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Custom Serializers #41

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muit opened this issue Jun 30, 2019 · 0 comments
Open

Custom Serializers #41

muit opened this issue Jun 30, 2019 · 0 comments
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Feature Can I have this for Christmas?

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@muit
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muit commented Jun 30, 2019

Describe the feature requested
Allows users to specify custom serialization for any kind of UObject. This is specially usefull when there's no direct access to the class, for example CharacterMovementComponent.

How does it help the user (you)?
Adds flexibility and expands on what data can be saved. Can be used from C++ or Blueprints, but its an advanced feature.

Is it related to a problem?
One problem is the impossibility to save data that ue4 doesn't support as SaveGame. For example, BehaviorTrees.

@muit muit added the Feature Can I have this for Christmas? label Jun 30, 2019
@muit muit self-assigned this Jun 30, 2019
@muit muit added this to the Release 1.3 milestone Jun 30, 2019
@muit muit removed this from the Release 1.3 milestone Nov 26, 2020
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