This game uses the following externally source assets.
All Sounds and music in the game are externally sourced.
Some Game textures (listed below) are externally sourced.
See Dependency Graph for more information
Purpose | Source | Nuget | Licence |
---|---|---|---|
Noise generation algorithm for procedural generation | Auburns / FastNoise_CSharp | MIT | |
Currently unused, Noise generation algorithm used in development | WardBenjamin / SimplexNoise | SimplexNoise | BSD 3-Clause |
Game UI | RonenNess / GeonBit.UI | GeonBit.UI | MIT |
JSON package for serialisation | JamesNK / Newtonsoft.Json | Newtonsoft.Json | MIT |
C# Priority Queue implementation | BlueRaja / High-Speed-Priority-Queue-for-C-Sharp | OptimizedPriorityQueue | MIT |
Game Framework | MonoGame / MonoGame | MonoGame.Framework.WindowsDX | Ms-PL |
Currently unimplemented lighting | Shader-Based Dynamic 2D smooth shadows | MIT |