-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCollective.csproj
78 lines (72 loc) · 3.2 KB
/
Collective.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Description>A collective mod which changes many functions throughout the game.</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<PackageId>Collective</PackageId>
<GameFolderPath>C:\Program Files (x86)\Steam\steamapps\common\Supermarket Simulator\Supermarket Simulator_Data\Managed</GameFolderPath>
<Company>NetworkGlitch</Company>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>DEBUG;TRACE</DefineConstants>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2021.3.31" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>$(GameFolderPath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GameFolderPath)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>$(GameFolderPath)\DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>$(GameFolderPath)\DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="LeanPool">
<HintPath>$(GameFolderPath)\LeanPool.dll</HintPath>
</Reference>
<Reference Include="MyBox">
<HintPath>$(GameFolderPath)\MyBox.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(GameFolderPath)\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>$(GameFolderPath)\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(GameFolderPath)\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameFolderPath)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(GameFolderPath)\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameFolderPath)\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>