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callbacks.h
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callbacks.h
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#pragma once
namespace callbacks {
// menu key
void menu_key();
void SkinUpdate();
void ForceFullUpdate();
void ToggleThirdPerson();
void ToggleFakeLatency();
void ToggleKillfeed();
void SaveHotkeys();
void ConfigLoad1();
void ConfigLoad2();
void ConfigLoad3();
void ConfigLoad4();
void ConfigLoad5();
void ConfigLoad6();
void ConfigLoad();
void HiddenCvar();
void ConfigSave();
bool ViewFOVOverride();
bool FOVOverride();
bool IsBaimHealth();
bool IsAfterMisses();
bool IsFovOn();
bool IsHitchanceOn();
bool IsPenetrationOn();
bool IsMultipointOn();
bool IsMultipointBodyOn();
bool IsAntiAimModeStand();
bool HasStandYaw();
bool IsCustomPitch();
bool IsStandYawJitter();
bool IsStandYawRotate();
bool IsStandYawRnadom();
bool IsStandDirAuto();
bool IsStandDirCustom();
bool IsAntiAimModeWalk();
bool WalkHasYaw();
bool IsWalkYawJitter();
bool IsWalkYawRotate();
bool IsWalkYawRandom();
bool IsWalkDirAuto();
bool IsWalkDirCustom();
bool IsAntiAimModeAir();
bool AirHasYaw();
bool IsAirYawJitter();
bool IsAirYawRotate();
bool IsAirYawRandom();
bool IsAirDirAuto();
bool IsAirDirCustom();
bool IsFakeAntiAimRelative();
bool IsFakeAntiAimJitter();
bool IsNightMode();
bool IsConfigMM();
bool IsConfigNS();
bool IsConfig1();
bool IsConfig2();
bool IsConfig3();
bool IsConfig4();
bool IsConfig5();
bool IsConfig6();
bool IsTransparentProps();
bool IsSkyBoxChange();
bool IsDamageVisible();
bool IsDamageInVisible();
bool IsCustomLby();
// weapon cfgs.
bool DEAGLE();
bool ELITE();
bool FIVESEVEN();
bool GLOCK();
bool AK47();
bool AUG();
bool AWP();
bool FAMAS();
bool G3SG1();
bool GALIL();
bool M249();
bool M4A4();
bool MAC10();
bool P90();
bool UMP45();
bool XM1014();
bool BIZON();
bool MAG7();
bool NEGEV();
bool SAWEDOFF();
bool TEC9();
bool P2000();
bool MP7();
bool MP9();
bool NOVA();
bool P250();
bool SCAR20();
bool SG553();
bool SSG08();
bool M4A1S();
bool USPS();
bool CZ75A();
bool REVOLVER();
bool KNIFE_BAYONET();
bool KNIFE_FLIP();
bool KNIFE_GUT();
bool KNIFE_KARAMBIT();
bool KNIFE_M9_BAYONET();
bool KNIFE_HUNTSMAN();
bool KNIFE_FALCHION();
bool KNIFE_BOWIE();
bool KNIFE_BUTTERFLY();
bool KNIFE_SHADOW_DAGGERS();
void ToggleBAIM();
bool IsOverrideDamage();
void ToggleDMG();
void ToggleDT();
bool Ticks2Shift();
bool AUTO_STOP();
bool IsFakeChams();
bool IsLocalChams();
}