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I see that this plugin uses the server language (LANG_SERVER) instead of a function like this. What the LANG_SERVER does is basically use this setting instead of using the client's language.
Can you change the plugin in a way that it shows the translated phrases based on the client's language and not on the server language? This is what most plugins do.
Thanks in advance.
The text was updated successfully, but these errors were encountered:
/**
* Enables or disables whether SourceMod reads a client's cl_language cvar to set
* their language for server-side phrase translation.
*
* "on" - Translate using the client's language (default)
* "off" - Translate using default server's language
*/
"AllowClLanguageVar" "On"
@Phil25 Would it also be possible to have the effects' names be translatable per language as well?
I've taken a brief look at it per #49 and translating perk names comes with a unique set of challenges. I haven't come to a conclusion yet but I doubt I will support it.
I see that this plugin uses the server language (LANG_SERVER) instead of a function like this. What the LANG_SERVER does is basically use this setting instead of using the client's language.
Can you change the plugin in a way that it shows the translated phrases based on the client's language and not on the server language? This is what most plugins do.
Thanks in advance.
The text was updated successfully, but these errors were encountered: