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bugs.txt
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BUG LIST
FIXED fixed
INFO ro=24 (lonely path)
7/28:
a$="e.t.roomindex"
ro=-1
x =-2
(illegal quantity error in 1002)
trace:
t.startup:
320: rm=peek(v2+226):ro=-1
322: x=0:gosub 2002 (get level stats)
2006:rm=ro (should it be ro=rm?)
2007:x=rm*2
rm=current room
ro=old room (movement comparison)
x=15 (cavern amphitheatre), gets read
t.startup 334
df%=asc(left$(a$,1)+nl$) this was 13
2002 x=0: get level header info into ld$
drops through to get room info (x=ro*2)
2006 get df%
the room header needs to be read before dropping to line 2000
but then it must get redefined in between lines 300- of t.startup
FIXED displays correct room name, wrong room name (2x each)
FIXED displays wrong set of room desc lines
FIXED dc$=
FIXED Command "" not supported yet
FIXED 2002 zz=3
FIXED 2008 shouldn't fall through to get#2,a$
FIXED will make line 2002 not fall through to get room data
UGH. RENUMBER THIS SENSIBLY!!!!
2306 movement, data format 1
FIXED 2315 illegal qty after entering N (x=3328)
rm=ro after moved to another room, after room desc call (whether or not desc read)
if rm=ro skip read desc
2230 was look
2306 pick direction based on NESW from I$ (doesn't work for UD, that's handled by RC%)
if RC%>0 then get room transport #,
if rt%=0 print Shoppe
2093 is where rt% gets defined
2307 if no direction available (room=0) then print "You can't go that way."
fl=flag for disk input:
0, use get#2 for byte-by-byte input [for embedded CHR$(13)]
1, sys to input any routine (40 chars for room descs, monster
quotes, whatever)
2, "cached" input like a "look" if room descs aren't in verbose
mode (always display them; need a flag for this?)
---
2010 gets called twice, once with RO room #
RO=room you were previously in
if RM<>RO then read room index info, then set RM=RO
RM=room you are currently in. gets copied to RO after room index
read
thought: copy room desc lines to array ~20 lines, cuts down on
disk access
320 in t.startup, should be where RO=-1 to begin session
[catches case of starting game with RO=0 (in Shoppe)]
---
from GLOOMY PATH (room #24): East, South to Labyrinth
East, North to Shoppe
FIXED When in room 1: "Ye may travel South Up to ShoppeUp to Shoppe"
can't travel south in a room with rc%/rt%. south works fine in other rooms
FIXED (related to S being used in set/read bit routine)
hourglass doesn't decrement seconds properly
2241 where one-char cmds get interpreted. i% should be 1-6 if entering
NESWUD?#GHILQRTX
2092 where RT% gets defined, FNL1(10)
random monster chance doesn't seem to do much
FIXED if cb$<>"1", don't display monster name
FIXED displays "IZED" even if ms<>4
* Monster
* Item
* Weapon
* Food
Players
undef'd statement in 2133
CAVERN PASSAGE - lists 3 food items, monster strength=25, then locks up
room #27:
You see ROCKS|08 (shouldn't display | and past it, line 2148)
2149 was: MID$(Z$,L,R).
Maybe should be MID$(Z$,L,R-L)? No, this truncates: IRON ARMO
FIXED (copied code from PRINT CODE)
Flags: 081SLING (correct)
Sometimes hourglass, if off, mysteriously toggles on
While in labyrinth, prints "Down" by itself (must GOSUB2120 somewhere)
8/17/2007:
FIXED Reads wrong record to determine monster not active
EOF SEQ read: G's... (Can abort w/space though)
FIXED random in: overwrites room # moving to
FIXED room descs only read 1 line
FIXED Fixed movement in all directions on level 1 (df%=1)
Sometimes calls 2010 (re=reads level header info again) needlessly,
maybe should have IF RM<>RO clause
Sometimes the 3rd and 4th characters of the main character's name get
overwritten by random 2 bytes
FIXED Disk file routine slows down after 1st [MORE] prompt; traced to setting
X in line 2863; put X=0 in that routine
FIXED file not open error in 2010
FIXED RESTORE must be used in any module which contains DATA statements
Jan 24, 2011 22:46
File read routine:
if i%>=len(a$) then ...
Feb 13, 2011 10:07
d% is direction of travel (NESWUD), di is taken
tep: shows poison/disease off, also tired off
t.startup shows both on
t.stat shows ARE poisoned, Not diseased.
t.res
HP set to 62469 (244*256+5)
t.main
Moving to room #1 when a direction is entered (broken map connections)
FIXED FNp(x) needs NL$ added to avoid ?ILLEGAL QUANTITY ERRORs
undef'd statement in 2260 (parser dispatch) - 3 letter cmd not understood
movement in t.main says "you're too tired"
WHO: Not understood
hydrophilic reports: No JiffyDOS: moving from 49 -> 37 locks up
file read:
last line doesn't display
Hit Ctrl-S, [PAUSED] is displayed using bracket reader
t.bar
FIXED E/S movement keys swapped
162 gosub1902:sysis,"neswlg",an$:oni%+1goto162,175,180,185,190,245,191
Select "G" when at BAR NONE: infinite loop
t.bar.olaf:
Takes money before telling you "already have 3 allies"
t.bar.vinney:
wrong player gender reported
"R"eview: gold amount changes
7/09:
t.main 5-28-2011 handles file reads (seq and room descs) properly. doesn't color [text]
t.main 7-09-2011 breaks badly (tries to read from nonexistant file)
Oct 1, 2011 19:48
t.np illegal quantity in 821
hx$="0123456789ABCDEF"
dr=5
d=51
mx=16
z8$="00000000"
tr%=1
fl$="[]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=[]"
d$="PINACOLADA --- @@@---
--- --- --- @@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@00000
000@@@@@@@00000000@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@00000000@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@"
d2$="@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"
pn=20
v1=6946922
^^
(!!!!)
' t.np: 1/11/2014:
' bug found by AF: illegal quantity error in 244
' 00:40 . agentfriday: peek(v2+185) = 0
' 00:40 . agentfriday: resulting in a negative starting pos in mid$
' 00:40 . * pinacolada loads t.np up
' 00:40 . Me: eek, ok
' - because no longer an array of class/race names, now use single strings
15/Apr/2014 18:40
Line numbering with {uses:} conditionals
t.main: t.np:
1 Always need this
100-
899
900 Initialization,
999
1000- Always in memory (t.main)
Notes from Jeff Hoag's assembler:
low byte only (example: lda #<screen)
high byte only (example: lda #>screen)
18/Apr/2014 19:04
BUG 2 {:travel2a} labels defined in t.main
- commented 1st out
21/Apr/2014 23:42
tep208:
- when changing map level #, tries to grab level name from disk file and
displays improperly (twice)
- weapons listing has extra "---" separator line
1/Jul/2015 9:22
BUG t.startup: Vinney fight check needs to check value of loan, not just
days remaining to pay counter.
25/Nov/2015 23:39
Initializing trace...
[916][917]Build date: Fri 11/20/2015 15:
59:34.09
[918][1067][999][1000][1001]
?type mismatch error in 1001
ready.
list916-
916 cm$="main"+""
917 print"Build date: Fri 11/20/2015 15:
59:34.09"
918 gosub1067("startup","")
999 rem === t.main ===
1000 rem image bbs + modbasic subroutine
s v2.1 nov 11, 2015
1001 fnr:defd
1002 gosub1003:ford=1to50:next
1003 print#15,"pb"chr$(rand255)chr$(r/b1
)"a":return
1008 gosub1011("e.t.playerlog,l,"+chr$(2
40)):return
1010 close15:open15,dv,15:return
1011 fna$:close2:open2,dv,2,dr$+a$
1012 input#15,e,e$,t,s:a$="Status: "+rig
29/Nov/2015 14:03
tep: GP editor doesn't show correct GP for characters
......................................
1: PINACOLADA 1 GP
2: (None) 0 GP
3: (Unknown) 0 GP
4: (Unknown) 0 GP
5: STRAWBERRY 0 GP
......................................
......................................
Edit which (1-5)? 1
hit points also display double line
- input type is wrong
[0-16,777,216 characters]
Old GP Value: 1
New GP Value?
?syntax error in 47
47 print" 1: Natural Alignment: "mid$(al$(peek(v1+70)*)tab(32)"[Fixed]
8/Dec/2015 12:02
tep: flags editor: 21-24 do not toggle
10/Dec/2015 14:44
Level 7 data: rooms 101/118 are "STEEP PATH"
16/Feb/2016 12:55
t.np:
- word-wrap: character name prompt doesn't display entirely:
af sez 'cause no space afterwards
than 18 characters."
[------------------]
Your name railbender is?
- t.np:
* uppercase-converted name does not display:
* word-wrap: 'already' could fit on line where [already] is:
Verus checks whether anyone has [already]
already heard of .......................
.............
"He's the first one around here!"
- t.np:
a$(0) does not get assigned properly:
III. Class and Race
"Now you may choose a class and race
for . Do you want these terms
explained, and see an acceptable list
of class and race combinations first?"
Your response? (Y/N) >>
16/Feb/2016 13:52
t.np JAMs after some point