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Fix walls being extremely vulnerable to damage #446

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PsyCommando opened this issue Mar 20, 2023 · 0 comments
Open

Fix walls being extremely vulnerable to damage #446

PsyCommando opened this issue Mar 20, 2023 · 0 comments
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⤴️ send upstream These changes should be made to the upstream at https://github.com/NebulaSS13/Nebula 🔄 needs update Check if this issue or PR is still relevant 🪲 bug Something isn't working 🔬 Chemistry/Reagents/Materials Anything about chemical reactions and reagents, or materials and materials properties.

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@PsyCommando
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Walls have become very weak recently since some of the material health and property changes upstream.

Also, they are extremely vulnerable to shrapnel damage, and creatures damage, and asteroid impacts. Since the creature and asteroid damage doesn't seem to be scaled by armor, and the first one seems to not be filtered correctly.

@PsyCommando PsyCommando added 🪲 bug Something isn't working 🔬 Chemistry/Reagents/Materials Anything about chemical reactions and reagents, or materials and materials properties. labels Mar 20, 2023
@PsyCommando PsyCommando added this to the Outreach Map Release milestone Mar 20, 2023
@PsyCommando PsyCommando moved this to High priority in Persistent Outreach Jun 18, 2024
@PsyCommando PsyCommando moved this to High priority in Bug/Suggestions Tracker Jul 7, 2024
@PsyCommando PsyCommando added ⤴️ send upstream These changes should be made to the upstream at https://github.com/NebulaSS13/Nebula 🔄 needs update Check if this issue or PR is still relevant labels Jul 7, 2024
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Labels
⤴️ send upstream These changes should be made to the upstream at https://github.com/NebulaSS13/Nebula 🔄 needs update Check if this issue or PR is still relevant 🪲 bug Something isn't working 🔬 Chemistry/Reagents/Materials Anything about chemical reactions and reagents, or materials and materials properties.
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