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I find it annoying that I have to manually change mesh.config(, troopId, channel) to each of my scouts. Can we have a mesh.joinTroop(troopId) implemented so we can just join any troop and have a unique scoutId assigned to each scouts?
The text was updated successfully, but these errors were encountered:
We could (and eventually will) add this kind of utility function in the CLI, but it isn't possible in ScoutScript, since the Scout doesn't know what id to give itself, and/or what the mesh key is. The Scout ids have to be integers (can't be random unique strings) which are incremented and tracked outside of the mesh (in Carlo).
I find it annoying that I have to manually change mesh.config(, troopId, channel) to each of my scouts. Can we have a mesh.joinTroop(troopId) implemented so we can just join any troop and have a unique scoutId assigned to each scouts?
The text was updated successfully, but these errors were encountered: