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MvM Can't rtd in setup even with sm_rtd2_insetup 1 #11

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Wh4i opened this issue Oct 7, 2018 · 9 comments · May be fixed by #46
Open

MvM Can't rtd in setup even with sm_rtd2_insetup 1 #11

Wh4i opened this issue Oct 7, 2018 · 9 comments · May be fixed by #46
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bug Something isn't working mode :: mvm Related to Mann vs Machine

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@Wh4i
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Wh4i commented Oct 7, 2018

I can't RTD when I'm in setup even if "sm_rtd2_insetup" is set to "1"

Also when you lost a wave, the effect won't disappear until the timer end

@Phil25 Phil25 added the bug Something isn't working label Oct 7, 2018
@Phil25
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Phil25 commented Oct 7, 2018

I'll check it out.

Also when you lost a wave, the effect won't disappear until the timer end

Isn't this the desired effect?

@Wh4i
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Wh4i commented Oct 7, 2018

I'll check it out.

Also when you lost a wave, the effect won't disappear until the timer end

Isn't this the desired effect?

When I lost a wave, the effect shouldn't disappear ?
I had "Mercs Die Twice"

@Phil25
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Phil25 commented Oct 7, 2018

I'm not sure what events are present in MvM, I haven't done any RTD testing in that gamemode for over 2 years. The only events that are supposed to disable perks are the timer, death, class changes or disconnection.

Having said that, RTD could use better MvM integration, but this will be a priority only after Halloween.

@Wh4i
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Wh4i commented Oct 7, 2018

Ok thanks for this reply, but it means after a round win/lost (without an mvm map) the effect stay ?

Sorry for late reply I'm doing the Admin Custom Menu for your plugin that I'll post on alliedmodders thread

@Phil25
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Phil25 commented Oct 7, 2018

I’m not sure yet, it’s still up for decision. I will probably add a new reason for removing the perk when round ends. I’m sure MvM shares that event with the core game.

This issue is for MvM setup usage though, I don’t want to discuss this here.

@Wh4i
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Wh4i commented Oct 7, 2018

I’m not sure yet, it’s still up for decision. I will probably add a new reason for removing the perk when round ends. I’m sure MvM shares that event with the core game.

This issue is for MvM setup usage though, I don’t want to discuss this here.

I'll not discuss here, but just one thing : "Advanced Infinite Ammo" use the cvar "sm_aia_waitingforplayers 1" that works in MvM.

@Wh4i
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Wh4i commented Oct 11, 2018

I don't know if it can help : TF2 OnWaitingForPlayerStart API reference

@Wh4i Wh4i closed this as completed Nov 19, 2018
@Phil25
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Phil25 commented Nov 19, 2018

Why did you close this?

@Wh4i
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Wh4i commented Nov 20, 2018

Sorry, I didn't know what I was doing, I was tired.

@Wh4i Wh4i reopened this Nov 20, 2018
@deluxghost deluxghost linked a pull request May 9, 2021 that will close this issue
@Phil25 Phil25 added this to the 2.4.1 milestone Nov 25, 2023
@Phil25 Phil25 modified the milestones: 2.4.1, 2.4.2 Dec 17, 2023
@Phil25 Phil25 modified the milestones: 2.5.0, 2.5.1 Dec 27, 2023
@Phil25 Phil25 added the mode :: mvm Related to Mann vs Machine label Dec 29, 2023
@Phil25 Phil25 removed this from the 2.5.3 milestone Feb 5, 2024
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bug Something isn't working mode :: mvm Related to Mann vs Machine
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