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Continuity required connector mod (NeoForge) #612

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KablebZ opened this issue Feb 15, 2025 · 14 comments
Open

Continuity required connector mod (NeoForge) #612

KablebZ opened this issue Feb 15, 2025 · 14 comments
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@KablebZ
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KablebZ commented Feb 15, 2025

When i opened minecraft, it keep showing that continuity required connector mod but i have already installed the NeoForge Connector

@fabenlord
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fabenlord commented Feb 17, 2025

Same here

//check my other reply further down

@Artdigy
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Artdigy commented Feb 17, 2025

Same here! Not sure why no attention is being brought to such a fundamental bug.

@PepperCode1
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None of you have provided a log.

@fabenlord
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Mine was false, had a fabric version of BetterEnd installed on neoforge client which caused it to blame continuity

@NeoFax75
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While I am not5 using NeoForge, I get the same error on Forge. Here is the log file.

@Geedreamburger
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I came across the same problem with forge1.20.1server, I wasn't able to solve it even when I removed Connector and Continuity, then I suspected it was because of Oculus, turned out I was right. I can run my server after Oculus is removed. (but I can still keep it on the client side)

@yonokoyo
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yonokoyo commented Feb 18, 2025

in1.20.1forge,Only beta4 version can be used,my version: emb0.3.31, Sinya beta46, oculus1.8.0.. The latest version of the Continuity(3.0.0) will prompt that Sinya is not installed

@anmvc
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anmvc commented Feb 19, 2025

None of you have provided a log.

https://mclo.gs/Ribc7RR

@PepperCode1
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That log says that Connector and Forgified Fabric API are disabled, so it correct.

@anmvc
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anmvc commented Feb 19, 2025

Yes, it's the neoforge version of connunity, it's not meant to require connector?

@PepperCode1
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The Forge/NeoForge versions do require Connector and Forgified Fabric API.

@anmvc
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anmvc commented Feb 19, 2025

Then they aren't really Forge/Neoforge versions no?

@PepperCode1
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For people trying to run Continuity on a dedicated server, Continuity is a client-side mod, meaning having it installed on the server won't do anything. In fact, it seems doing so doesn't work at all, with the mod loader saying that Continuity's dependency requirements are not met. That seems like a Connector bug.

@PepperCode1
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It turns out it is actually a Forge bug where the default dependency range is broken. This broken range is only used on a dedicated server, since Continuity is a client-side mod, leading to a crash. Continuity 3.0.1 will fix the issue, but for now it is recommended to remove Continuity from the dedicated server.

@PepperCode1 PepperCode1 added bug Something isn't working and removed more information needed labels Feb 23, 2025
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