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Continuity required connector mod (NeoForge) #612
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Same here //check my other reply further down |
Same here! Not sure why no attention is being brought to such a fundamental bug. |
None of you have provided a log. |
Mine was false, had a fabric version of BetterEnd installed on neoforge client which caused it to blame continuity |
While I am not5 using NeoForge, I get the same error on Forge. Here is the log file. |
I came across the same problem with forge1.20.1server, I wasn't able to solve it even when I removed Connector and Continuity, then I suspected it was because of Oculus, turned out I was right. I can run my server after Oculus is removed. (but I can still keep it on the client side) |
in1.20.1forge,Only beta4 version can be used,my version: emb0.3.31, Sinya beta46, oculus1.8.0.. The latest version of the Continuity(3.0.0) will prompt that Sinya is not installed |
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That log says that Connector and Forgified Fabric API are disabled, so it correct. |
Yes, it's the neoforge version of connunity, it's not meant to require connector? |
The Forge/NeoForge versions do require Connector and Forgified Fabric API. |
Then they aren't really Forge/Neoforge versions no? |
For people trying to run Continuity on a dedicated server, Continuity is a client-side mod, meaning having it installed on the server won't do anything. In fact, it seems doing so doesn't work at all, with the mod loader saying that Continuity's dependency requirements are not met. That seems like a Connector bug. |
It turns out it is actually a Forge bug where the default dependency range is broken. This broken range is only used on a dedicated server, since Continuity is a client-side mod, leading to a crash. Continuity 3.0.1 will fix the issue, but for now it is recommended to remove Continuity from the dedicated server. |
When i opened minecraft, it keep showing that continuity required connector mod but i have already installed the NeoForge Connector
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