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RTD doesn’t work with 64+ player servers #60
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This seems to happen on 1.12. The plugin appears to work fine on SM 1.11 (build 6936) though. |
The In the meantime I can try to recompile RTD with 1.12 and send the binary in this thread. |
Ah my bad, 1.12 did introduce the required changes. Looks like recompiling in the newer SourceMod should fix the reported issue. I'll try to build it now but won't do a full release until 1.12 is stable. It's possible other issues might come out. |
Released version Unfortunately, the 1.12 compiler is unstable at the moment so I used SourceMod 1.11 (6936) compiler with SourceMod 1.12 (7038) include files, but the 100 player support is contained within those include files (specifically clients.inc). Please check it out in the meantime: https://github.com/Phil25/RTD/releases/tag/2.3.6-pre1 |
Version 2.4.0 prepared RTD to be used on servers with up to 128 players. However, I won't officially support it until SourceMod 1.12 becomes stable. Anyone is free to recompile RTD under 1.12 compiler. |
Console Log:
[RTD] Loaded 74 perks (37 good, 37 bad).
L 07/26/2023 - 22:46:43: [SM] Exception reported: Invalid index 66 (count: 66)
L 07/26/2023 - 22:46:43: [SM] Blaming: rtd.smx
L 07/26/2023 - 22:46:43: [SM] Call stack trace:
L 07/26/2023 - 22:46:43: [SM] [0] ArrayList.Set
L 07/26/2023 - 22:46:43: [SM] [1] Line 29, rtd/classes/rollers.sp::Rollers.Rollers
L 07/26/2023 - 22:46:43: [SM] [2] Line 328, rtd.sp::OnPluginStart
L 07/26/2023 - 22:46:43: [SM] Unable to load plugin "rtd.smx": Error detected in plugin startup (see error logs)
Sourcemod build: 7037
https://www.sourcemod.net/downloads.php?branch=dev
alliedmodders/sourcemod@d83c498
os: Debian 11
Likely something to do with new playerlimit
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