crasher.crash");
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
Load();
break;
case DLL_PROCESS_DETACH:
Unload();
break;
}
return TRUE;
}