From a468046ed6e2d25b85d3600cb027a413d1f244e5 Mon Sep 17 00:00:00 2001 From: PerfectScrash Date: Sat, 12 Mar 2022 20:00:31 -0300 Subject: [PATCH] Official Patch V1 --- Readme.md | 55 +++++++++++++------ .../scripting/zombie_plague_special_45.sma | 6 +- 2 files changed, 40 insertions(+), 21 deletions(-) diff --git a/Readme.md b/Readme.md index 606b2fd..d43ef5c 100644 --- a/Readme.md +++ b/Readme.md @@ -1,5 +1,5 @@ ## Donate: -- If you want to donate for my works to encourage me to continue with the work feel free to donate +- If you want to donate for my works to encourage me to continue with the work feel free to donate - Donate link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=A8RJPHR3T8P6Y # Zombie Plague Special @@ -23,7 +23,7 @@ - **Bombardier:** From Zombie Plague Shade. Zombie with infinities kill bombs - **Spy:** Human with Simmilar Predator's Habilities and More Damage with M3 Shotgun - **Dragon:** Can Fly and Unleash Fire and Ice - + * **If you Want to see more ZPSp Gameplay Additions Click Here: https://github.com/PerfectScrash/ZP-Special-Additions** * **Credits:** @@ -35,15 +35,16 @@ * **Official Link of Mod:** https://forums.alliedmods.net/showthread.php?t=260845 - + * **Donate:** - - If you want to donate for my works to encourage me to continue with the work feel free to donate + - If you want to donate for my works to encourage me to continue with the work feel free to donate - Donate link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=A8RJPHR3T8P6Y * **Change Log:** * **1.0:** - First Post + * **2.0:** - Removed Another mods (Dragon/Padre/Chuck Noris) - Added New Natives and Forwards @@ -52,11 +53,14 @@ - Removed .ini of extra itens and zombie classes - Added p_ model for Special Humans - Added Wesker & Bombardier Mod + * **2.0 Fix:** - Fixed Berserker Knife Model + * **2.1:** - Fixed Ambiences Sounds - Added native zp_get_last_mode() + * **2.2:** - Added Spy Mode - Re-added Dragon Mode @@ -64,47 +68,56 @@ - Optimized code - Fixed Small Bug off Predator's Power when Handle Models Separate is enable - Fixed Predator's Glow cvar + * **2.3:** - Added New Natives - Fixed Small bug on Open zombie class after infection - Added Bot Suppot of Dragon Skills (Unleash Fire & Ice Only, Fly is not possible) - Etc + * **2.4:** - Added New Natives - Fixed Bot Extra Item Support - Readded .ini for zombie classes and extra itens (This file is auto create) - Added Some Cvars - Etc + * **2.4.1:** - Optimized Code - Added cvar "zp_choose_zclass_instantanly" - Added native lost on include (zp_override_user_model) - You can turn off the special class (Nemesis/Survivor/Sniper/Etc..) you want if you have not liked + * **2.5:** - Optimized Code - Added .ini file of Custom Game Modes - Added Bot Suppot for Bombardier Grenade - Etc + * **3.0:** - Optimized Code - Fixed Fog - Fixed Knockback - Added Some Natives (zp_register_human_special/zp_register_zombie_special/Etc) - Etc + * **3.0 Fix:** - Fixed Make Custom Zombie Special Menu + * **3.1:** - Fixed AnthRax Hud style - Fixed Bug of Predator and Spy not turn invisible to those who play in Software Mode - Fixed Choose Zombie Class instantanly - Fixed Some Error Logs - Added Native (zp_get_special_class_name) + * **3.2:** - Fixed Choose Zombie Class instantanly when frozen - Fixed Zombie class save when have some characters - Fixed zombie pain free - Added Some Natives (zp_get_special_class_id/zp_get_zombie_class_realname) - Fixed custom special class's rounds + * **3.3:** - Added 4.3 fix 5a's all contains and fixes @@ -114,6 +127,7 @@ - Added Cvars for turn on/off frozing Nemesis/Assassin/Predator/Bombardier/Dragon - Added Configuration for turn on/off frozing Custom Special Zombies - Removed cvar "zp_random_weapons" because are changed for "zp_random_primary" and "zp_random_secondary" (Like ZP 5.0) + * **3.5:** - Added Zombie Escape Map Suport - Fix Bug on Custom Special Classes Game modes not start when have one people on server @@ -122,17 +136,19 @@ - Fixed Small Bug on precache ambience sounds - Fixed Bombardier Grenade when infection bomb is disable - Added p_ & w_ model for Grenades + * **3.5 Fix:** - Removed Block use button before round begins (Reason: Some maps have button for open door on start) - Fixed Native zp_get_user_next_class + * **4.0:** - Fixed T Model Precache - Added Configuration for enable/disable Special Classes (Custom and Normal) - Fixed native ze_is_escape_map - Fixed Log Error when player die before round begins - - Readed cvar for change nvsion color + - Readed cvar for change nvsion color - Added cvar for disable/enable for peoples change nvision color in personal menu - - Fixed cvar for change flashlight color + - Fixed cvar for change flashlight color - Added cvar for disable/enable for peoples change flashlight color in personal menu - Added one Hud Style: Under Radar, Center AnthRax - Added cvar zp_zombie_escape_fail for zombies scoring when time up and humans not escaped in escape maps @@ -183,6 +199,7 @@ - Improved Code - .cfg update [Need Change for prevent possible bugs] - Lang updated (For menu itens) [Need Change for prevent possible bugs] + * **4.3** - Fixed Native: zp_get_special_class_id - Fixed Native: zp_get_zombie_class_realname @@ -205,6 +222,7 @@ - Added Escape support for enable/disable internal gamemodes in a certain modes - .cfg update [Need Change for prevent possible bugs] - Optmized Code + * **4.3 [Fix]:** - Fixed small bug with extra item grenades (Like antidote bomb, jump bomb, etc) @@ -228,23 +246,23 @@ - Added Custom Death sound for Normal/Special Zombie Classes (Now you can change in .ini files for any class) - Added Pain Sounds for specific zombie class (You can change in zpsp_zombieclasses.ini) - Added Native: zp_get_custom_extra_start() - + - **Beta Update 15/06/20** - Fixed Not Precached Sound '0' - Added Fade Nightvision Mode (Can change by cvar "zp_nvg_custom") - Added Cvar: "zp_nvg_fade_alpha" - Added Madness delay (After Use) - Added Cvar: "zp_extra_madness_use_delay" - + - **Beta Update: 05/12/20 (Final Beta - If dont have bugs consider Official 4.4 version)** - Fixed Bug when joins spec before round begins - Added Human Speed by Weapon Weight (Weapon Speed Multi - You can change in zombie_plague_special.ini) [Only For Normal Humans] - Added Cvar: "zp_human_wpn_weight_enable" - Added Lang Option for Extra Item Name, Gamemode Name, Special Class Name, Zombie Class Name/Info, Weapons/Custom Weapons Name. Just edit "zpsp_lang_itens_classes.txt" - - -- Fixing 08/12/20: - - Fixed Armageddon Respawn - Before peoples respawn as human and not survivor - - Fixed Lang from Additional Extra Weapons (Grenades/AWP/ETC.) + + - Fixing 08/12/20: + - Fixed Armageddon Respawn - Before peoples respawn as human and not survivor + - Fixed Lang from Additional Extra Weapons (Grenades/AWP/ETC.) * **4.5**: - REMOVED Amx 1.8.2 SUPORT @@ -286,7 +304,7 @@ - Added Cvar: zp_choose_hclass_instantanly - Improved "save_custonomization" system - Improved model/sound system for any external class - - Updated Native: zp_disinfect_user(id, silent, attacker) + - Updated Native: zp_disinfect_user(id, silent, attacker) - Updated Native: zpsp_register_gamemode(const name[], flags, chance, allow, dm_mode, resp_limit=0, enable_in_ze=0, uselang=0, const langkey[]="ITEM_LANG_DEFAULT_KEY"); - Added Forward: zp_player_show_hud(id, target, SpHudType:hudtype); - Added Native: zp_add_hud_text(const text[]); @@ -302,7 +320,7 @@ - Added Native: zp_get_user_maxhealth(id) - Added Native: zp_register_start_gamemode_snd(id, const sound[]) - ZP main configs are now in a exclusive path (configs/zpsp_configs/...) - - On amx settings api: + - On amx settings api: - Expanded buffer size on filenames - Added Directory Support on filenames - Added Native: zp_get_hclass_count() @@ -317,6 +335,11 @@ - Added Native: zp_get_default_knockback(id) - Added Native: zp_get_user_default_maxspeed(id) - Added Hud Cvars - - Fixing 06/03 + - Official Patch V1 (12/03) - Fixed bug when you choose gun locked by forward in weapons menu and opens a secondary menu - - Fixed bug when load/save custom primary/secondary weapons with same name \ No newline at end of file + - Fixed bug when load/save custom primary/secondary weapons with same name + - Fixed native zp_get_user_default_gravity(id); + - Removed useless cvar/function zp toggle + - Fixed Native: zp_get_user_default_maxspeed + - Fixed Native: zp_set_user_knockback + - Fixed weapons menu \ No newline at end of file diff --git a/addons/amxmodx/scripting/zombie_plague_special_45.sma b/addons/amxmodx/scripting/zombie_plague_special_45.sma index 08309ef..dcc19cd 100644 --- a/addons/amxmodx/scripting/zombie_plague_special_45.sma +++ b/addons/amxmodx/scripting/zombie_plague_special_45.sma @@ -319,15 +319,11 @@ - Added Native: zp_get_user_default_maxspeed(id) - Added Hud Cvars - -- Patch 1 (06/03) + -- Official Patch V1 (12/03) - Fixed bug when you choose gun locked by forward in weapons menu and opens a secondary menu - Fixed bug when load/save custom primary/secondary weapons with same name - - -- Patch 2 (08/03) - Fixed native zp_get_user_default_gravity(id); - Removed useless cvar/function zp toggle - - -- Patch 3 (12/03) - Fixed Native: zp_get_user_default_maxspeed - Fixed Native: zp_set_user_knockback - Fixed weapons menu