The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Updated to 1.19.2
- Ore generation now uses the mojang datapack system.
- Rearranged part of SH's networking, should be a bit more stable and fix some odd bugs. Testing needed.
- Difficulty exempt now works properly instead of being inverted (fixes mob hp not scaling)
- Fix power crystal increasing difficulty based on wrong config (default 4)
- "Fixed" default max on power crystal damage increase from 10 to 50. By default it requires 100 crystals to get the max
- Fixed seemingly random crash on load.
- SH's additional natural regen will now no longer work if the vanilla natural regen gamerule is disabled.
- Updated to Forge version 40.0.18+
- Updated to 1.18.2
- Oregen on/off configs work again
- Updated to 1.18
- Deepslate variations for heart and power crystal ore
- Deepslate versions spawn between -64 and 0, and should be as frequent as the stone ores of previous SH versions
- Stone versions of ore spawn between 0 and ~36 and are rarer than previous versions
- Heart/Power crystal animation and particles would play on the client even when the level requirement was not met.
- Ores now mine faster with a pickaxe and require at least an iron one to drop
- Scaling Health hearts now properly render
- Health and difficulty resetting after death and return from end
- Health per levels can't be deactivated in the datapack (it was and still is de-activable from server-config)
- Fix potential crash on death with capabilities
- Updated forge to 37.0.22 to fix a breaking change
Updated to 1.17.1
- Crash on dedicated server
- Hearts from experience was updating incorrectly
- Some mobs had NaN amount for modifiers.
- Potion effects due to difficulty are no longer always active but properly based on the potion chance.
- Fixed huge random health bonus (still has a randomness on difficulty for now, between 95% and 105%)
- Commands now work after /reload
- Previous configs will NOT work anymore and will have to be transferred over to being a datapack. Information about datapacks can be find on the minecraft wiki. For other SH specific inquiries with datapacks leave a comment on CF or join the discord
- This update is NOT network compatible, and will require both the client and the server to be up to date.
- Moved config options to the datapack system
- Changed a few default values, lowering difficulty overall by default
- Changed default value for xp level threshold before health gain (3 -> 10 levels)
- Added ukrainian translation, courtesy of github user Yuraplonka
- Fixed power crystal ore gen config option not working
- Fixed crash occurring when a creeper would explode with certain mods installed
- Fixed dimension/biome difficulty multiplier not working properly when the other list was empty
- Fixed some crashes/bugs occurring from modifying the config files
- Chests loot tables are now exposed to be modified by datapacks. Requires Forge 36.0.14 and up.
- "Tag used before it was bound" crashes (SilentChaos512)
- Italian translations, credit of github user Giovxyz.
- Reduced extra debug noise behind config master switch
- Register Configured Features, avoids potential problems with world gen with other mods.
##[4.0.1] - 2021-01-01
- Added a debug option in COMMON to turn on mob potion logging (now turned off by default).
- Added a config option to turn off the purple blight flames. Updated to 1.16.4
Updated to 1.16.3